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Principles of Computer Choosing and designing classes Science I - PDF document

Lecture Outline Principles of Computer Choosing and designing classes Science I UML Understanding side effects Prof. Nadeem Abdul Hamid Pre- and postconditions CSC 120 Fall 2005 Static methods and fields Lecture Unit 1 -


  1. Lecture Outline Principles of Computer  Choosing and designing classes Science I  UML  Understanding side effects Prof. Nadeem Abdul Hamid  Pre- and postconditions CSC 120 – Fall 2005  Static methods and fields Lecture Unit 1 - Designing Classes  Scope rules  Organizing classes using packages 1 2 CSC120 — Berry College — Fall 2005 Choosing Classes Choosing Classes (cont.)  Class represents a single concept/abstraction from  Actor classes (names end in -er , -or ) the problem domain  Objects of these classes do some sort of work for you  Name for the class should be a noun Scanner  Random (better name: RandomNumberGenerator )  Concepts from mathematics   Utility classes Point  Rectangle  No objects; just contain collection of static methods and  constants Eclipse  Math  Abstractions of real-life entities   Program starters BankAccount   Contain only a main method CashRegister   Actions are not classes: e.g. ComputePaycheck 3 4 Cohesion Coupling  Criteria for analyzing quality of a public interface:  A class depends on another if it uses objects of that cohesion and coupling class CashRegister depends on Coin (not vice versa)   A class should represent a single concept  Coupling : the amount of dependence classes have  Cohesive: all its features relate to the concept that the class on each other represents  Many classes of a program depend on each other: high  Non-cohesive example (split into two classes): coupling public class CashRegister {  Few dependencies between classes: low coupling public void enterPayment(int dollars, int quarters, int dimes, int nickels, int pennies)  Which is better, high or low? . . . public static final double NICKEL_VALUE = 0.05;  Hint: think about effect of interface changes public static final double DIME_VALUE = 0.1; public static final double QUARTER_VALUE = 0.25; . . . 5 6 1

  2. UML Diagrams Consistency  Another useful criterion for good design  ‘Unified Modeling Language’  Follow consistent scheme for class/method  Notation for object-oriented analysis and design names and parameters  Class diagrams denote dependencies by dashed line with arrow pointing to class that  Java standard library contains many is depended on inconsistencies JOptionPane.showInputDialog( prompt )  JOptionPane.showMessageDialog( null, message )  7 8 Accessor/Mutator Methods Immutable Classes  Accessor : does not change the state of the  Contains only accessor methods, no mutator methods implicit parameter  Example: String double balance = account.getBalance(); String name = "John Q. Public"; String uppercased = name.toUpperCase();  Mutator : modifies the object on which it is // name is not changed invoked  Advantage of immutable classes account.deposit(1000);  Safe to give out copies of references to objects – object cannot be modified unexpectedly 9 10 Side Effects Output Side Effects public void printBalance() { // Not recommended  Side effect : any externally observable System.out.println( "The balance is now $" + balance ); modification of data }  Mutator method modifies implicit parameter object  Problems:  Another kind of side effect:  Message in English  Depends on System.out public void transfer(double amount, BankAccount other) { balance = balance - amount; other.balance = other.balance + amount;  Best to decouple input/output from actual work of // Modifies explicit parameter classes }  Updating explicit parameter can be surprising – best to  In general, try to minimize side effects beyond avoid modification of implicit parameter  Another kind of side effect: output 11 12 2

  3. Common Error: Trying to Modify Modifying Primitive Type Primitive Type Parameter Parameter has no Effect on Caller  Scenario (doesn’t work): double savingsBalance = 1000; harrysChecking.transfer(500, savingsBalance); System.out.println(savingsBalance); . . . void transfer(double amount, double otherBalance) { balance = balance - amount; otherBalance = otherBalance + amount; } 13 14 Call-by-Value Example Call-by-Value / Call-by-Reference harrysChecking.transfer(500, savingsAccount);  Call by value : Method parameters are copied into the parameter variables when a method starts  Call by reference : Methods can modify parameters  Java has call by value for both primitive types and object references  A method can change state of object reference parameters, but cannot replace an object reference with another public class BankAccount { . . . public void transfer(double amount, BankAccount otherAccount) { balance = balance - amount; double newBalance = otherAccount.balance + amount; otherAccount = new BankAccount(newBalance); // Won't work } 15 } 16 Preconditions Checking Preconditions  Precondition : Requirement that the caller of a  Method may skip check of the precondition method must meet (puts full trust/responsibility on caller)  If precondition is violated, method is not responsible for  Efficient, but dangerous if there is a violation computing correct result  Good idea to document preconditions so that  May throw an exception (Ch. 15) callers don’t pass bad parameters  Inefficient - has to check every time  Typical uses of preconditions  May use an assertion check  To restrict/constrain parameters of a method  To require that method is only called when object is in an  Causes error if the assertion fails appropriate state /**  After testing, can disable all assertion checks to Deposits money into this account. allow program to run at full speed @param amount the amount of money to deposit (Precondition: amount >= 0) */ public void deposit( double amount ) { . . . 17 18 3

  4. Assertions Bad Way to Handle Violations public void deposit( double amount ) { assert condition ;  Syntax: if ( amount < 0 ) return; balance = balance + amount;  Logical condition in a program that you believe } should be true public void deposit( double amount ) {  Doesn’t abort the program if precondition is assert amount >= 0; violated balance = balance + amount; }  But hard to debug if something is going wrong – nothing to tell you cause of the  By default, assertion checking is disabled when running Java programs problem  To enable assertion checking:  java -enableassertions MyProgramName Can use -ea ea as shortcut instead of -enableassertions  19 20 Postconditions Pre- and Postconditions  Condition that is true after a method is  Don’t document trivial postconditions that repeat the @return clause completed /** . . . @return the account balance  If method is called according to its preconditions, (Postcondition: the return value equals the account balance then is must ensure that its postconditions hold . . .  State conditions in terms of public interface, not  Two kinds of postconditions private fields  Return value is computed correctly amount <= getBalance() // not account <= balance  Object is in a certain state after method call is completed  Pre- and postconditions spell out a contract /** Deposits money into this account. between pieces of code (Postcondition: getBalance() >= 0) @param amount the amount of money to deposit (Precondition: amount >= 0) 21 22 */ Class Invariants Static Methods  Statement about an object that is true after every  In Java, every method must be defined within a constructor and is preserved by every mutator class (provide preconditions are met)  Most methods operate on a particular instance of an object /** of that class (the ‘implicit parameter’) A bank account has a balance that can be  Some methods are not invoked (called) on an object changed by deposits and withdrawals (Invariant: getBalance() >= 0)  Example: Math.sqrt( x ) */ public class BankAccount { . . .  Why?  Method does some computation that only needs numbers  Once you formulate a class invariant, check that the – numbers aren’t objects, so can’t call methods on them: methods preserve it x.sqrt() is not legal in Java ( x is a double ) 23 24 4

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