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Design n X Social Chall llen enge e 2020 Presentation Template This deck k is a workb kbook, k, designed d to help p you compl plete the project succes essfully. Plea ease follow the e instructions provided ded in each slide. de.


slide-1
SLIDE 1

Design n X Social Chall llen enge e 2020

Presentation Template

This deck k is a workb kbook, k, designed d to help p you compl plete the project succes

  • essfully. Plea

ease follow the e instructions provided ded in each slide. de. IMPORTANT INSTRUCTIONS:

  • If you have a Google account, sign

gn in and d make ke a copy of this dec eck k before you add d your content.

  • If you don’t have a Google account, go to File > Download

d this file as Microsoft Powerpoint and d use.

  • You will be provide

ded d with a clea ear instructions deck k for more details on how to subm bmit, etc.,

slide-2
SLIDE 2

LabsOnline

Theme: : Life In Lockd ckdown

What if we are in a lockd kdown situation for more than a year?

Date and Plac ace: : 19 MAY 2020, INDIA

slide-3
SLIDE 3

Team

Name : RASHMI RAJAN Title e Interior Designer Role in the Project : CAPTAIN

MODERATOR: Kailash Manjhi Title: Senior User Experience Designer and IDF Kolkata lead

Profile Photo

Name : KANTI PRIYESH TOPNO Title e Mainframe Developer Role in the Project Research and Project Planning and Prototyping Name : TULIKA SAIKIA Title Assistant Professor, Dept of Fashion & Lifestyle Accessory Role in the Project SME for machine, Project planning & Prototyping Name : MOULINA THAKUR Title e Student BDes (Product Design) Role in the Project: Research & Branding Name : SHRUTI AGERWALA Title Industrial Designer Role in the e Project SME for machine, Project planning & Prototyping

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SLIDE 4

Lockdown Scenario

How will students and job seekers like Aarush, get an effective remote laboratory learning experience?

Image Source: https://bsuhonorspaw.wordpress.com/2017/04/20/thesis-phobia-5-reasons-to-get-over-your-fear/

slide-5
SLIDE 5

Problem Identified

PROBLEM DESCRIPTION How

  • w can a great lab experi

rience be offere red remot

  • tely

ly? The skill lls that at Aaru rush has to acquire re is chall llenging without

  • ut goo
  • od lab experi

riences. s. WHY IS IT AN URGENT PROBLEM? Students s and job seeke kers rs are not getting any labs s or prac actical al experience using machines to be industry ry ready duri ring the lockd kdown

  • wn.

. Expensi sive machines s are not accessible le to these in general al result lting in missed

  • pport
  • rtunities.
  • s. Holi

list stic remote learn rning of theory

  • ry and

lab is the need of the hou

  • ur.
  • r. With no proper

r remot

  • te

training, , their r entire re care reer r will ll be at stak ake possibly ly causi sing damage to the machine or person rsonal l safety.

Image Source: http://thelearningmind.com/solve-teaching-problems

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SLIDE 6

Target User Persona

PROFILE Job Title le: : STUDENT Gender: r: N/A Fam amily ly Setting: : Living with parents or in hostel/PG DEMOGRAPHICS Incom

  • me:

: NONE Education

  • n:

: In progress – Bachelors in Mechanical Engineering FEELINGS Valu lues & Goals als: : Graduate from college, ready to take

  • n a career path.

Worrie rries: s: With lockdown, how to experience my labs

  • nline?

Influ luences: s: Unlike other fields, Mechanical Engineering lacks good lab experience OBJECTIONS Cos

  • st Expensive machine in the lab

Valu lue Gap between theoretical and practical knowledge Fear r Losing out on lab experience, burdening parents with extra expense

slide-7
SLIDE 7

Target User Persona

PROFILE Job Title le: : Young Professionals Gender: r: N/A Fam amily ly Setting: : Living with parents or Independent accommodation DEMOGRAPHICS Incom

  • me:

: NONE Education

  • n:

: Students pursuing career in Applied Art and Science FEELINGS Valu lues & Goals als: : Entrepreneurs Worrie rries: s: Efficient and Effective Lab learning in this lockdown Influ luences: Experiential learning with adequate and apt information OBJECTIONS Cos

  • st:

: Expensive Application Valu lue: : Unauthentic data Fear: r: Uninteresting Lab experience

slide-8
SLIDE 8

STAGE 1

SUBMISSION

Now that you have completed all the previous slides, please submit & share your deck to team@umo.des design Make ke sure you have compl pleted: d: Slides 3 - Lockdo down scenario captu tured Slide 4 - Identified d the probl blem and d expl plained d why it is an urge gent one Slide 5 - Target user persona(s) IMPORTANT INSTRUCTIONS:

  • Share a link

k to your Googl gle Slide des document or your Microsoft Powerpoint which ever you are worki king with, to team@umo.design

  • For sharing a Googl

gle Slide de deck k properly click k on the Share (yellow button in the top p right ght corner), Make ke sure “Anyone with the e link” opt ption is enabled.

  • ed. Then copy the

e link k and d email.

slide-9
SLIDE 9

Explorations

SOLUTIONS & IDEAS Our world is 3D, so why give 2D solutions?

  • Virtual Reality using HoloLens

Using g HoloLens, a model del of the e machine can be brought into the e spa pace with user having g control and d a great expe perience using it

  • Virtual Reality with Google cardboard

Google cardb dboard d is a more reasonable solution cost wise, which gives a similar expe perience

  • WebGL on browser

Web b based d Graphics Libr brary can give interactive technologies for virtual reality platform for hands ds on lab b expe perience

  • OpenGL on browser

Ope pen source technology Ope penGL is a cost effective alternative to WebGL-like expe perience

Image Source:

1.

https://cryptoblockwire.com/cbp-uses-cutting-edge-technology/

2.

https://edu.google.com/products/vr-ar/expeditions/?modal_active=none

3.

Document from ASEE; authors - Dr. MertBal,Miami University , Dr. Reza Abrishambaf, Miami University

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SLIDE 10

Solution

  • Open

enGL GL on the web brows wser er provides es a a 3D lab like ke experience to users from m the comfort of their home

  • Using open

en sour urce e technology makes kes the solut ution cost effec ective.

  • e. Technologies

es like ke Blender to create 3D models, A- frame me for web framewo mework k for VR, Skectchfab for 3D market ketplace, e, WebAR AR, , Coffeescript etc.

  • Users

rs who

  • are students

s and job seeke kers rs get an effective lab experience and wor

  • rry

ry less s about

  • ut

burd rdening pare rents finan ancially ally

  • Using Goo
  • ogle

le card rdboard rd can be an altern rnate solu lution

  • n for
  • r develop

lopment in the future re

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SLIDE 11

User Experience

In the web-base sed appli lication

  • n,

, the user r gets a 3D demon

  • nstrat

ration

  • n of the

machine, , can contro rol l - rotate, , zoom

  • m,

, pause se the simulat lation

  • n and intera

ract with the machine to get a clear ar underst rstanding of the part rts s and its function

  • ns.
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SLIDE 12

UX Process

  • 1. EMPATHISE
  • 2. IDEATE
  • 3. PROTOTYPE
  • 4. TEST
  • 5. LAUNCH
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SLIDE 13

PRIMARY SURVEY

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

EMPATHISE

NAME: Srinidhi Murli AGE: 20 PROFESSION: Student NAME: Namratha AGE: 21 PROFESSION: Student NAME: Rakshit AGE: 21 PROFESSION: Student NAME Titas Sarkar AGE: 24 PROFESSION: New Employee NAME: Suryansh AGE: 22 PROFESSION: Student NAME: Mohani Kumar AGE: 42 PROFESSION: Professor, Mechanical Engineering

  • Lockdow
  • wn scenar

ario io - only theor

  • ry session
  • ns

held from college

  • PPTs and Q&A sessio

ions only.

  • Missin

ing out on labs

  • Look
  • kin

ing into

  • optio

ions availab able on the net for labs

  • Do not want to spend more for expensive

ive lab learnin ing courses

  • Need to be aware of machin

ines for exam ams and also for jobs later

  • Videos
  • s onlin

ine are not givin ing me a good idea a about some equip ipment

  • Frie

iends in some bran anches like computer scie ience are havin ing good onlin ine labs and not missin ing out like me

  • Since lockdown only a few theory sessio

ions are conducted

  • I am catchin

ing up on theor

  • ry with books and onlin

ine resou

  • urces
  • I get bored watchin

ing videos for prac actic ical al’s onlin ine

  • College owns expensive

ive machin ines, but do not give access to us, hence no lear arnin ing

  • Only theor
  • retic

ical al part of machin ines were taught in college

  • Labs are taught by videos
  • s,

, sketches, , par arts discussion

  • n,

, lectures

  • At job interns,

, new employ

  • yees,

contrac actor

  • rs facin

ing prob

  • blems lear

arnin ing about machin ines withou

  • ut commit

ittin ing mistak akes

  • Theor
  • ry of machin

ines, , parts, precau autio ions, , main intenan ance is bein ing taught for labs onlin ine

  • Study material

ial about equip ipment given, , links to virtual labs given, ,

  • Simulat

atio ion videos

  • s exis

istin ing are not very effective ive

  • Assessment done throu
  • ugh quiz

izzes for labs too

  • Sudden lockdow
  • wn did not give enou
  • ugh time to

plan on remot

  • te teachin

ing

  • Prof
  • fessor
  • rs havin

ing a learnin ing curve to teach onlin ine, , creat ate PPTs, , use equip ipment like camera, a, laptop, ,

  • nlin

ine meetin ings etc.,

  • No read

ady solutio ion to creat ate labs experie ience for students, , hence, not givin ing any lab sessio ions

  • Students get bored with onlin

ine theory sessio ions; ; we are aware much lear arnin ing is not happenin ing

slide-14
SLIDE 14

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

EMPATHISE

SECONDARY STUDY SUMMARY

  • Theory sessions are not motivating without

ut labs

  • Lectur

ure e halls are usua ually monologues ues even if they are shown wn online/ e/remo emotel ely

  • Stud

uden ents with traditional methods are bored ed disen engaged ed not knowi wing why they are learning what they are learning

  • Woul

uld desire e a virtua ual laboratory simul ulator to learn about ut labs and be ready for their careers

  • Virtua

ual labs are being succes essful ully implemen mented ed in some me branches es like ke Comput uter er Scien ence, e, Biology, Physics, Electronics and Electrical

  • Branches

es like ke Mechanical and to some e exten ent Medical fields do not have e good lab exper erien ences es online

  • Stud

uden ents do not want to spend more e to get lab exper erien ence e remo motel

  • ely. College

e fees are alread eady expensive and they fear burdening parents.

slide-15
SLIDE 15

STORYBOARD FLOWCHART

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

IDEATION

Introduction to the machine Operation

slide-16
SLIDE 16

MOODBOARD WIREFRAMES

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

LOGO

IDEATION

slide-17
SLIDE 17

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

IDEATION

EXPLORATION LOW FIDELITY PROTOTYPE

slide-18
SLIDE 18

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

PROTOTYPING

slide-19
SLIDE 19

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

TESTING

  • It allows

ws the user to control the machine e throug ugh paus use, zoom m in differ eren ent parts, resume me simula mulation

  • Teacher

er creates es teams ms to collaborate e on the machine

  • Allowed

wed to make ke changes es deviating from m the recomme mmended without ut fear of dama maging the machine e

  • r the user
slide-20
SLIDE 20

EMPATHISE IDEATE PROTOTYPE TEST LAUNCH

LAUNCH

Website Logo

slide-21
SLIDE 21

Solution Design Process

  • 1. Evaluation/Analysis Existing Solutions
  • 2. Evaluation of Technology to implement
  • 3. Ideation - https://colors.co to generate colour

ur scheme mes

  • 4. Prototyping - creating ske

ketches es and wiref eframes mes

  • 5. Testing - basic wiref

eframes mes tested

  • Sites with outdated

ed technology like ke flash is not

  • ptima

mal for usage

  • Limited

ed cour urse e options. No good ones for mechanical field

  • Expen

ensive e solut utions needing additional hardwa ware e not economi mically feasible

  • OpenGL

GL for web based 3D experience

  • Sketchfab for 3D model

els, collaboration includ uded ed to buy/sel ell model els

  • Frame

mer to build 3D prototypes on Mac

  • A-Fr

Frame me web framewo mework k for bui uilding virtua ual reality (VR) exper erien ences es

  • Evalua

uated ed technologies es like ke coffee eescript for futur ure e devel elopmen ent

slide-22
SLIDE 22

Impact

  • Revolut

utionary and effec ective e distance e learning

  • Teachers twice as effective
  • Improves

es the qua uality of lab educ ucation

  • Stud

udents can perform m on the machines almost like ke in the real world

  • Remo

mote learning need not mean learning alone, it can be learning along with options to collaborate

  • Engages

es stud uden ents with stories es and quizzes es in the video eo Learning psychologists, after studies (from Stanford and Univ of Denmark) compared traditional teaching methods and virtual labs, It was tested that there was a 76% higher learning effectiveness with virtual labs over traditional teaching methods. As for the teachers, combining virtual and theoretical knowledge along with a teachers mentoring resulted in a total of 101% increase in learning effectiveness.*

Image Source: 1. Freepik.com *Source: https://go.ted.com/CyGv

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SLIDE 23

Execution & Viability

The product labsonline provides:

  • Futur

uristic technology that is not too expensive.

  • The solut

ution is viable for any time me, howev ever er the lockd kdown wn has accel elerated ed the urgen ency of such learning platforms.

  • Collaborative

e and team m learning featur ures es in the produc uct stresses es the fact “during lockdown, remote learning need not be learning alone, it can be learning along”

  • It is the design for the new norma

mal

  • The produc

uct is driven en “by the commu mmunity - for the commu mmunity” to reach the masses es in gener

  • eral. For

examp mple, 3D model ellers devel elop the model els, The teachers use the solut ution to enhance experience, stud uden ents benef efit with the viable solut ution and be confiden ently caree eer ready

Image Source:Freepik.com

Developers collaborate Teachers and Students collaborate By the community

  • - - - - - - - - -

For the Community

slide-24
SLIDE 24

STAGE 2

Submission | Final

Now that you have completed d the all sections in the deck.

  • k. Please send

d an email out to ensure that your subm bmission is on time. e. IMPORTANT FINAL SUBMISSION INSTRUCTIONS: Please ensure that you subm bmit the following: g:

  • Presentation Deck - Review

ew your deck k for completi etion and d subm bmit

  • Video - Create a 3

3 min vide deo (DO NOT EXCE CEED 3 3 mins) for the jury to evaluate e and d for the e publ blic voting.

  • g. Imagine

e watching your vide deo without any context. It should d tell everything g abo bout the project, highlighting the probl blem, solution, and d impa

  • pact. Structure

your video deo based d on the e evaluation criter eria her ere

  • Submission form - Complete a final subm

bmission form and d embe bed d a vide deo link k and d the presentation link k here

slide-25
SLIDE 25

Thank you!