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POLITECNICO DI MILANO Advanced Topics on Heterogeneous System Architectures Multiprocessors Politecnico di Milano SeminarRoom, Bld 20 30 November, 2017 Antonio Miele Marco Santambrogio Politecnico di Milano Outline


  1. POLITECNICO DI MILANO Advanced Topics on Heterogeneous System Architectures � Multiprocessors Politecnico di Milano � SeminarRoom, Bld 20 � 30 November, 2017 � Antonio Miele � Marco Santambrogio � Politecnico di Milano �

  2. Outline Multiprocessors Flynn taxonomy SIMD architectures Vector architectures MIMD architectures A real life example What’s next 2

  3. Supercomputers Definition of a supercomputer: Fastest machine in world at given task A device to turn a compute-bound problem into an I/O bound problem Any machine costing $30M+ Any machine designed by Seymour Cray CDC6600 (Cray, 1964) regarded as first supercomputer 3

  4. The Cray XD1 example The XD1 uses AMD Opteron 64-bit CPUs and it incorporates Xilinx Virtex-II FPGAs Performance gains from FPGA RC5 Cipher Breaking 1000x faster than 2.4 GHz P4 Elliptic Curve Cryptography 895-1300x faster than 1 GHz P3 Vehicular Traffic Simulation 300x faster on XC2V6000 than 1.7 GHz Xeon 650xfaster on XC2VP100 than 1.7 GHz Xeon Smith Waterman DNA matching 28x faster than 2.4 GHz Opteron 4

  5. Supercomputer Applications Typical application areas Military research (nuclear weapons, cryptography) Scientific research Weather forecasting Oil exploration Industrial design (car crash simulation) All involve huge computations on large data sets In 70s-80s, Supercomputer ≡ Vector Machine 5

  6. Parallel Architectures Definition: “ A parallel computer is a collection of processing elements that cooperates and communicate to solve large problems fast ” Almasi and Gottlieb, Highly Parallel Computing, 1989 The aim is to replicate processors to add performance vs design a faster processor. Parallel architecture extends traditional computer architecture with a communication architecture abstractions (HW/SW interface) different structures to realize abstraction efficiently 6

  7. Beyond ILP ILP architectures (superscalar, VLIW...): Ø Support fine-grained, instruction-level parallelism; Ø Fail to support large-scale parallel systems; Multiple-issue CPUs are very complex, and returns (as far as extracting greater parallelism) are diminishing ð extracting parallelism at higher levels becomes more and more attractive. A further step: process- and thread-level parallel architectures. To achieve ever greater performance: connect multiple microprocessors in a complex system . 7

  8. Beyond ILP Most recent microprocessor chips are multiprocessor on-chip: Intel i5, i7, IBM Power 8, Sun Niagara Major difficulty in exploiting parallelism in multiprocessors: suitable software ð being (at least partially) overcome, in particular, for servers and for embedded applications which exhibit natural parallelism without the need of rewriting large software chunks 8

  9. Flynn Taxonomy (1966) SISD - Single Instruction Single Data Uniprocessor systems MISD - Multiple Instruction Single Data No practical configuration and no commercial systems SIMD - Single Instruction Multiple Data Simple programming model, low overhead, flexibility, custom integrated circuits MIMD - Multiple Instruction Multiple Data Scalable, fault tolerant, off-the-shelf micros 9

  10. Flynn 10

  11. SISD A serial (non-parallel) computer Single instruction: only one instruction stream is being acted on by the CPU during any one clock cycle Single data: only one data stream is being used as input during any one clock cycle Deterministic execution This is the oldest and even today, the most common type of computer 11

  12. SIMD A type of parallel computer Single instruction: all processing units execute the same instruction at any given clock cycle Multiple data: each processing unit can operate on a different data element Best suited for specialized problems characterized by a high degree of regularity, such as graphics/image processing 12

  13. MISD A single data stream is fed into multiple processing units. Each processing unit operates on the data independently via independent instruction streams. 13

  14. MIMD Nowadays, the most common type of parallel computer Multiple Instruction: every processor may be executing a different instruction stream Multiple Data: every processor may be working with a different data stream Execution can be synchronous or asynchronous, deterministic or non-deterministic 14

  15. Which kind of multiprocessors? Many of the early multiprocessors were SIMD – SIMD model received great attention in the ’ 80 ’ s, today is applied only in very specific instances (vector processors, multimedia instructions); MIMD has emerged as architecture of choice for general-purpose multiprocessors Lets see these architectures more in details.. 15

  16. SIMD - Single Instruction Multiple Data Same instruction executed by multiple processors using different data streams. Each processor has its own data memory. Single instruction memory and control processor to fetch and dispatch instructions Processors are typically special-purpose. Simple programming model. 16

  17. SIMD Architecture Central controller broadcasts instructions to multiple processing elements (PEs) Inter-PE Connection Network Array Controller PE PE PE PE PE PE PE PE Control M M M M M M M M Data e e e e e e e e m m m m m m m m ü Only requires one controller for whole array ü Only requires storage for one copy of program ü All computations fully synchronized 17

  18. SIMD model Synchronized units: single Program Counter Each unit has its own addressing registers Can use different data addresses Motivations for SIMD: Cost of control unit shared by all execution units Only one copy of the code in execution is necessary Real life: SIMD have a mix of SISD instructions and SIMD A host computer executes sequential operations SIMD instructions sent to all the execution units, which has its own memory and registers and exploit an interconnection network to exchange data 18

  19. SIMD Machines Today Distributed-memory SIMD failed as large-scale general-purpose computer platform required huge quantities of data parallelism (>10,000 elements) required programmer-controlled distributed data layout Vector supercomputers (shared-memory SIMD) still successful in high-end supercomputing reasonable efficiency on short vector lengths (10-100 elements) single memory space Distributed-memory SIMD popular for special-purpose accelerators image and graphics processing Renewed interest for Processor-in-Memory (PIM) memory bottlenecks => put some simple logic close to memory viewed as enhanced memory for conventional system technology push from new merged DRAM + logic processes commercial examples, e.g., graphics in Sony Playstation-2/3 19

  20. Reality: Sony Playstation 2000 20

  21. Playstation 2000 Emotion Engine : Sample Vector Unit Superscalar MIPS core 2-wide VLIW Vector Coprocessor Pipelines Includes Microcode Memory RAMBUS DRAM interface High-level instructions like matrix-multiply 21

  22. Alternative Model: Vector Processing Vector processors have high-level operations that work on linear arrays of numbers: "vectors" SCALAR VECTOR (1 operation) (N operations) v1 v2 r1 r2 + + v3 r3 vector length add.vv v3, v1, v2 add r3, r1, r2 22 25

  23. Vector Supercomputers Epitomized by Cray-1, 1976: Scalar Unit + Vector Extensions Load/Store Architecture Vector Registers Vector Instructions Hardwired Control Highly Pipelined Functional Units Interleaved Memory System No Data Caches No Virtual Memory 23

  24. Properties of Vector Instructions A single vector instruction specifies a great deal of work Equivalent to executing an entire loop Each instruction represents 10 or 100s operations Fetch and decode unit bandwidth needed to keep multiple deeply pipelined FUs busy dramatically reduced Vector instructions indicate that computation of each result in the vector is independent of the computation of the results of the other elements of the vector No need to check for data hazards in the vector Hardware needs to check for data hazards only between two vectors instructions once per vector operand 24

  25. Properties of Vector Instructions Each result independent of previous result => long pipeline, compiler ensures no dependencies => high clock rate Vector instructions access memory with known pattern => highly interleaved memory to fetch the vector from a set of memory banks => amortize memory latency of over ­ 64 elements => no (data) caches required! (Do use instruction cache) Reduces branches and branch problems in pipelines An entire loop is replaced by a vector instruction therefore control hazards that would arise from the loop branch are avoided 25

  26. Styles of Vector Architectures A vector processor consists of a pipelined scalar unit (ma be out-of order or VLIW) + vector unit memory-memory vector processors : all vector operations are memory to memory (first ones as CDC) vector-register processors : all vector operations between vector registers (except load and store) Vector equivalent of load-store architectures Includes all vector machines since late 1980s: Cray, Convex, Fujitsu, Hitachi, NEC 26

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