23
MOBILE THINGS
A CASE STUDY
KARRYL KIM SAGUN (RIZAL LIBRARY) AND JOAN WEE (NTU LIBRARIES) EMAIL : 23mthingsphsg@gmail.com
OUTLINE WHY GO MOBILE? WHAT IS 23 MOBILE THINGS? WHY PH & SG - - PowerPoint PPT Presentation
23 MOBILE THINGS A CASE STUDY KARRYL KIM SAGUN (RIZAL LIBRARY) AND JOAN WEE (NTU LIBRARIES) EMAIL : 23mthingsphsg@gmail.com OUTLINE WHY GO MOBILE? WHAT IS 23 MOBILE THINGS? WHY PH & SG REMIX? OUR UPs & DOWNs WHATS
23
MOBILE THINGS
A CASE STUDY
KARRYL KIM SAGUN (RIZAL LIBRARY) AND JOAN WEE (NTU LIBRARIES) EMAIL : 23mthingsphsg@gmail.com
OUTLINE
IT’S WHERE THE ARE
MOBILE
LIBRARIANSHIP
SKILLS
USER
NEEDS
(BOYHUN, 2013)HIGH DEVELOPMENT COSTS
MOBILE
LIBRARIANSHIP
SKILLS
USER
NEEDS
(BOYHUN, 2013)MULTITUDE OF PLATFORMS
MOBILE
LIBRARIANSHIP
SKILLS
USER
NEEDS
(BOYHUN, 2013)REQUIRED STAFF EXPERTISE
MOBILE
LIBRARIANSHIP
SKILLS
USER
NEEDS
(BOYHUN, 2013)LACK OF NATIVE APPS
MOBILE
LIBRARIANSHIP
SKILLS
USER
NEEDS
(BOYHUN, 2013)23 MOBILE THINGS
Online course to explore apps and social networking tools for delivering library services
23 MOBILE THINGS
Developed by Danish Librarian Jan Holmquist in 2012
(evolved from the famous “23 Things program”
concept started by Ms Helene Blowers)
23 MOBILE THINGS
ANZ, German, Russian, Norwegian, Dutch Music version, French, Tools version and PH & SG version -- REMIXES
PH & SG REMIX
Target Asian market with a HOW TO focus
PH & SG REMIX
In context with social media tools in Asia SnapChat, Aqua Mail, k9 Mail,
Google Indoor map, FlashIssue, MailChimp
PH & SG REMIX
Provide local examples through guest bloggers from PH & SG
GUEST BLOGGERS (PH & SG)
GUEST BLOGGERS (PH & SG)
TOTAL NUMBER OF PARTICIPANTS
DIFFERENT COUNTRIES
DIFFERENT COUNTRIES
Country Count Percentage Australia 1 0% India 4 2% Kenya 4 2% Saudi Arabia 2 1% Malaysia 1 0% Nigeria 2 1% Philippines 125 61% Singapore 61 30% Tanzania 1 0% Thailand 2 1% United Arab Emirates 1 0% United States 2 1% Total 206 100%AVERAGE
LEVEL OF TECHNICAL KNOW-HOW
Level Count Percentage 1 29 14% 2 30 15% 3 88 43% 4 53 26% 5 6 3% Total 206 100%
FAIRLY COMMITTED
TO THE COURSE, TIME-WISE
Commitment* Count Percentage Less than 2 hours 84 41% 2-4 hours 103 50% More than 4 hours 19 9% Total 206 100% *HOURS/WEEKFLUCTUATING REACH
HOW MANY ARE
LEARNING?
Synchronous communication (Giesbers et al., 2014)
CHALLENGES OF ONLINE LEARNING
Asynchronous Synchronous Allows more time to reflect on a contribution and refine it Less time for reflection chance of misinterpretation of written contributions because of a lack of shared context, body language or writing style Allow for direct correction of misconceptions, and may lead to higher levels of learner engagement Learners may feel less engaged Allows for more direct social interaction and feedback among learners and teachers Increase learners’ sense of relatedness and competency, autonomy à increase learners’ motivation to use learnCHALLENGES OF ONLINE LEARNING
Self-directed Learning (SDL) conceptual framework
Self-‑ Directed ¡ Learning ¡
LOCATE & ACCESS RESOURCES
ADOPT & EXECUTE
Ms Zarah C. GagatigaADOPT & EXECUTE
Mr V SomasundramADOPT & EXECUTE
Mr Perseus Rex Molina Ms Lim Xiu RuMONITOR & EVALUATE PERFORMANCE
MONITOR & EVALUATE PERFORMANCE
MONITOR & EVALUATE PERFORMANCE
sessions using Storify
MONITOR & EVALUATE PERFORMANCE
WHAT WORKED? WHAT DIDN’T?
What worked? What didn’t? Other comments Sharing and collaboration of ideas Maybe my time to do all the activities Most mobile application mentioned runWHAT’s NEXT?
By poesygalore | View this Toon at ToonDooREFERENCES