MODELLING & SIMULATION CENTRE OF EXCELLENCE STATE OF THE ART OF - - PowerPoint PPT Presentation

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MODELLING & SIMULATION CENTRE OF EXCELLENCE STATE OF THE ART OF - - PowerPoint PPT Presentation

www.mscoe.org www.mscoe.org MODELLING & SIMULATION CENTRE OF EXCELLENCE STATE OF THE ART OF IMMERSIVE TRAINING TECHNOLOGY LT. COL. STEFANO CAMBI EXPERIMENTATION SECTION CHIEF MSCOE.CDE05@SMD.DIFESA.IT DISCLAIMER: The views and


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MODELLING & SIMULATION CENTRE OF EXCELLENCE

STATE OF THE ART OF IMMERSIVE TRAINING TECHNOLOGY

NATO M&S COE - Piazza Villoresi, 1 - 00143 Rome (Italy)

www.mscoe.org

DISCLAIMER: “The views and opinions expressed in this presentation are those of the M&S COE and do not necessarily reflect the official policy of NATO”

  • LT. COL. STEFANO CAMBI

EXPERIMENTATION SECTION CHIEF MSCOE.CDE05@SMD.DIFESA.IT

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AGENDA

▸ Introduction;

▸ Cloud-Based Simulation Training Challenges; ▸ Immersive Device; ▸ Virtual Worlds, Serious Game and the social dimension; ▸ Artificial Intelligence in Computer Generated Forces (CGF); ▸ The Immersive Training Environment; ▸ The Dismounted Soldier in Mixed Reality Environments; ▸ Conclusion.

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Pre-deployment training (a NATO Pillar) –Financial Constraint –M&S emerging technology Cloud based virtual immersive simulation supporting Enhanced Operational Readiness (Education+Training+Exercise)

Introduction

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Cloud-Based Simulation Training Challenges

  • Availability of a new generation of affordable high

fidelity immersive devices;

  • Mature web based virtual simulators within a M&SaaS

business model, enabling at the same time home station training capabilities;

  • Internet, intranet and private networks availability to

provide fast, secure and reliable web access within a proofed training, staging and mission network model.

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Cloud-Based Simulation Training Objectives

  • COMMAND

POST (CP) individual and collective personnel training, regarding:

  • CP layout and system familiarization;
  • collective training for Commander and staff focusing on cross

functional/operational planning teams collaboration and team building;

  • CP mission rehearsal and personnel pre-handover/rotation tasks and

activities.

  • Dismounted soldier and pilot individual and collective

training, regarding Tactical Techniques,Tactics and Procedures (TTPs).

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Immersive Device

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Virtual Worlds, Serious Games and social dimension

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Artificial Intelligence in Computer Generated Forces

“The ability of machines to work and think, like the human brain, is called Artificial Intelligence.” “Machine learning is the tendency of machines to learn from data analysis and achieve Artificial Intelligence.”

“The technique used for implementing machine learning is known as deep learning.” Deep learning configures computers to perform tasks through experience.

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The Immersive Training Environment

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The Immersive Training Environment

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The Immersive Training Environment

  • No software downloads needed to access core web-based

collaboration, crowdsourcing and training services;

  • Integration with immersive wireless HMD, haptics and other

innovative sensors;

  • M&S simulation services that are web-based using a 3D web

plug-in;

  • Intuitive Data representation and Visualization;
  • Embedded interaction with external remote desktop and

virtualization technology.

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The Dismounted Soldier in Mixed Reality Environments

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Conclusions

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