SLIDE 1
IT2EC 2020 IT2EC Extended Abstract Template Presentation/Panel
Modelling and Simulation and Wargaming to support concept development of Autonomous Systems in Harbour Protection
Lucia Gazzaneo1, David Solarna2, Alberto Tremori3, Arnau Carrera Viñas4, Pilar Caamaño Sobrino5, Wayne Buck6
1PhD student, Modeling & Simulation Center – Laboratory of Enterprise Solutions (DIMEG, UNICAL), Rende, Italy 2 PhD student, Department of Electrical, Electronic, Telecommunications Eng. and Naval Architecture (DITEN) University of
Genova, Genova, Italy
3,4,5 PhD, NATO STO Centre for Maritime Research and Experimentation, La Spezia, Italy 6 NATO HQ Supreme Allied Command Transformation, Norfolk, USA
Abstract — NATO STO CMRE (Centre for Maritime Research and Experimentation) is investigating the combined use of analytical methodologies (e.g., simulation-based experimentation), together with qualitative methods (e.g., wargaming), to support the development of operational concepts and the adoption of innovative and disruptive technologies in support of military operations. This paper presents an application of this methodology to investigate harbour protection with autonomous systems while considering the specific threat of underwater maritime improvised explosive devices (M-IED).
1 Introduction
Emerging and disruptive technology, such as autonomous systems, have shown to be a controversial topic in the military domain. Their potential and benefits applied to challenging missions and environments are well recognised by the community. Nevertheless, commanders and operators perceive a risk that they may lose control of a situation due to the delegation of tasks to complex and non-transparent systems. This perception is slowing down its adoption and integration into military applications in particular in the underwater domain [1]. Studies published by defence organizations, such as NATO [1] or the United States Department of Defence [2], reveal that most of the barriers limiting their adoption fall into aspects related to trust and culture, and less on technological limitations. Some of the obstacles identified in those reviews are the following: bias caused by existing conceptual knowledge at the start of the process could lead to the development of systems that merely replicate existing systems and do not maximize their impact; lack of understanding of the developed systems and on the logic behind the algorithms driving the behaviour and decisions taken by these autonomous systems; or the lack of standardized and well documented Verification and Validation (V&V) processes limiting the adaptability of the operational concepts that can be developed. The military community has recognized the urgency needed to build trust in disrupting and emerging technologies by fostering methodologies that reward experimentation, prototyping and iterative processes. These processes aim to promote alternative, critical and creative thinking in operational planning. NATO has investigated in the use of wargaming to overcome the cultural challenges imposed by cross-disciplinary developments with the Disruptive Technology Assessment Game (DTAG) [3] [4]. However, and mainly because wargaming outcomes are prevalently qualitative, the community recognises weakness that make them unsuitable for sound and rigorous analytical studies. In this context, NATO is investigating how to address these weakness by developing a methodology that combines the use of qualitative wargaming with more immersive and quantitative methods such as experimentation supported by computer-based Modelling and Simulation [5] [6]. In this work, the authors propose the application of this methodology in the investigation of harbour protection and the use of underwater autonomous systems to counter the threat of underwater Maritime Improvised Explosive Devices (M-IEDs). The hostility of the underwater domain (e.g. scarce visibility due to poor and unnatural lighting, turbidity and sea clutter), along with the intrinsic limitation
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