Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion - - PowerPoint PPT Presentation

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Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion - - PowerPoint PPT Presentation

Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion Engineering / WS 2018/2019 Prof. Dr. Michael Kipp Idea The goal is to create a novel interface for any classic game. Beside the controlling the user also creates his own melody and


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Melody Control

Giacomo Driussi / Philipp Hoffmann Interaktion Engineering / WS 2018/2019

  • Prof. Dr. Michael Kipp
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Idea

The goal is to create a novel interface for any classic game. Beside the controlling the user also creates his own melody and an unique atmosphere while controlling. This work should explore if the use of an interface with musical feedback entertains more than an common controllers.

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Related Work

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Metallophon IR-Sensor Plugged in predefined Key Slots PC Connection via USB Processing in Unity MaKey MaKey

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Game Development

jump,duck switch left/right shield

vertical move group horizontal move group special move

Ignoring Collision, no adding score to the “Hitting Counters”. In case of collision the player is not stopped/slowed down by the obstacle but the speedbonus is reset to 0.

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Layout

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Controlling Interface V1 : Less varianz / more strict

Interface Rules:

Jumping/Ducking: **

  • Only one Combination
  • The 2 Highest/Low Notes at the same time

Switching L/R: ***

  • Only one Combination
  • Base of two defined Notes plus the highest/lowest to turn

right/left

Shield**

  • Only one Combination
  • Notes with Highest possible Distance at the same time

Interface:

Jump: 3+4 Duck : 1+2 left: 2-3-1 right: 2-3-4 shield: 1+4

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Controlling Interface V1 : Less varianz / less strict

Jump: 3+4 Duck : 1+2

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Controlling Interface V1 : Less varianz / less strict

left: 2-3-1 right: 2-3-4

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Controlling Interface V1 : Less varianz / less strict

shield: 1+4

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Controlling Interface V2 : High varianz / High time-consuming / more flexible

Interface Rules:

Jumping/Ducking: ***

  • Double Hit to activate
  • Over “Jump” one tile up for

jumping / down to duck

Switching L/R: **

  • Hit the neighbour in the desired

direction

Shield**

  • Double Hit on two tiles at the

same time with the highest distance

  • Only one Possibility

Interface:

Jump: 1-1-3 | 2-2-4 Duck : 4-4-2 | 3-3-1 left: 4-3 | 3-2 | 2-1 right: 1-2 | 2-3 | 3-4 shield: 1+4 - 1+4

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Controlling Interface V2 : High varianz / High time-consuming

Jump: 1-1-3 | 2-2-4 Duck : 4-4-2 | 3-3-1

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Controlling Interface V2 : High varianz / High time-consuming

left: 4-3 | 3-2 | 2-1 right: 1-2 | 2-3 | 3-4

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Controlling Interface V2 : High varianz / High time-consuming

shield: 1+4 - 1+4

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Controlling Interface V3 : Less varianz / very simple / strict

Interface Rules:

Jumping/Ducking: *

  • Hit Notes with the highest

distance at the same time

Switching L/R: *

  • The highest/lowest two notes at

the same time

Shield*

  • Double Hit on one at the same

time

Interface:

Jump: 1+4 Duck : 2+3 left: 1+2 right: 3+4 shield: 1+1 | 2+2 | 3+3 | 4+4

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Controlling Interface V3 : Less varianz / very simple / very strict

Jump: 1+4 Duck : 2+3

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Controlling Interface V3 : Less varianz / very simple / very strict

left: 1+2 right: 3+4

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Controlling Interface V3 : Less varianz / very simple / very strict

shield: 1+1 | 2+2 | 3+3 | 4+4

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Thank you