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Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion - PowerPoint PPT Presentation

Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion Engineering / WS 2018/2019 Prof. Dr. Michael Kipp Idea The goal is to create a novel interface for any classic game. Beside the controlling the user also creates his own melody and


  1. Melody Control Giacomo Driussi / Philipp Hoffmann Interaktion Engineering / WS 2018/2019 Prof. Dr. Michael Kipp

  2. Idea The goal is to create a novel interface for any classic game. Beside the controlling the user also creates his own melody and an unique atmosphere while controlling. This work should explore if the use of an interface with musical feedback entertains more than an common controllers.

  3. Related Work

  4. Processing in Unity Metallophon IR-Sensor Plugged in predefined Key Slots PC Connection via USB MaKey MaKey

  5. Game Development jump,duck vertical move group switch left/right horizontal move group shield special move Ignoring Collision, no adding score to the “Hitting Counters”. In case of collision the player is not stopped/slowed down by the obstacle but the speedbonus is reset to 0.

  6. Layout

  7. Controlling Interface V1 : Less varianz / more strict Interface Rules: Interface: Jumping/Ducking: ** Jump : 3+4 ● Only one Combination Duck : 1+2 ● The 2 Highest/Low Notes at the same time left: 2-3- 1 Switching L/R: *** right : 2-3- 4 ● Only one Combination shield : 1+4 ● Base of two defined Notes plus the highest/lowest to turn right/left Shield** ● Only one Combination ● Notes with Highest possible Distance at the same time

  8. Controlling Interface V1 : Less varianz / less strict Jump : 3+4 Duck : 1+2

  9. Controlling Interface V1 : Less varianz / less strict left: 2-3-1 right : 2-3-4

  10. Controlling Interface V1 : Less varianz / less strict shield : 1+4

  11. Controlling Interface V2 : High varianz / High time-consuming / more flexible Interface Rules: Interface: Jumping/Ducking: *** Jump : 1-1-3 | 2-2-4 ● Double Hit to activate Duck : 4-4-2 | 3-3-1 ● Over “Jump” one tile up for jumping / down to duck left: 4-3 | 3-2 | 2-1 right : 1-2 | 2-3 | 3-4 Switching L/R: ** shield : 1+4 - 1+4 ● Hit the neighbour in the desired direction Shield** ● Double Hit on two tiles at the same time with the highest distance ● Only one Possibility

  12. Controlling Interface V2 : High varianz / High time-consuming Jump : 1-1-3 | 2-2-4 Duck : 4-4-2 | 3-3-1

  13. Controlling Interface V2 : High varianz / High time-consuming left: 4-3 | 3-2 | 2-1 right : 1-2 | 2-3 | 3-4

  14. Controlling Interface V2 : High varianz / High time-consuming shield : 1+4 - 1+4

  15. Controlling Interface V3 : Less varianz / very simple / strict Interface Rules: Interface: Jumping/Ducking: * Jump : 1+4 ● Hit Notes with the highest Duck : 2+3 distance at the same time left: 1+2 Switching L/R: * right : 3+4 ● The highest/lowest two notes at shield : 1+1 | 2+2 | 3+3 | 4+4 the same time Shield* ● Double Hit on one at the same time

  16. Controlling Interface V3 : Less varianz / very simple / very strict Jump : 1+4 Duck : 2+3

  17. Controlling Interface V3 : Less varianz / very simple / very strict left: 1+2 right : 3+4

  18. Controlling Interface V3 : Less varianz / very simple / very strict shield : 1+1 | 2+2 | 3+3 | 4+4

  19. Thank you

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