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Machine-Oriented Programming C-Programming part 2 Pedro Trancoso ppedro@chalmers.se Original slides by Ulf Assarsson Contents Scope / Visibility Types2: Arrays, strings, structures, typedef Pointers Pointer arithmetic


  1. Machine-Oriented Programming C-Programming part 2 Pedro Trancoso ppedro@chalmers.se Original slides by Ulf Assarsson

  2. Contents • Scope / Visibility • Types2: Arrays, strings, structures, typedef • Pointers • Pointer arithmetic • Absolute addressing • Volatile • Ports 3/29/19 Chalmers 3

  3. Visibility / Scope • Global visibility (global scope) • File visibility (file scope) • Local visibility (e.g. function scope) 4

  4. Visibility #include <stdio.h> char x; int foo() { // x is visible // y is not visible } char y; 5

  5. Visibility at the function level #include <stdio.h> char x; int foo(float x) { // argument x (float) is visible } 6

  6. Visibility at the function level #include <stdio.h> char x; int foo() { int x = 4; return x; } 7

  7. Which visibility has the highest priority? #include <stdio.h> int x; int foo(int x) { if( x == 0 ){ int x = 4; return x; } return x; } int main() { x = 1; x = foo(0); What is the output (value of x)? printf("x is %d\n", x); return 0; } 8

  8. Arrays Strings Strings are null-terminated character arrays int a[] = {3, 2, 1, 0}; #include <stdio.h> ? int b[5]; float c[6] = {2.0f, 1.0f}; char name1[] = {'E', 'm', 'i', 'l', '\0'}; char name2[] = "Emilia"; int main() char name3[]; { a[0] = 5; int main() b[4] = a[2]; { c[3] = 3.0f; printf("name1: %s \n", name1); return 0; printf("name2: %s \n", name2); } printf("sizeof (name2): %d \n", sizeof(name2)); return 0; } Output: name1: Emil 7 what? name2: Emilia sizeof(name2): 7 9

  9. Exercise: Have an array where position 0 you have the total number of ‘a’ in a text, in position 1 you have the total number of ‘b’, etc. int countChars[100]; int countChars[100]; int main() { int main() { ... ... Better? Single line if( ch == ‘a’ ) countChars[ch-’a’]++; for all cases? countChars[0]++; ... else if( ch == ‘b’ ) return 0; countChars[1]++; } else if( ch == ‘c’ ) ... return 0; } 3/29/19 Chalmers 10

  10. Structs: Composite Data Type A struct: • Has one or more members (fields). • Members can be for example of type: • base-type • int, char, long (as signed/unsigned) • float, double • User defined/composite type (e.g. another struct). • pointer (even to functions and same struct) 3/29/19 Chalmers 11

  11. Use of struct #include <stdio.h> char* coursename = "Machine Oriented Programming"; struct Course { Definition of the structure char* name; float credits; int numberOfParticipants; }; int main() { Declaration of a variable mop struct Course mop; Assembly code to read value mop.name = coursename; Access to fields via .-operator of mop.numberOfParticipants? mop.credits = 7.5; mop.numberOfParticipants = 110; LDR R0, =mop return 0; LDR R1, [R0,#8] } 3/29/19 Chalmers 12

  12. Initialization List struct Course { char* name; float credits; int numberOfParticipants; }; Initialization list struct Course c1 = {"MOP", 7.5, 110}; struct Course c2 = {"MOP", 7.5}; A struct can be initialized with an initialization list. Initiation takes place in the same order as the declarations, but not all members need to be initiated. 3/29/19 Chalmers 13

  13. Typedef – alias for types typedef int postnr; typedef unsigned int uint32, uint32_t; typedef int strtnr; postnr x = 41501; typedef short int int16; strtnr y = 3; x = y; // completely OK typedef unsigned char *ucharptr; // Note: '*' is not included in the type declaration for byteptr2 uint32 a, b = 0, c; typedef char* byteptr, byteptr2; // byteptr2 wrong! int16 d; typedef char *byteptr, *byteptr2; // right ucharptr p; typedef char *byteptr, byte; // right typedef simplifies / shortens expressions, which can increase readability. typedef unsigned char uint8, …; type alias/type name 3/29/19 Chalmers 14

  14. Structs – Composite data type Alternative ways to do the same! Syntax: struct { int age; optional char* name; } player1, player2; struct StructName { type field1 ; Or: type field2 ; struct Player { int age; … char* name; } variable1 , variable2 … ; }; struct Player player1, player2; optional Or: typedef struct tPlayer {// tPlayer can be skipped int age; char* name; } Player ; Player player1, player2; 3/29/19 Chalmers 15

  15. Structs – Composite data type Initialization of structs // Structs can contain other structs: typedef struct { Usual commands: int x; int y; typedef struct { } Position; int age; What if you want a Player as char* name; typedef struct { a field/member of Player? int age; } Player; (a) Is it possible? char* name; (b) How can we do it? Position pos; //Player is now a type alias for this struct. } Player; Advantage: you do not need to write ”struct Player” Player player1 = {15, "Striker”, {5, 10}}; Player player1 = {15, " Ulf " }; // or for example Assembly code to read value Player player2 = {20, " John Doe " }; player1.pos.x = 6; of player1.pos.y? // or for example player1.pos.y = 11; player1.age = 16; player1.pos = (Position){6,11}; LDR R0, =player1 player1.name = " Striker "; LDR R1, [R0,#12] // Incomplete initialization is OK! Player player1 = {15, "Striker”, {5}}; 3/29/19 Chalmers 16

  16. Structs – Composite data type In exercise 5.15 & 5.16 (pg. 108-111) in Create and initialize a variable of type GEOMETRY: “Arbetsboken” : typedef struct tPoint{ GEOMETRY ball_geometry = { unsigned char x; 12, 4, 4, unsigned char y; { // POINT px[20] } POINT; {0,1}, // px[...] {0,2}, #define MAX_POINTS 20 {1,0}, {1,1}, typedef struct tGeometry{ {1,2}, int numpoints; {1,3}, int sizex; {2,0}, int sizey; {2,1}, POINT px[ MAX_POINTS ]; {2,2}, } GEOMETRY, *PGEOMETRY; {2,3}, Assembly code to read value {3,1}, of ball_geometry.px[4].x? {3,2} // Incomplete initialization @ 12+4*2=20 } // (12 of 20) LDR R0, =player1 }; 3/29/19 Chalmers 17 LDR R1, [R0,#20]

  17. Pointers • A pointer is a variable that holds a memory address of a value (e.g., variable or port), instead of holding the actual value itself. Memory Pointer to value ”123456”, i.e. location of value ”123456” in memory, i.e. its address! (0x1000) 123456 0x1000 3/29/19 Chalmers 18

  18. Pointers • A pointer is a variable that holds a memory address of a value (e.g., variable or port), instead of holding the actual value itself. Memory Pointer to value ”123456”, 0x1000 i.e. location of value ”123456” in memory, i.e. its address! (0x1000) 123456 0x1000 3/29/19 Chalmers 19

  19. A pointer is essentially a variable that holds a memory address of a value (variable or port), instead of holding the actual value itself. Why pointers? • Allows to refer to an object or variable, without having to create a copy Example 2: Example 1: int salaryLevel1 = 1000; int salaryLevel2 = 2000; char person1[] = "Elsa"; int salaryLevel3 = 3000; char person2[] = "Alice"; … Are both the same? char person3[] = "Maja"; int* minSalary = &salaryLevel3; What about: … … winner=&(person2[2]) minSalary = &salaryLevel1; char* winner = person2; … Are both the same? char* winner = &(person2[0]); X = minSalary + 1000; Y = *minSalary + 1000; winner points to person2. 3/29/19 Chalmers 20

  20. ”&a” – The address of a Pointers ”*a” – The contents in address a 1. The pointer’s value is an address (&). 2. The pointer’s type tells how one interprets the bits in the content. 3. ”*” is used to read (derefer) the content of the address. 0x20030108 minSalary int salaryLevel1 = 1000; int salaryLevel2 = 2000; ... … int salaryLevel3 = 3000; 0x20030108 3000 salaryLevel3 int* minSalary = &salaryLevel3; // == 0x20030108 0x20030104 2000 salaryLevel2 type value is an address 0x20030100 1000 salaryLevel1 … … minSalary is 0x20030108 *minSalary is 3000. Increasing 0x00000001 Addresses printf(“min salary = %d kr”, *minSalary); 0x00000000 3/29/19 Chalmers 21 min salary = 3000 kr

  21. Pointers: dereference “*” • When we dereference a pointer we get the object that is stored in the corresponding address What is the output? • The number of bytes we read depends on the type char *x = &str[1]; • The interpretation of the bits depends on the type printf(”%s\n”, x); 8 bits 1111 1111 What is the output? signed char unsigned char char *p = &str[0]; printf(”%s\n”, (++p)); 255 char str[] = ”abcdef"; What is the output? -1 char* p = &str[0]; // = &(str[0]), = str char s = *p; int *p = (int*)&str[0]; printf(”%s\n”, (char*)(++p)); 3/29/19 Chalmers 22

  22. Pointers: Operators & * #include <stdio.h> Pointer declaration int main() { char a, b, *p; a = 'v'; Address of ... b = a; ? p = &a; printf("b = %c, p = 0x%p (%c) \n", b, p, *p); Dereferering a = 'k'; Output : printf("b = %c, p = 0x%p (%c) \n", b, p, *p); b = v, p = 0x0027F7C3 (v) b = v, p = 0x0027F7C3 (k) } 3/29/19 Chalmers 23

  23. Meaning of “*” • In declarations: char* p; All good? • Pointer type void foo(int *pi); • As operator char a = *p; *p = 'b'; • dereferens 3/29/19 Chalmers 24

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