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Language, Knowledge & Interaction Engineering
(TKI: Taal, Kennis & Interactie)
University of Twente Contact: Anton Nijholt, anijholt@cs.utwente.nl
Language, Knowledge & Interaction Engineering (TKI: Taal, - - PowerPoint PPT Presentation
Language, Knowledge & Interaction Engineering (TKI: Taal, Kennis & Interactie) University of Twente Contact: Anton Nijholt, anijholt@cs.utwente.nl 1 TKI profile University of Twente, Department of Computer Science Language,
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University of Twente Contact: Anton Nijholt, anijholt@cs.utwente.nl
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University of Twente, Department of Computer Science
Language, Knowledge & Interaction
Engineering (TKI)
TKI has activities in:
Multimodal Interaction Agent Technology & Virtual Reality Speech & Language Processing Multimedia Retrieval Usability, User Modeling & Personalization
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(MultiMedia) Information retrieval & extraction ASR applications for Dutch Recommender systems Web navigation User belief modeling
21, PopEye, Olive, Echo, Mumis, M4 Senter & ‘breakthrough’ projects: IOP, Waterland, PIDGIN Euregio: Computational Intelligence
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R&D portfolio
Agent platforms and agent communication Designing & specifying virtual & multi-user environments Navigation & multimodal interaction Designing embodied conversational agents Verbal and nonverbal interaction with agents Generating embodied conversations Affective computing
Projects (selection)
AVEIRO (Agents in Virtual Environments) Learning multimodal interaction (STW: submitted) Modality choice in output generation (NWO: accepted) FP5, FP6, ICES/KIS (in progress, submitted)
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User Modeling/Adaptation
Jamroga, Herder, Biemans‡, van Setten‡
Interaction Modeling
Jovanovic, Keizer, van Schooten
VR/Animation/Visualization
Bui, Kiss, Malchanau
Machine Learning
Otterlo, Snoek
Multimedia Retrieval
Ordelman, Westerveld‡, Froon‡
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Small pilot projects on integration of modalities in interfaces
Mouse clicks, language, speech & windows Cross-modal references
M4 European project on multi-sensory perception FP6 European project proposals on multimodal interfaces
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Multi Modal Meeting Manager
IDIAP, Sheffield, EPFL, CTIT, etc.
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Recording of signals (auditory, visual) How people act and what they do (movements) Who is doing what (tracking, identification) Who is speaking (tracking, identification)
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Semantics and pragmatics of verbal and nonverbal acts and events in meetings
Conversational acts (content and event related) Facial expressions, gaze, body language (sleep) Gestures (iconic, deictic, beat, ..) Roles of participants Dynamics of meetings Culture, social relationships
Integration of modalities and coordination among modalities
Integration of modalities in a semantic representation Reasoning about modalities
Multimedia presentation Generation
Summarization, retrieval, VR presentation
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Ph.D. Research in the context of M4 Starting from december 2002 Research Topic: Semantic integration of
Information obtained from different media streams
Building a VR meeting room
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Natasa Jovanovic (2003 –2006)
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Organized group activity: participants Structured, dynamics goal oriented Kinds of meetings (goals): discussion, presentation, evaluation, Communicative proces Roles of participants: competitive, or cooperative
Social and affective relations between partners Stages, dynamics of meeting as social process
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A scene is a set of simultaneous events and actions A meeting scene may help to identify dialogue acts. Dynamics of meeting characterized by time-sequences of scenes. What are the boundaries of a scene ? Positions of partners, what are they doing? Do scene sequences characterize types of meetings, and stages
What kinds of events/actions do simultaneously occur in a scene ? A scenario is a description of scenes.
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Meeting scenario Meeting script
Meeting
A/V-Observers Event/Action Recognizers
Recognition Evaluator
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Recognize in a meeting
What type of dialogue act is it ?
content, control, referring to nonverbal actions
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Speech recognition: linguistic, prosodic
features,
Other meaningfull sounds: e.g. laughter Speaker/subject identification
Visible events: actions like walking, gesturing,
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time P1 P2 P3 P4 P5 P6
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Ruud Greven (2003)
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Virtual meeting room allows:
Browsing of meetings displayed in 3D Displaying gestures and emotions Zooming in/out, Fast Forward Take the (physical) viewpoint from a participant Modifying/adding verbal and nonverbal
characteristics of participants
On-line participation
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Virtual reality meeting room
Multimodal generation from annotated meeting notes and
the semantic/pragmatic representations
2003: One year project
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Generating from text Accident description reports for insurance companies
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