Knowledge Artifacts Evolution: A Human-centered, Community-driven, - - PowerPoint PPT Presentation

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Knowledge Artifacts Evolution: A Human-centered, Community-driven, - - PowerPoint PPT Presentation

Knowledge Artifacts Evolution: A Human-centered, Community-driven, Data-based Approach Kazuaki Yamada and Yasuhiro Yamamoto KID Lab, RCAST, Univ of Tokyo, Japan 1 1 knowledge artifacts designed and created by human being not only:


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Knowledge Artifacts Evolution: A Human-centered, Community-driven, Data-based Approach

Kazuaki Yamada and Yasuhiro Yamamoto KID Lab, RCAST, Univ of Tokyo, Japan

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knowledge artifacts designed and created by human being

► not only: software, software components, software systems ► but also: learning, experience, retrieved information

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example domain: online e-learning

► e-learning and online communities ► different learners have different goals ► learners' knowledge evolution ► collaboration among learners ► collaboration between learners and content providers ► collaboration among content providers

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tools to facilitate knowledge artifacts evolution

► human-centered: human interactions with support tools ► community-driven: knowledge communication among members ► data-based: information clustering and multi agents

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Existing Approaches for Analyzing Community Activities

(1) “narrow” approaches:

  • bserve a tiny part of community

activities and generalize the findings. (2) “shallow” approaches: generate a simple mathematical model and simulate community activities based on the model. Both approaches need a pre-understanding of what to look for as a problem. They are not adequate for uncovering emerging problems.

c by ax x y x + + + = ∂ ∂

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Community generalization simplification

■ ■

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Understanding Community Activities

■ We need to understand detailed activities of people in the

community by analyzing

  • design new methods to support the community
  • discover problems occurring in the community

■ In order to

  • knowledge artifacts that people create
  • knowledge artifacts that people use
  • the process of how people create knowledge artifacts
  • the process of how people use knowledge artifacts
  • interactions among the community members
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UmCmModel

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Multi-agent Simulation

■ Multi-agent simulation environment

Agent with a decision- making system which is made from the UmCmModel

  • Simulate what users are doing in the real world
  • Predict the users’ behavior and the interactions among the

users in the near future

■ Through the multi-agent simulation, We can expect as follows;