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John Cassaday President and Chief Executive Officer Safe Harbour - PowerPoint PPT Presentation

John Cassaday President and Chief Executive Officer Safe Harbour Disclosure: Forward-Looking Statements and Use of Non-GAAP Measures To the extent any statements made in this presentation contain information that is not historical; these


  1. UNDISPUTED HEAVYWEIGHT CHAMPION Global Social Network Over 1 Billion Users Best Casting Call in History Only Social Platform Where Creators Make Money Multi-Channel Networks 68

  2. 69

  3. PARTNER SERVICES Platform Expertise Monetization Promotion Data & Analytics Strategy 70

  4. PARTNER INVESTMENT Infrastructure Money Business Management 71

  5. LEVERAGE & ASSETS Best Lifestyle Creators Globally Scaled Network Ownership Clearing House Brand 72

  6. 73

  7. 74

  8. 75 Cross-Platform Opportunities Talent & IP Development CORUS & KIN Shared Values Expertise

  9. OUR NEAR FUTURE Build Kin Community in North America and Europe 76

  10. OUR LONG-TERM GOALS Empower the world’s best lifestyle creators to do what they love. Build the most valuable women’s community ever. 77

  11. Colin Bohm Vice President, Head of Corus Kids

  12. 79

  13. The Corus Advantage 80

  14. 81

  15. Nelvana has an Impressive Content Pipeline 82

  16. Little Charmers VIDEO:

  17. Mysticons VIDEO:

  18. 87

  19. Battle of the VIDEO: Planets

  20. Owning More Content - Bento Box Partnership 89

  21. VIDEO: Bento

  22. Nelvana’s Global Success in Digital Sales 91

  23. Nancy MacIntyre CEO and Co-Founder, Fingerprint Digital, Inc.

  24. Investor Day Nancy MacIntyre November 2014 Founder & CEO 93

  25. About Fingerprint FOUNDED FOUNDED FUNDED FUNDED • In 2011 • In 2011 • $19.1M raised • $19.1M raised • Nancy MacIntyre & K2 • Nancy MacIntyre & K2 • Corus, Dreamworks and • Corus, Dreamworks and Media Labs Media Labs Reed Elsevier are largest Reed Elsevier are largest investors investors • Based in SF, 29 Employees • Based in SF, 29 Employees NUMBERS NUMBERS • 10 enterprise customers • 10 enterprise customers • 100+ developers from 35 • 100+ developers from 35 countries countries • 4MM+ families have played • 4MM+ families have played 94

  26. 95 Positive Press and Awards

  27. Mobile Content Market is Growing Rapidly – Kids are a Driving Force Consumer Mobile Games Mobile Learning Books $36 Billion $9 Billion $19 Billion ¾ of U.S. Kids Kids Mobile Use Streaming Video have access to up 4X since $23 Billion Mobile Devices 2011 96 Zero to Eight: Children's Media Use in America 2013; Common Sense Media’s Program for the Study of Children and Media (fall, 2013)

  28. What We Do Platform as a Service for Brands Netflix for Global Mobile Distribution Content Partnerships Fingerprint provides a turnkey mobile solution to content creators and distributors seeking to link mobile offerings within one branded network with a focus on Kids, Family, Learning and Fun 97

  29. Appealing to Wide Range of Customers Pay TV Carriers Media Education 98

  30. Mobile Channel Benefits Mobile channel powered by • Individual apps • Brand Development • No customer data • Marketing vehicle • Discovery problems • Direct Customer Relationship • High customer acquisition costs • Network level data • Reliance on App Stores • Increased customer LTV • New business models 99

  31. Fully Turnkey Mobile Solution Platform Building Content Acquisition Content Development Development Support Design & development Global/local kid content Game Design Operating developer site / online Q&A Updates & regular patch In-bound app submission & Curriculum Design review channel SDK integration Localized, customized Interface Design Market analysis Localization Game Production Business Intelligence Publishing Marketing Service Ops Analytics QA Platform marketing to Kids Develop & manage content developer network subscription model Growth Hacking App submission to app store User acquisition & Real time data report (user Engagement Metrics Retention at the network retention & engagement) level Revenue report 100

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