Internet Addiction KIERSTEN JOHNSON What is the internet? - - PowerPoint PPT Presentation

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Internet Addiction KIERSTEN JOHNSON What is the internet? - - PowerPoint PPT Presentation

Internet Addiction KIERSTEN JOHNSON What is the internet? Gajitz.com What is addiction Addiction - the compulsion to continually use a substance or engage in a behavior which produce short-term rewards despite the negative impact [1]


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Internet Addiction

KIERSTEN JOHNSON

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SLIDE 2

What is the internet?

Gajitz.com

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What is addiction

Addiction - the compulsion to continually use a substance or engage in a behavior which produce short-term rewards despite the negative impact [1]

  • tolerance, compulsive use, withdrawal

Behavioral Addiction - an addiction specifically associated with a behavior [1]

  • i.e. gambling, self-harm, eating compulsions
  • Internet addiction is classified as such
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Addiction and Diagnosis: A Brief History

  • Addictive substances and behaviors have coexisted with humans as long as we have existed
  • Difficult to legitimize as a disorder
  • Case: Alcoholism
  • First argued as disease in 1784 by physician Benjamin Rush, yet not formally recognized by

the American Medical Association until 1952 [2]

  • Difference of 168 years
  • Proper classification takes immense case studies and research
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Internet Addiction Disorder

  • First introduced by Dr. Kimberly Young in 1996
  • Watched a friend’s marriage fall apart due to husband

spending 60+ hours online

  • Used the definition of gambling disorder from the

Diagnostic and Statistical Manual of Mental Disorders Fourth Edition (DSM – 4) and applied it to internet use [3]

  • Internet gaming disorder was introduced in most recent

DSM-5 in order to spark research [4]

  • Has been recognized as legitimate in both South Korea

and China [5]

TheSource.com

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Internet Addiction Disorder (cont.)

  • In order to be considered an addiction the person must either:

1. Has jeopardized or risked the loss of a significant relationship, job, educational or career

  • pportunity because of the Internet;

2. Has lied to family members, therapist, or others to conceal the extent of involvement with the Internet; 3. Uses the Internet as a way of escaping from problems or of relieving a dysphoric mood (e.g., feelings of helplessness, guilt, anxiety, depression) [3]

  • It is predicted that 9.7% of females and 7.3% of males in the U.S. have an

internet addiction [4]

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Real Life Dangers

ChinaSmack.com

  • Multiple deaths have been linked to

exhaustion due to online gaming marathons

  • In 2012, a 32-year-old man was found

dead in an internet cafe in Taiwan

  • Lost job due to gaming addiction
  • He ignored his family for days on

end to play online

  • Corpse went unnoticed for 10

hours [6]

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Real Life Dangers (cont.)

  • In 2011, a Connecticut woman was found guilty of embezzling $166,000 from

her employer

  • Spent the majority money on the online game Mafia Wars [7]
  • Focused more on her online life than the real life consequences

Wikipedia.org

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SLIDE 9

reSTART Rehabilitation Center

  • Uses techniques similar to traditional drug

and alcohol rehabilitation centers [3]

  • ex: mindfulness, cognitive behavioral

therapy, animal therapy

  • 2015 Treatment Results [10]
  • Before: 93% of patients were unable to

control their internet use

  • After: 28 – 33.33% of patients were unable

to control their internet use

NetAddictionRecovery.com

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Internet Addiction: Supply and Demand

  • The two main sides of the internet addiction problem are

tech companies and the users of its products.

Getty Images

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Technology Companies

  • Companies that create a platform, application, game, etc. that needs the internet to function

properly

  • ex: Instagram, Facebook, YouTube, Zynga Games
  • Scenario: Company releases a product which is enjoyed by many, but leads to a few users

becoming addicted to it

  • Act Utilitarianism
  • Pro: More users leads to more profit; Success may lead to expansion; Many people derive

happiness from product

  • Con: Few become addicted to the game, however internet addiction is not yet legitimate
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Tech Companies and Kantianism

  • In general, business techniques rarely pass as ethical

under Kantianism

  • Users of mobile social media platforms experience a

reward similar to pulling a slot machine when checking their profiles [8].

  • Former Google design ethicist Tristan Harris reveals

companies intentionally play off of this when designing their app logos.

  • Design implementations with no other purpose than to

increase time on device are unethical

LawrenceCawood.com

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Users

  • Companies alone cannot be solely to blame for

internet addiction

  • A writer for The Guardian, was so sick of checking his

phone, he switched to a “dumb” Nokia 3310

  • Caused communication errors with job and family
  • Ended up switching back after four days [9]
  • Social Contract Theory:
  • Created a society which values connectivity
  • Having a smartphone is seemingly necessary

TheGuardian.com

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What can be done?

Getty Images

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What can be done?

  • People are often skeptical of addictions while companies

that profit from them

  • ex: Tobacco companies and the dangers of smoking
  • Self-police
  • Limit your own time on social media sites, online

games, or other time consuming sites

  • Acknowledge the potential dangers excessive internet

use can have

  • Be mindful of when you are using the internet as

escapism

  • Time alert settings provided by the product creator
  • ex: Nintendo giving notifications encouraging breaks

TheDeadPixels.com

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Conclusion

  • Internet Addiction poses a serious threat to vulnerable individuals
  • As members of society we must show understanding
  • Acceptance leads to more research and case studies
  • This can lead to better treatment techniques and accurate diagnosis
  • As programmers take into account the impact you have on society
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Sources

[1] American Addiction Centers, Behavioral Addictions. April 2018. [Online]. Available: https://americanaddictioncenters.org/behavioral-addictions/. [Accessed 4 April 2018]. [2] A. Talcherkar, “Timeline: History of Addiction Treatment,” Recovery.org. 29 March 2018. [Online]. Available: https://www.recovery.org/topics/history-of-addiction-treatment/. [Accessed 4 April 2018]. [3] H. Cash, C.D. Rae, A.H. Steel, and A. Winkler, “Internet Addiction: A Brief Summary of Research and Practice,” Current Psychiatry Reviews. Nov 2012. [Online]. Available : https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3480687/#R10. [Accessed 4 April 2018]. [4] American Psychiatric Association, Internet Gaming Disorder. 2013. [Online]. Available : https://www.psychiatry.org/.../DSM/APA_DSM-5-Internet-Gaming-Disorder.pdf. [Accessed 4 April 2018]. [5] D.H. Ahn, “Korean Policy on Treatment and Rehabilitation for Adolescents’ Internet Addiction.” International Symposium on the Counseling and Treatment of Youth Internet Addiction, Seoul, Korea, 2007.

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Sources (cont.)

[6] K. Hunt, “Man dies in Taiwan after 3-day online gaming binge,” CNN. 19 January 2015. [Online]. Available: https://www.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html. [Accessed 4 April 2018] [7] M. Eddy, “Woman Arrested For Embezzling $166,000 for Mafia Wars, Other Zynga Games,” The Mary Sue. 16 December 2011. [Online]. Available: https://www.themarysue.com/embezzling-zynga-addiction/. [Accessed 4 April 2018]. [8] T. Harris, “How Technology is Hijacking Your Mind – From a Magician and Google Design Ethicist,” Thrive

  • Global. 18 May 2016. [Online]. Available: https://journal.thriveglobal.com/how-technology-hijacks-peoples-

minds-from-a-magician-and-google-s-design-ethicist- 56d62ef5edf3. [Accessed 4 April 2018] [9] D. Lengel, “I’ve decided to reclaim my life – by using an old Nokia phone,” The Guardian. 31 March 2018. [Online]. Available: https://www.theguardian.com/lifeandstyle/2018/mar/31/nokia-3310-t9-phone-smartphone- iphone-reclaim-life. [Accessed 4 April 2018] [10] reSTART, “2015 Treatment Outcome Results,” 2016. [Online]. Available: https://netaddictionrecovery.com/programs/outcome-research/where-are-they-now/640-2015-treatment-

  • utcome-results.html. [Accessed 4 April 2018].