ICHIRO LAMBE DEJOBAAN GAMES, LLC UNITED WE WIN: LESSONS LEARNED - - PowerPoint PPT Presentation

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ICHIRO LAMBE DEJOBAAN GAMES, LLC UNITED WE WIN: LESSONS LEARNED - - PowerPoint PPT Presentation

ICHIRO LAMBE DEJOBAAN GAMES, LLC UNITED WE WIN: LESSONS LEARNED FROM COLLABORATION AND CO-WORKING AROUND THE WORLD Takeaways Developers Community Sans Leaders Community Pubs, Community Platforms, Members Hardware Talk Roadmap 1.


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ICHIRO LAMBE

DEJOBAAN GAMES, LLC UNITED WE WIN:

LESSONS LEARNED FROM COLLABORATION AND CO-WORKING AROUND THE WORLD

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Takeaways

Developers Sans Community Community Members Community Leaders Pubs, Platforms, Hardware

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Talk Roadmap

  • 1. Sample community: Boston
  • 2. Genesis and evolution of groups
  • 3. Spinoffs and splinters
  • 4. Curated groups/coworking spaces

Sprinkles: Lessons and possible actions There may be time for tea after.

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Spotlight: Boston

  • 600k people (1M in area)
  • Universities
  • Game dev history
  • AAA studios
  • Successful indie games

Photo: Manu_H

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Spotlight: Boston

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Spotlight: Boston

  • Academic
  • PAX East
  • Boston FIG
  • Gameloop
  • No Show
  • Non-gamedev
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That’s just one city!

Imagine what else is out there…

  • Austin (Juegos Rancheros)
  • Victoria (Level Up)
  • Montreal (Mont Royal Game Society)
  • Vancouver (Full Indie)
  • Philadelphia (Dev Night)
  • Toronto (Hand Eye Society)
  • …and Seattle, London, Utrecht, Tokyo, SF, LA, and…
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Let’s create a community!

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My Actual Point

  • Devs are gregarious.
  • There be a bazillion communities.

(But how do they begin? Onto part 2 of the talk.)

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In the beginning…

Solo dev’s train of thought: 1.I love making games. 2.I am going mad. 3.I really should talk to someone.

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Genesis/Single Digits

  • Casual start: café/bar.
  • Sometimes hard-won: Level Up @ Victoria
  • Sometimes a catalyst: Full Indie @ Vancouver

Lessons from leaders:

  • Remember to start: Village of 400?
  • Consistency is key: Brazil?
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Double Digits+

  • A community!
  • Focused (e.g. game dev)
  • Boston Indies ca. 2011: dozens, WiP games
  • Full Indie UK: curated, 80 members, motile
  • Small town feel: BBQ’s, not flame wars
  • Radical openness

Evolves into…

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Hundreds/Thousands

  • Open groups: more general audience
  • Great for all: New voices/testers/opinions
  • Downsides:
  • Cliques (OMG DON’T TALK TO RAMI")gma
  • Waiting lists
  • For some, signal:noise goes down -> discourse

becomes general (example)

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Hundreds/Thousands

  • Shift:
  • Cheerleading (demo nights)
  • Old guard becomes mentors (examples)
  • Cross-promo by numbers
  • Spinoffs begin...
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Spinoffs/Splinters/Judean People's Front

  • Single/double digits again
  • Examples:
  • Social issues/tech/business
  • Also two in particular...
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Secret Societies

  • Groups [REDACTED], [REDACTED],

[REDACTED], [REDACTED].

  • Across the [REDACTED] [REDACTED]

[REDACTED] [REDACTED] lima beans.

  • [REDACTED] Wallick [REDACTED] [REDACTED]

Keenan [REDACTED] secret handshake.

  • Rosebud.
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Curated Groups

  • Similar objectives? $5M? IGF? (Or any!)
  • Examples: iAmDeanTate (former HMX), FI/UK
  • Recently in vogue: the coworking space!
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Coworking Spaces

  • Me: independent hermitage (1999-2012)
  • Indie Game Collective: 12 indies in Kendall Square
  • Curated: full-time, accomplished, diverse skills
  • Benefits:
  • Structure/focus (no FB, laundry)
  • Shared resources (printer, VO booth)
  • Cross pollination (Terrible Hot Dogs, Elegy)
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Coworking Spaces

Next steps:

  • Ask some dude on a street corner
  • Innovation centers: $100-$550
  • Starting a space? (Anyone here?)
  • Indie Game Collective (15): Michael Carriere
  • Philly Game Forge (18): Will Stallwood
  • Dutch Game Garden (43!): JP van Seventer
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Side Note: Corollary Benefits

  • Easier to interact with large organizations
  • Government
  • Valve (x2)
  • COMMUNITIES

SHOULD BRAG MORE!!!!11one

  • “Quarterly touches”
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LESSONS FOR ALL

"If you were standing before all the community leaders of the world..."

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Special Thanks

In order of ascending height:

Andy Moore, Alex Vostrov, Jake Birkett, Kelly Wallick, Caroline Murphy, Will Stallwood, Zoe Quinn, Michael Carriere, Alec Shobin, David Kalina, Brandon Boyer, Paul Kirschbaum , Bruce Dawson, Adam Saltsman, Brendan Mauro, Tim Keenan, Shawn Pierre, Saleem Dabbous, David Rosen, Elliott Mitchell, Trevor Stricker, Adriaan de Jongh, Jan-Pieter van Seventer, Tim Ambrogi, Anna Sweet, and of course, Augusta Butlin Whom'd I forget?

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Ichiro’s Giant Head

Ichiro Lambe Dejobaan Games, LLC ilambe@dejobaan.com www.dejobaan.com