Huh? NO! Reality is Volumetric Rendering for an Interactive 360 - - PowerPoint PPT Presentation

huh no reality is volumetric
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Huh? NO! Reality is Volumetric Rendering for an Interactive 360 - - PowerPoint PPT Presentation

Huh? NO! Reality is Volumetric Rendering for an Interactive 360 Light Field Display, A. Jones, I. McDowall, Yamada H., M. Bolas, P. Debevec Siggraph, 2007 AR is a Substance to Put Into the World Harrison, Benko, Wilson, Omnitouch, UIST 2011,


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Huh?

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NO! Reality is Volumetric

Rendering for an Interactive 360º Light Field Display,

  • A. Jones, I. McDowall, Yamada H., M. Bolas, P. Debevec Siggraph, 2007
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AR is a Substance to Put Into the World

Harrison, Benko, Wilson, Omnitouch, UIST 2011, Microsoft Research and CMU

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Not Looking Through Glass

Augmented Reality Using Personal Projection and Retroreflection David M. Krum, Evan Suma, Mark Bolas, Personal and Ubiquitous Computing, 2011

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Inlays Can Look You In The Eye

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Inlays Everywhere

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Sound is Volumetric Too

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Pointsources -> Waves fields

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Humans Hardwired for Wavefields

Krum, Suma, Bolas, 2012

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Wavefields + Realty = Little Reflection

Achieving eye contact in a one-to-many 3D video teleconferencing system,

  • A. Jones, M. Lang, G. Fyffe, X. Yu, J. Busch, I. McDowall, M. Bolas, P. Debevec
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Reality is Framed

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Frames Can Hurt

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Frames Can Help

Cao, Bolas, E-Tech Submission 2008

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Embrace the Frame

Paparazzi, Qualcomm AR Challenge Winner,

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White Plastic Conduit (diffuser)

Condition Time (min) 150° FOV 60° FOV + LED 60° FOV 15 10 5 15 10 5 15 10 5 100 95 90 85 80 75 70 65 60 55 50 Accuracy (%), +/- 1 SEM

Distance Judgment Accuracy

Stretch the Frame

  • A. Jones, E. Swan, S. Ellis, M. Bolas
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Reality is Malleable

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Stretching Space

Impossible Spaces, Suma, Lipps, Finkelstein, Krum, Bolas, IEEE VR 2012

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Inspired by: L. Kohli, Redirected Touching: Warping Space to Remap Passive Haptics, UNC EVE group, 3DUI 2010

Translates to Augmented

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Does the Real World Get Warped?

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Reality Comes in Second

Effects of Redirection on Spatial Orientation in Real and Virtual Environments, Evan Suma, David M. Krum, Samantha Finklestein, Mark Bolas, IEEE Symposium on 3D User Interfaces, 2011

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Reality is Toast

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Augmentation is Weaved Into the Fabric of Modern Reality

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We Anticipate The Virtual

Bing’s Streetside View

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We Tune Away the Real

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We Function Better with the Virtual

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We Won’t Touch the Real

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We Prefer the Virtual

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Pushing Pixels Out -> Pulling Reality In

Treating Virtual Information as a Substance to Inlay into the World Realizing that ‘the World’ is a Framed and Malleable Construct the User Creates Pulling Information from the Real World to Put It into the Virtual Augmented Reality is the Last Bastion of Reality

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Pull-In Body Language

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Sense and Leverage Dexterity

Butler, et al., Microsoft Research, UIST 2011

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Engaging Place with Virtual

Stein, Fisher, Million Story Building, SCA Interactive Media, 2011

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What Are The Affordances Of Reality

  • r

My Phone Does Everything I Need

People Read Expressions, Stress, Intent, Desire Places Memories in Places, Situational Context Things Tangible, Links to Knowledge Ideas Blogs, Wikis, Ted Talks, KickStarter Projects

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Reality is Mobile

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October 14, 2011

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April 10, 1989

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Games Ate VR For Lunch

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And Took Our Lunch Money

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17 Years later

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What is it that will give users a reason to engage with Augmented Data?

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Oh.

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Mobile

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AR Probe Into Culture

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“Best of E3”

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Columbia: AR Windows Phones

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Augmented What?

Reality is Volumetric Reality is Framed Reality Is Malleable Reality is Toast Reality is Mobile

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Thank you

David Nelson, David Krum, Evan Suma, Thai Phan, Adam Jones, Palmer Luckey: USC ICT Scott Fisher, Perry Hoberman: USC SCA Peter Preuss, Seraphin Diaz: Qualcomm Mary Whitton: UNC ISMAR 2012: Blair MacIntyre and Greg Welch

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