How to work with people* who spend less time than you do thinking - - PowerPoint PPT Presentation

how to work with people who spend less time than you do
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How to work with people* who spend less time than you do thinking - - PowerPoint PPT Presentation

How to work with people* who spend less time than you do thinking about behaviour (*Everyone) Chris Atherton, Netlife / @finiteattention It was at this point I realised I had a problem Visual design hygiene is a no- brainer when we're making


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How to work with people* who spend less time than you do thinking about behaviour (*Everyone)

Chris Atherton, Netlife / @finiteattention

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It was at this point I realised I had a problem

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Visual design hygiene is a no- brainer when we're making stuff for end users … … but when we communicate internally …?

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Why should non-designers care?

This is not an unreasonable question

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! THE CLOSE:

Do you want people's undivided attention?

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  • 1. IT'S A FEATURE,

NOT A BUG

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THE PROBLEM:

Non-designed experiences can be kinda … !

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Ink on the page Dirty magnets

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Readers gonna read

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Attention-steering is for everyone

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! THE CLOSE:

Do you want to control clients' attention?

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! THE CLOSE:

Do you want to control clients' attention? Start practicing on colleagues

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  • 2. COMPENSATING FOR

WONKY INFERENCE MEAT

(c) Even Westvang, 2017

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THE PROBLEM:

Decision-making can be kinda

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! smør på flesk

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! ei snikbeskatning

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! lommeringing

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Cognitive load theory

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Intrinsic load: how complicated it actually is

Chris is 100% busy working on OBOS and Gjensidige for the next two weeks, with one 2-hour meeting on Norsk Sykepleierforbund next Thursday lunchtime.

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Extraneous load: how additionally complicated you make it

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Extraneous load: how additionally complicated you make it

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7 +/- 2 things

(Miller, 1956)

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4 +/- 2 things

(Cowan, 2001)

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progressive disclosure my

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! THE CLOSE:

Do you want everyone to make better decisions?

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Still remember those Norwegian words?

Awesome !

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smør på flesk, ei snikbeskatning, lommeringing

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smør på flesk, ei snikbeskatning, lommeringing ! for me, " for most of you

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Everybody chunks (sometimes)

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Everybody chunks (sometimes) ! My chunks are not your chunks

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Sometimes, non- designers throw a Bloomberg

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! THE CLOSE:

Do you want people to make informed decisions?

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THE PROBLEM:

Some memories are more equal than others

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The availability heuristic 'Top of mind' = common / important / …

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Information is surprise

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Processes in UI design to counteract bias

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Processes in decision-making to counteract bias … ! " #

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! THE CLOSE:

Do you want people to make good decisions?

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  • 3. COLLEAGUES = USERS
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THE PROBLEM:

Mental model mismatch

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Why does it matter what we call a 'designer'?

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Fix mental models … But allow for cognitive bias

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! THE CLOSE:

?!

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THE PROBLEM:

User research only applies to end- users

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Research everything about users, and argue exhaustively for their wishes, expectations, and terminology to be adopted and worked into the product or service we use

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Persuade clients to build user experiences that flex to fit the user

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! Skomakers barn

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! THE CLOSE:

There is no close — this one's on us.

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But will non-designers buy it? !

Maybe.

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. .

Keep Øyvind weird

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Thank you! Questions? @finiteattention