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ga games wi with th pr preference Games and Graphs Workshop - - PowerPoint PPT Presentation

No Normal al an and misre pla lay of of mult ltip ipla laye yer ga games wi with th pr preference Games and Graphs Workshop October 23 rd - 25 th , 2017 University Lyon~1 Koki Suetsugu Graduate School of Human and Environmental


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No Normal al an and misère pla lay of

  • f mult

ltip ipla laye yer ga games wi with th pr preference

Games and Graphs Workshop October 23rd - 25th , 2017 University Lyon~1 Koki Suetsugu

Graduate School of Human and Environmental Studies Kyoto Univ.

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Table of contents

  • 1. Background

Normal, misère and multiplayer NIM with preference

  • 2. Result

The Integration of misère NIM and multiplayer NIM

  • 3. Future questions
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Background

  • Early studies
  • Normal and misère NIM
  • Multiplayer game with preference

– Includes Li's theory

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SLIDE 4

Nimber

(3, 2, 4) 011 010 100 101 3 ⊕ 2 ⊕ 4 = 5

・Calculate mod-2 sum of the number of

stones of each heap in binary notation without carry

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SLIDE 5

Normal NIM

P-position of normal NIM:

𝑜1 ⊕ 𝑜2 ⊕. . .⊕ 𝑜𝑙= 0

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SLIDE 6

Misère NIM

P-position of misère NIM:

ቊ𝑜1 ⊕ 𝑜2 ⊕. . .⊕ 𝑜𝑙= 0(∃𝑜𝑗 > 1) 𝑜1 ⊕ 𝑜2 ⊕. . .⊕ 𝑜𝑙= 1(∀𝑜𝑗 ≤ 1)

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SLIDE 7

Background

  • Early studies
  • Normal and misère NIM
  • Multiplayer game with preference

– Includes Li's theory

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SLIDE 8

3-player NIM

Third player wins Second player wins First player can't win

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SLIDE 9

Each player has a total “preference” ordering. If player 𝑌 has preference

  • rder 𝐵 > 𝐶 then it is better

for 𝑌 that player 𝐵 moves last than player 𝐶 moves last.

※Assuming players behave optimally for her “preference”.

Preference

: > > : > > : > >

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SLIDE 10

Definitions

𝑂(𝐵): Next player of player 𝐵 𝑂−1(𝐵): Previous player of player 𝐵 𝑂2 𝐵 = 𝑂 𝑂 𝐵 , 𝑂3 𝐵 = 𝑂 𝑂2 𝐵 , … 𝑂−2 𝐵 = 𝑂−1 𝑂−1 𝐵 , 𝑂−3 𝐵 = 𝑂−1 𝑂−2 𝐵 , … Note that 𝑂0 𝐵 = 𝑂𝑜 𝐵 = 𝐵.

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SLIDE 11

Each player has a total “preference” ordering. If player 𝑌 has preference

  • rder 𝐵 > 𝐶 then it is better

for 𝑌 that player 𝐵 moves last than player 𝐶 moves last.

※Assuming players behave optimally for her “preference”.

Preference

: > > : > > : > >

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SLIDE 12

A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 13

A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 14

B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 15

B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 17

B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 18

B A B B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 19

B A B B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 22

B B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 23

B B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 24

B B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 25

B A B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 26

B A B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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SLIDE 27

B A A B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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A B A A B C A B A B B A B B C A A B C A B C : 𝐵 > 𝑂(𝐵) > 𝑂2(𝐵) : 𝐶 > 𝑂(𝐶) > 𝑂2(𝐶) : 𝐷 > 𝑂(𝐷) > 𝑂2(𝐷)

Play order:

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Definitions

Let 𝐻 be a game position. Suppose that 𝑌 is the first player of 𝐻. For all player 𝑌, if player 𝑂𝑗−1(𝑌) moves last, then 𝐻 is called an 𝑗-position.

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SLIDE 30

Generalized NIM Sum:⊕𝑛

𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 Example: 3 ⊕3 15 ⊕3 13 ⊕3 11 3 15 13 11 3 ⊕3 15 ⊕3 13 ⊕3 11

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SLIDE 31

Generalized NIM Sum:⊕𝑛

𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 Example: 3 ⊕3 15 ⊕3 13 ⊕3 11 3 0011 15 1111 13 1101 11 1011 3 ⊕3 15 ⊕3 13 ⊕3 11

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SLIDE 32

Generalized NIM Sum:⊕𝑛

𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 Example: 3 ⊕3 15 ⊕3 13 ⊕3 11 3 0011 15 1111 13 1101 11 1011 3 ⊕3 15 ⊕3 13 ⊕3 11

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SLIDE 33

Generalized NIM Sum:⊕𝑛

𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 Example: 3 ⊕3 15 ⊕3 13 ⊕3 11 3 0011 15 1111 13 1101 11 1011 3 ⊕3 15 ⊕3 13 ⊕3 11 "0201"

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𝑛-player normal NIM

If for all player 𝑌, her preference order is 𝑌 > 𝑂 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 , then NIM position is a 0–position(𝑛–position) if and only if 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00" ※Note that this result includes the theory of two- player normal play.

S.-Y Robert Li. N-person Nim and N-person Moore's Games.

  • Internat. J. Game Theory, Vol. 7, No. 1, pp.31-36, 1978.
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SLIDE 35

New result

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SLIDE 36

When does worst player take last stone?

normal play: 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0 misère play: ቊ𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0(∃𝑜𝑗 > 1) 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=1(∀𝑜𝑗 ≤ 1) 𝑛-player normal play: 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙="00 … 00" 𝑛 = 2

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SLIDE 37

When does worst player take last stone?

normal play: 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0 misère play: ቊ𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0(∃𝑜𝑗 > 1) 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=1(∀𝑜𝑗 ≤ 1) 𝑛-player normal play: 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙=0 𝑛-player misère play:

New result

𝑛 = 2 𝑛-player normal play: 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙="00 … 00"

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SLIDE 38

New result: 𝑛-player misère play

Theorem: Assume that for all integer 𝑘 and for all player 𝑌, her preference order is 𝑂𝑘 𝑌 > 𝑂𝑘+1 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 > 𝑌 > 𝑂 𝑌 … > 𝑂𝑘−1 𝑌 , then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 𝑘-position if and only if ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 0𝑘"(∀𝑜𝑗 ≤ 1)

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SLIDE 39

: …> > > >… > > >…………… : ……………> > > >… > > >… : > > > … > > >…………………… : > > > >… >…………………… > … …

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SLIDE 40

New result: 𝑛-player misère play

Theorem: Assume that for all integer 𝑘 and for all player 𝑌, her preference order is 𝑂𝑘 𝑌 > 𝑂𝑘+1 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 > 𝑌 > 𝑂 𝑌 … > 𝑂𝑘−1 𝑌 , then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 𝑘-position if and only if ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 0𝑘"(∀𝑜𝑗 ≤ 1)

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SLIDE 41

This result includes two- player misère NIM by 𝑛 = 2 and 𝑘 = 1

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SLIDE 42

Two-player misère NIM

Theorem: Assume that for all integer 𝑘 and for all player 𝑌, her preference order is 𝑂𝑘 𝑌 > 𝑂𝑘+1 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 > 𝑌 > 𝑂 𝑌 … > 𝑂𝑘−1 𝑌 , then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 𝑘-position if and only if ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 0𝑘"(∀𝑜𝑗 ≤ 1)

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SLIDE 43

Two-player misère NIM

Theorem: Assume that for all player 𝑌, her preference order is 𝑂1 𝑌 > 𝑌 then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 1-position if and only if ቊ𝑜1 ⊕2 𝑜2 ⊕2 … ⊕2 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕2 𝑜2 ⊕2 … ⊕2 𝑜𝑙 = "00 … 01"(∀𝑜𝑗 ≤ 1)

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SLIDE 44

This result also includes multiplayer normal NIM by 𝑘 = 0

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SLIDE 45

Multiplayer normal NIM

Theorem: Assume that for all integer 𝑘 and for all player 𝑌, her preference order is 𝑂𝑘 𝑌 > 𝑂𝑘+1 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 > 𝑌 > 𝑂 𝑌 … > 𝑂𝑘−1 𝑌 , then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 𝑘-position if and only if ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 0𝑘"(∀𝑜𝑗 ≤ 1)

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SLIDE 46

Multiplayer normal NIM

Theorem: Assume that for all player 𝑌, her preference order is 𝑌 > 𝑂 𝑌 > ⋯ > 𝑂𝑛−1 𝑌 , then 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 0-position if and only if ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙 = "00 … 00"(∀𝑜𝑗 ≤ 1)

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SLIDE 47

When does worst player take last stone?

normal play: 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0 misère play: ቊ𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=0(∃𝑜𝑗 > 1) 𝑜1 ⊕ 𝑜2 ⊕ ⋯ ⊕ 𝑜𝑙=1(∀𝑜𝑗 ≤ 1) 𝑛-player normal play: 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙=0 𝑛-player misère play: ቊ𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙="00 … 00"(∃𝑜𝑗 > 1) 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙="00 … 0j"(∀𝑜𝑗 ≤ 1) 𝑛 = 2 𝑘 = 0 𝑛 = 2 𝑘 = 1 𝑛-player normal play: 𝑜1 ⊕𝑛 𝑜2 ⊕𝑛 … ⊕𝑛 𝑜𝑙="00 … 00"

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SLIDE 48

Another theorem

Theorem: Assume that for all integer 𝑘 and for each player 𝑌, her preference order is 𝑂𝑘 𝑌 > 𝑂𝑘−1 𝑌 > ⋯ > 𝑂 𝑌 > 𝑌 > 𝑂𝑛−1 𝑌 … > 𝑂𝑘+1 𝑌 , then for all integer 𝑜1, 𝑜2, … , 𝑜𝑙−1, there is an exactly one integer 𝑜𝑙 such that NIM position 𝑜1, 𝑜2, … , 𝑜𝑙−1, 𝑜𝑙 is a 𝑘-position.

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SLIDE 49

Future problems

  • 1. Another preferences
  • 2. Another games

1. Moore’s game, LIM, WYTHOFF, Graph Games,…