From Subscription to Micro-transaction Bringing Heroes Kingdoms to - - PowerPoint PPT Presentation

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From Subscription to Micro-transaction Bringing Heroes Kingdoms to - - PowerPoint PPT Presentation

From Subscription to Micro-transaction Bringing Heroes Kingdoms to the East Introduction PeeyushGulati Samson Mow Lead Programmer Producer Focused on Web , Online developing Console, Mobile online games Create games for the Asian Over


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From Subscription to Micro-transaction

Bringing Heroes Kingdoms to the East

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PeeyushGulati Lead Programmer

Introduction

Samson Mow Producer

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Ubisoft Chengdu

Operational in January 2008 Over 170 staff Web , Online Console, Mobile Focused on developing

  • nline games

Create games for the Asian market New to social games

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A new series of Might & Magic Heroes A web-based strategy MMO Seasonal Content Development began in late 2007 in Paris Asian market adaption by Ubisoft Chengdu began in 2009 MMHK was our first project

Might & Magic: Heroes Kingdoms

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Might & Magic: Heroes Kingdoms

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Launched in Europe Launched in North America Closed Beta in China Launched in Hong Kong & Taiwan

State of the Game

iPad too!

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  • Market demands
  • Different pacing
  • Players will behave differently
  • Expectations for features
  • Unique perspective
  • Infrastructure

Why go East? What is different?

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  • 2 cities
  • 3 heroes
  • Limited

mailbox size

  • Subscribe to

survive

  • No limits
  • 10 heroes
  • 10 cities
  • Free to play
  • Pay to be better

Business Model Evolution

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Chaos Realms Chest Boxes Chat Daily Quest Marketplace 2.0 In-game Wallet Free Currency Quest Editor Admin Tools Merge World Rollback Functionality Anti-Addiction Profanity Filters Shop

Features

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Monetization

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Design must consider monetization Start out difficult and make it easier Unfair play is acceptable Convenience features are safe Use metrics to tweak

The Philosophy

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Data tracking is not a just tool but also a service Some of the Key indexes that one should track Enhance game design and content changes in the game

Game Intelligence

In house service focusing on data tracking

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Monetization Breakdown

Convenience Temporal Stat Boost Customization Group Benefit

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Monetization Areas

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Anti-Cheating

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Anti Cheating

Cheating is a major issue Adapt your game ARPU is lower A solution is needed from day 1

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Farming

  • Gold
  • Rare resources
  • Gain hero XP

Duping

  • Resource
  • Army
  • Equipment

Multi’s

  • Pillage alts
  • Auction House

Bots

  • Building queue
  • Combat simulation
  • Auto complete

quests

Common Cheats

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Anti-Cheating Measures

What are the right anti cheating measures? How do you handle mass cheating?

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Anti-Cheating KPI’s

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Marketplace

  • Peg the value of our currency at a rate

equivalent to labor cost of farming

Caravan

  • Limitations added to prevent easily

sending resources out.

KPI’s

  • Specific KPI’s for detecting farming

Anti-Farming Strategies

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Anti-Farming KPI’s

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Monetize the Cheats!

Monetize the cheats you find. Some cheats can be very clever solutions to game challenges. Some cheats can be turned into pay features. Teleport Troops!

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Games as a Service

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You can never have enough content Build the tool set Every major feature needs a tool Content can be modified quickly Quests can be added on the fly

Constant Content

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Quest Editor

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Shop Editor

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Operations

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Partnering

How do you pick an operator? What do you look for? What to watch out for? Common culture Shared goals Understanding of development

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Cutting Through the Noise

What feedback do you listen to? What features do you make? How do you prioritize against your own roadmap? Maintain the identity of your game

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Best Practices

Common understanding for priorities Communication is key Escalation of issues (SLA / Response Time) Define product ownership Work with an operator that understands dev Always be prepared

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Summary

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During your journey East… Accelerated Lifecycle Population Monetization Balance Cheaters Operations

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What’s Next?

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Common design philosophy Free to play as a norm Global games Hybrid models What’s Next?

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Questions?

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Our contacts:

samson.mow@ubisoft.com peeyush.gulati@ubisoft.com

Thank You!