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From Subscription to Micro-transaction Bringing Heroes Kingdoms to the East Introduction PeeyushGulati Samson Mow Lead Programmer Producer Focused on Web , Online developing Console, Mobile online games Create games for the Asian Over


  1. From Subscription to Micro-transaction Bringing Heroes Kingdoms to the East

  2. Introduction PeeyushGulati Samson Mow Lead Programmer Producer

  3. Focused on Web , Online developing Console, Mobile online games Create games for the Asian Over 170 staff market Ubisoft Operational New to social in January games Chengdu 2008

  4. Might & Magic: Heroes Kingdoms A new series of Might & Magic Heroes A web-based strategy MMO Seasonal Content Development began in late 2007 in Paris Asian market adaption by Ubisoft Chengdu began in 2009 MMHK was our first project

  5. Might & Magic: Heroes Kingdoms

  6. State of the Game Launched in Launched in Launched in Closed Beta in Hong Kong & Europe North America China Taiwan iPad too!

  7. Why go East? What is different? Market demands • Different pacing • Players will behave differently • Expectations for features • Unique perspective • Infrastructure •

  8. Business Model Evolution - 2 cities - No limits - 3 heroes - 10 heroes - 10 cities - Limited mailbox size - Free to play - Subscribe to - Pay to be better survive

  9. C haos R ealms I n-game W allet C hat C hest B oxes D aily Q uest F ree C urrency M arketplace 2.0 Features A dmin T ools R ollback F unctionality P rofanity F ilters S hop Q uest E ditor A nti- A ddiction M erge W orld

  10. Monetization

  11. The Philosophy Design must consider monetization Start out Use metrics to difficult and make it easier tweak Convenience Unfair play is features acceptable are safe

  12. Game Intelligence In house service focusing on data tracking Data tracking is not a just tool but also a service Some of the Key indexes that one should track Enhance game design and content changes in the game

  13. Monetization Breakdown Temporal Customization Convenience Stat Boost Group Benefit

  14. Monetization Areas

  15. Anti-Cheating

  16. Anti Cheating Cheating is a major issue Adapt your game ARPU is lower A solution is needed from day 1

  17. Common Cheats Farming Duping Multi’s Bots • Gold • Resource • Pillage alts • Building queue • Rare resources • Army • Auction House • Combat simulation • Gain hero XP • Equipment • Auto complete quests

  18. Anti-Cheating Measures What are the right anti cheating measures? How do you handle mass cheating?

  19. Anti- Cheating KPI’s

  20. Anti-Farming Strategies Marketplace - Peg the value of our currency at a rate equivalent to labor cost of farming Caravan - Limitations added to prevent easily sending resources out. KPI’s - Specific KPI’s for detecting farming

  21. Anti- Farming KPI’s

  22. Monetize the Cheats! Monetize the cheats you find. Some cheats can be very clever solutions to game challenges. Some cheats can be turned into pay features. Teleport Troops!

  23. Games as a Service

  24. Constant Content You can never have enough content Build the tool set Every major feature needs a tool Content can be modified quickly Quests can be added on the fly

  25. Quest Editor

  26. Shop Editor

  27. Operations

  28. Partnering How do you pick an operator? What do you look for? What to watch out for? Common culture Shared goals Understanding of development

  29. Cutting Through the Noise What feedback do you listen to? What features do you make? How do you prioritize against your own roadmap? Maintain the identity of your game

  30. Best Practices Common understanding for priorities Communication is key Escalation of issues (SLA / Response Time) Define product ownership Work with an operator that understands dev Always be prepared

  31. Summary

  32. During your journey East… Accelerated Lifecycle Population Monetization Balance Cheaters Operations

  33. What’s Next?

  34. What’s Next? Common design philosophy Free to play as a norm Global games Hybrid models

  35. Questions?

  36. Thank You! Our contacts: samson.mow@ubisoft.com peeyush.gulati@ubisoft.com

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