From Boxes to Life! How to Prototype and Develop Creatures: Mass - - PowerPoint PPT Presentation
From Boxes to Life! How to Prototype and Develop Creatures: Mass - - PowerPoint PPT Presentation
From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study Scylla Costa Development Director, BioWare/EA Core Programming Core Programming Tools Tools Performance Performance GUI GUI Gameplay Gameplay
Core Programming Tools Performance GUI Gameplay Character Art Animation VFX Online Core Programming Tools Performance GUI Gameplay
Concept Character Art Animation Gameplay VFX Audio
Concept Character Art Animation Gameplay VFX Audio
Concept
Character Art
Animation
Gameplay VFX
Audio
Concept
Character Art
Animation
Gameplay VFX
Audio Conc ept
Character Art Animation Gameplay VFX Audio
Conc ept
Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay
- Factions
- Roles
- Creature Pipeline
- Creature Bible
- Cover Taker
- Slow Pressure
- Support
- Suppressor
- Cover Buster
Concept
Character Art
Animation
Gameplay VFX
Audio
Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay
- Box Creatures (videos)
Concept
Character Art
Animation
Gameplay VFX
Audio
Concept
Character Art
Animation
Gameplay VFX
Audio
Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay
Concept
Character Art
Animation
Gameplay VFX
Audio
Concept
Character Art
Animation
Gameplay VFX
Audio Conc ept
Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay
Concept
Character Art
Animation
Gameplay VFX
Audio
Concept
Character Art
Animation
Gameplay VFX
Audio Conc ept
Character Art Animation Gameplay VFX Audio
Conc ept
Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay
Concept
Character Art
Animation
Gameplay VFX
Audio
Concept
Character Art
Animation
Gameplay VFX
Audio Conc ept
Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay