From Boxes to Life! How to Prototype and Develop Creatures: Mass - - PowerPoint PPT Presentation

from boxes to life how to prototype and develop creatures
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From Boxes to Life! How to Prototype and Develop Creatures: Mass - - PowerPoint PPT Presentation

From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study Scylla Costa Development Director, BioWare/EA Core Programming Core Programming Tools Tools Performance Performance GUI GUI Gameplay Gameplay


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From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study Scylla Costa Development Director, BioWare/EA

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Core Programming Tools Performance GUI Gameplay Character Art Animation VFX Online Core Programming Tools Performance GUI Gameplay

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Concept Character Art Animation Gameplay VFX Audio

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Concept Character Art Animation Gameplay VFX Audio

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Concept

Character Art

Animation

Gameplay VFX

Audio

Concept

Character Art

Animation

Gameplay VFX

Audio Conc ept

Character Art Animation Gameplay VFX Audio

Conc ept

Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

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  • Factions
  • Roles
  • Creature Pipeline
  • Creature Bible
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  • Cover Taker
  • Slow Pressure
  • Support
  • Suppressor
  • Cover Buster
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Concept

Character Art

Animation

Gameplay VFX

Audio

Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

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  • Box Creatures (videos)
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Concept

Character Art

Animation

Gameplay VFX

Audio

Concept

Character Art

Animation

Gameplay VFX

Audio

Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

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Concept

Character Art

Animation

Gameplay VFX

Audio

Concept

Character Art

Animation

Gameplay VFX

Audio Conc ept

Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

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Concept

Character Art

Animation

Gameplay VFX

Audio

Concept

Character Art

Animation

Gameplay VFX

Audio Conc ept

Character Art Animation Gameplay VFX Audio

Conc ept

Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

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Concept

Character Art

Animation

Gameplay VFX

Audio

Concept

Character Art

Animation

Gameplay VFX

Audio Conc ept

Character Art Animation Gameplay VFX Audio Gameplay Concept Prototyping Final Prototype Rough Creature Polish Gameplay

Mesh in Game

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Big thanks to the entire Gameplay, Character Art, Animation, VFX, Audio and QA team. You guys rock! Special Thanks to Brenon, Boldwin, Noel and Preston. scylla@bioware.com @scyllacosta