Feedback Loops and Balance CSC430/HCI530 Feedback loops: a special - - PowerPoint PPT Presentation

feedback loops and balance
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Feedback Loops and Balance CSC430/HCI530 Feedback loops: a special - - PowerPoint PPT Presentation

Feedback Loops and Balance CSC430/HCI530 Feedback loops: a special dynamic Positive: reinforcing Negative: balancing Stabilize a game Destabilize a game Cause the game to Cause a game to end take longer faster


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SLIDE 1

Feedback Loops and Balance

CSC430/HCI530

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SLIDE 2

Feedback loops: a special dynamic

  • Positive: reinforcing
  • Destabilize a game
  • Cause a game to end

faster

  • Emphasis on the

early game

  • Examples: 4X games
  • Negative: balancing
  • Stabilize a game
  • Cause the game to

take longer

  • Emphasis on the late

game

  • Examples: football,

basketball (minor – after scoring, the ball is given to opponent)

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SLIDE 3

Feedback loops: good or bad?

  • Positive: end the

game quickly when someone starts to emerge as a winner

  • Frustrating for others,

who feel they no longer have a chance

  • Negative: prevent a

dominant early strategy

  • Keep players feeling

that they have a chance to win

  • Frustrating, because

can be seen as punishment for winning

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SLIDE 4

Components of feedback loops

  • A sensor that monitors the game state
  • A comparator that decides whether to take

action based on the sensor

  • An activator that modifies the game state when

the comparator decides so

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SLIDE 5

Introduce/eliminate a feedback loop

  • Be aware of your game mechanics
  • Introduction is easy: find a parameter (or a set),

based on its value (or combination of values) change another parameter (or a set)

  • Elimination: modify the sensor, comparator, or

activator

  • Reduction of the effect: introduce another

feedback loop of the opposite type

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SLIDE 6

Challenge

  • You likely had some interesting play

experiences last time (hi Sean). Change the rules of the game you played to introduce/remove a feedback loop in order to alter the aesthetics.

  • Playtest. Did you succeed? What else can you

tweak? How about a feedback loop of the

  • pposite type?