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Events Events and the Event Loop Animation Double Buffering 1 CS 349 - Events Challenge: Human vs. System User Interactive System perceive present milliseconds or seconds faster translate express 2 CS 349 - Events Objective


  1. Events Events and the Event Loop Animation Double Buffering 1 CS 349 - Events

  2. Challenge: Human vs. System User Interactive System perceive present milliseconds or seconds faster translate express 2 CS 349 - Events

  3. Objective • User interface architectures need to be able to accept input from real-world devices, and map to actions within a system. • Support the transformation of input into commands (e.g. “Ctrl” key) • We want a general, reusable architecture that supports multiple devices. CS 349 - Events 3

  4. Review: Events Event-Driven Programming • “Event -driven programming is a paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or messages from other programs/threads.” -- Wikipedia An event is a message to notify an application that something happened. Examples include: • Keyboard (key press, key release) • Pointer events (mouse move, button press) • Input focus (gained, lost) • Sensor or timer events (time elapsed) CS 349 - Events 4

  5. Role of the BWS, WM 1. Collect event information 2. Put relevant information in a known structure 3. Order the events by time 4. Decide which application and window should get the event 5. Deliver the event WinMgr App Some events come from the BWS (user- Base Window System driven via hardware); Hardware some from the window manager. Display Keyboard mouse CS 349 - Events 5

  6. • Indicate what events you are interested in to Role of the Programmer BWS/WM, to ensure that events are delivered. • Write code to: 1. Register to receive events 2. Receive and interpret those types of events 3. Update program content based on event 4. Redraw the display (provide feedback) to communicate to user what changed • In modern languages (Java, C#, Javascript) the process of registering for events and handling events is simplified. – Java: Listener model – C#: Delegate model – Javascript: Looks like a Java/C# hybrid, but is not • http://www.quirksmode.org/js/introevents.html CS 349 - Events 6

  7. Event Dispatch Dispatching events to windows and widgets. 12 CS 349 - Events

  8. Event Architecture Event capture, processing and dispatch. Event Capture Event Dispatch Hardware Software events events (interrupts) (generic) The event dispatch stage includes: 1. Event dispatch : Getting events to correct widget 2. Event handling : Running code for an event 3. Notifying view and windowing system : Model- View-Controller, and view notification. CS 349 - Events 13

  9. • The event loop is the primary mechanism for Event Loop event dispatch within an application. – The event loop can be managed by application (XLib), or the toolkit (JVM). – The event loop iterate through all events in the event queue, and pushes them in order to the appropriate application. – The application needs to determine which component should process the event. – Widgets (i.e. components) are often the final target of events dispatched from the event loop • Once delivered to a widget, it still needs to interpret what any of the input means in the proper context and react appropriately. CS 349 - Events 14

  10. Widget Layout • In complex applications, widgets are often laid out in a hierarchy – We call this hierarchy an interactor tree . – Container classes and low-level components are nested together. – Dispatching an event to the correct widget (that can handle the event) means traversing this tree . • Question: – Which window? – Which widget receives it? CS 349 - Events 15

  11. Managing Graphical Complexity PaintDemo / PaintDemo.java CS 349 - Events 16

  12. Lightweight vs. Heavyweight Heavyweight widgets • Widget toolkit wraps native-OS widgets • BWS/OS provides a hierarchical “windowing” system for all widgets across all applications, and treats a widget essentially as a window • This allows the BWS to dispatch events to a specific widget (and not just the top-level window). • Examples: nested X Windows, Java’s AWT, standard HTML form widgets, Windows MFC Lightweight widgets • The widget toolkit draws its own widgets and is responsible for mapping incoming events to widgets • BWS/OS provides a top-level window only, and can only dispatch to the window (NOT the widget) • Examples: Java Swing, JQuery UI, Windows WPF CS 349 - Events 17

  13. X11 Example: Heavyweight Widgets xInfo1.display = display; xInfo1.screen= screen; initX(argc, argv, xInfo1, DefaultRootWindow( display) 100, 100, 800, 600); xInfo2.display = display; xInfo2.screen= screen; initX(argc, argv, xInfo2, DefaultRootWindow( display) 50, 50, 300, 200); xInfo1.display = display; xInfo1.screen= screen; initX(argc, argv, xInfo1, DefaultRootWindow( display), 100, 100, 800, 600); xInfo2.display = display; xInfo2.screen= screen; initX(argc, argv, xInfo2, xInfo1.window , 50, 50, 300, 200); Example of a window being embedded as a widget. The BWS can dispatch events directly to a widget in a heavyweight toolkit. 18 CS 349 - Events

  14. Lightweight: Window Dispatch BWS needs to select the appropriate application window for dispatch, then the window needs to send to a widget. 19 CS 349 - Events

  15. Positional Dispatch Positional Dispatch • Send input to the widget under mouse cursor. • The front-most widget under the cursor should receive the event. • Widgets can overlap, so how do we determine the appropriate target widget? Two methods: – Bottom-up positional dispatch – Top-down positional dispatch CS 349 - Events 20

  16. Bottom-up Positional Dispatch • Bottom-Up Positional Dispatch – Event is first routed to leaf node widget in the interactor tree corresponding to location of mouse cursor – Leaf node has the first opportunity to act on that event – The leaf node widget can either: 1. process the event itself, and/or 2. pass the event to its parent (who can process it or send to its parent...) CS 349 - Events 21

  17. Passing to Parent • Why would a widget pass an event to its parent? – Example: A palette of colour swatches may implement the colours as buttons. But palette needs to track the currently selected colour. Easiest if the palette deals with the events. CS 349 - Events 22

  18. • Top-Down Positional Dispatch Top-down Positional Dispatch – Event is routed to widget in the highest-level node in the interactor tree that contains the mouse cursor • Can process the event itself, and/or • Can pass it on to a child component – Key idea is that highest-level node has first chance at acting on the event – Uses: • Can create policies enforced by the parent – For example, stopping events if all children are disabled • Supports relatively easy logging of events for later replay CS 349 - Events 23

  19. Top-down vs. Bottom-up Dispatch • The toolkit determines the type of dispatch used (not the programmer!) – To end-user, no discernable difference in how the interface behaves – Just slightly different implementations disabled container widget policy CS 349 - Events 24

  20. Positional Dispatch Limitations • Positional dispatch can lead to odd behavior: • e.g. we normally send keystrokes to scrollbar if the mouse over the scrollbar – What if the mouse-drag starts in a scrollbar, but then moves outside the scrollbar: do we continue sending the events to the scrollbar? To the adjacent widget instead? – What if the mouse-press event occurs over one button but the release is over another widget: does each widget gets one of the events? • Sometimes position isn’t enough, also need to consider which widget is “in focus” CS 349 - Events 25

  21. Focus Dispatch • Alternate & complementary dispatch mechanism. – Events dispatched to widget that has focus, regardless of mouse cursor position • Needed for all keyboard and some mouse events: – Keyboard focus : Click on text field, move cursor off, start typing – Mouse focus : Mouse down on button, move off, mouse up … also called “mouse capture” • Maximum one keyboard focus and one mouse focus • Need to gain and lose focus at appropriate times – Transfer focus on mouse down – Transfer focus on a tab CS 349 - Events 26

  22. Focus Dispatch Needs Positional Dispatch • But if a widget has focus, it should not receive every event: – mouse down on another suitable widget should change focus • Often helpful to have an explicit focus manager in a container widget to manage which widget has the focus. CS 349 - Events 27

  23. Accelerator Key Dispatch • Accelerator keys can by pass focus dispatch – Keyboard events dispatched based on which keys are pressed – Register special keyboard accelerators with specific commands • commands are often the target of menu item events – The GUI toolkit intercepts accelerators and forwards to the appropriate command handler CS 349 - Events 28

  24. Toolkit Summary • BWS and widget cooperate to dispatch events. – Heavyweight toolkits: • BWS has visibility into all widgets in the application. – BWS can dispatch top-down (application window) or bottom-up (directly to widget). – Lightweight toolkits: • BWS only has visibility to the application window. – BWS can dispatch top-down only (i.e. to the application window). – Toolkit dispatches to the widget. » In Java, the JVM manages dispatch. CS 349 - Events 29

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