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English as a Macro Language & Programming Environment for Lisp Henry Lieberman and Hugo Liu MIT Media Lab Cambridge, Mass. USA http://www.media.mit.edu/~lieber Henry Lieberman MIT Media Lab The crazy dream: Programming in English


  1. English as a Macro Language & Programming Environment for Lisp Henry Lieberman and Hugo Liu MIT Media Lab Cambridge, Mass. USA http://www.media.mit.edu/~lieber Henry Lieberman • MIT Media Lab

  2. The crazy dream: Programming in English Programming languages are too difficult for human beings People can express procedures in English (or other natural language) Why not program in natural language? That was the original idea behind Cobol (whereas Fortran tried to make programming like math) Henry Lieberman • MIT Media Lab

  3. Natural Language Programming and Lisp Lisp community has the best tradition of always looking for new, higher-level programming ideas Lisp well suited for natural language analysis Lisp as a target language for translation from natural language to code Henry Lieberman • MIT Media Lab

  4. Well, what makes you think you can do it? That was then, this is now Natural language processing technology has vastly improved in the last decades Nobody’s asked the question lately, can we do it now? Henry Lieberman • MIT Media Lab

  5. Ambuiguity is your friend Isn’t English hopelessly ambiguous? Ambiguous, yes; hopeless, no! Conventional programming forces premature commitment to representation Common Sense resolves ambiguity when necessary Interaction resolves ambiguity when necessary Henry Lieberman • MIT Media Lab

  6. New resources for Common Sense Reasoning Open Mind Common Sense knowledge base ConceptNet Semantic Net MontyLingua/LangUtils (Eslick, Wed. 2pm) Henry Lieberman • MIT Media Lab

  7. CMU Natural Programming Study John Pane and Brad Myers studied 5th graders’ description of Pac-Man Also college students’ descriptions of spreadsheet programs Findings, e.g. Nobody talks about loops Designed HANDS programming language Henry Lieberman • MIT Media Lab

  8. Childrens’ description of Pac- Man Henry Lieberman • MIT Media Lab

  9. But what can you do if you can only partially understand English? Need to make the interaction fail-soft Rely on dialogue to resolve ambiguities and errors Maybe don’t eliminate code entirely Emphasize correspondence between language and code Henry Lieberman • MIT Media Lab

  10. Metafor An “outliner” for code as a brainstorming tool Helps you discover and manage the overall structure but doesn’t fill in all the details Henry Lieberman • MIT Media Lab

  11. Programmatic Semantics English to “scaffolding” code Roughly, Turns nouns into classes and/or instances; Verbs into functions Adjectives into instance variables Resolves anaphora Untangles conditional and loops Propagates context Henry Lieberman • MIT Media Lab

  12. Henry Lieberman • MIT Media Lab Metafor Interface

  13. Target domain: MOOs (Programmable text adventure games) Game itself is an interactive narrative MOOs allow programmable objects & characters Stacy i s a f rendl y k i l l e r whale . Miranda gives you a hug She has Brown eyes . Her t a i l has a r ash . Mouse says, "I'm here to hug you!" 1 scr ip t on S tacy: Mouse hugs Miranda on f l ap t h is number " t imes" Mouse says, “I made a mistake” se t f l apped to num ber i f f l apped > 5 t imes emote " b l inks her eyes" end i f end Henry Lieberman • MIT Media Lab

  14. Narrative stances I want to make a bar with a customer. (1 st person programmer) There is a customer in the bar. (3 rd person objective) I am a customer sitting on a stool. (1 st person program) The bartender said, “Here is a customer” (3rd person subjective) Henry Lieberman • MIT Media Lab

  15. Bubble Semantics top (a) The car wh ose top speed is fast. car a.b (a.b )=c fast speed drive (b ) Th e car that can be driven at a sp eed that is fast. car a.b() a.b(c) speed a.b(c=d) fast ------- (c) The car whose tires have a rating that is fast. car tires rating fast a.b (a.b).c ((a.b).c)=d drying (d) The car whose paint has a d rying time that is fast. car a.b paint (a.b).c ((a.b).c)=d fast time (e) The car that can be wash ed at a speed that is fast. wash car b.a() b.a(c) speed b.a(c=d) fast ------- drive c.d & speed c.d =e & (f) The car that can be driven on a road whose speed limit is fast. car a.b() a.b(c) road fast ------- a.b(c) limit a.b(c) e.f & e.f=g & (g) The car th at can be driven drive c.d & road c.d=e & p ave- drying car a.b() a.b(c) road c.d = e c.d = e fast on a road whose road material ------- a.b(c) m aterial a.b(c) m ent tim e a.b(c) a.b(c) is pavement, whose drying tim e is fast. Henry Lieberman • MIT Media Lab

  16. Refactoring There is a bar. (atom) The bar contains two customers. (unimorphic list) It also contains a waiter. (unimorphic wrt. persons) It also contains some stools. (polymorphic list) The bar opens and closes. (class / agent) The bar is a kind of store. (inheritance class) Some bars close at 6pm. (subclass or instantiatable) Henry Lieberman • MIT Media Lab

  17. Dialog for disambiguating User: We're going to program a game, Pac-Man . System: OK. I know a few things about how to make games. We need to decide what the playing field looks like, design some characters for the game, how the users are going to control the characters, and how the scoring system is going to work. OK? U: Sure. The yellow dots are set through a maze, and Pac-Man, the chomping yellow circle, has to collect them. S: You want the playing field to be a grid of squares, each containing a yellow dot, right? (System displays a grid of squares with yellow dots). To make it a maze, we need to have some walls. Can you draw some walls for me? Henry Lieberman • MIT Media Lab

  18. Dialog for disambiguating S: OK. What does it mean for Pac-Man to "collect" a dot? U: Whenever Pac-Man is on a square with a dot, he eats it. That means that the dot is gone and the player gets another point. S: OK, now I don't understand what "eats" means. Can you explain it? U: When you draw Pac-Man, you alternate between a picture of Pac-Man with his mouth open and a picture of Pac-Man with his mouth closed Henry Lieberman • MIT Media Lab

  19. English as a programming language? The “Holy Grail” of easy to use interfaces for programming Natural language technology has improved to the point that some understanding of programming concepts can be done Good interaction design can make natural language interfaces “fail-soft” Maybe Cobol wasn’t such a bad idea after all! Henry Lieberman • MIT Media Lab

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