Engineering Development Environment 2016 BUILD SCHEDULE Build - - PDF document

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Engineering Development Environment 2016 BUILD SCHEDULE Build - - PDF document

ENGINEERING PROCESS Engineering Development Environment 2016 BUILD SCHEDULE Build Season Organization Board Team Captain Lead Mentor Systems Eng. Team All Leaders/Mentors Mech Design Team Controls Team Fabrication Team Business Team


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SLIDE 1

ENGINEERING PROCESS

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SLIDE 2

Engineering Development Environment

2016 BUILD SCHEDULE

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SLIDE 3

Build Season Organization Board

Team Captain Lead Mentor

Mech Design Team Leader/Mentor Mobility and Chassis Manipulator 1 Manipulator 2 Controls Team Leader/Mentor Software Electronics Testing Fabrication Team Leader/Mentor GameElements Prototyping Part Fab Assembly Business Team Leader/Mentor Publicity & Social Media Finance Logistics

Systems Eng. Team All Leaders/Mentors

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SLIDE 4

Competition Season Organization Board

Team Captain Lead Mentor

Drive Team Coach/Mentor Drive Manipulators Human-player Pit Team Leader/Mentor Mechanical Electronics Software Strategy Team Leader/Mentor Pit Scouting Match Scouting Pick List Recognition Team Leader/Mentor Judge’s Interviews Chairmans’ Award Image Publicity

Competition Logistics All Leaders/Mentors

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SLIDE 5

Team Development Opportunities

“Technology and Entrepreneurship”

Codi Simms, Director, Disney Accelerator

“Leadership and Teamwork”

Chris Hagen, Exec. Coach

C++ - 6 week class

Mark Littlefield, Team 980 Mentor

  • SolidWorks – 6 week class

David Toyne, Team 980 Mentor

  • Tour at JPL Open House

David Brinza, Team 980 Lead Mentor

  • Tour at Walt Disney Imagineering

Ali Tarazkar, Team 980 Mentor

  • “Opportunities After School”

Galina Malakhova, Team 980 alumni

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SLIDE 6
  • We migrated our communication to Slack,

an innovative communication tool used by large companies like NASA/JPL.

  • We adopted Trello as our on-line work

space to collaborate on projects, tasks and checklists.

Updating our Communication Techniques

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SLIDE 7

SolidWorks Models

Lightning XIV Complete Robot w/ arm

  • Robust Drive Train [max speed

10’/sec]

  • Low profile [low-bar/high stability]
  • Over 50 ft. lbs. of Torque.
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SLIDE 8

Lightning XIV Arm: boulder pick-up/delivery

  • Simple, effective boulder pick-up
  • Score low goals or pass to alliance

partner

  • Ball is securely carried across

defenses.

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SLIDE 9

Lightning XIV Frame

  • Robust Frame designed to

absorb energy

  • Made of 80/20 to simplify

construction and positioning of components

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SLIDE 10

Lightning XIV Frame on robot with integrated bumpers

  • Integrated bumpers work as a

mass damper

  • Provides structural compression
  • Rapid bumper change
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SLIDE 11

Lightning XIV Drive Train Section Side View

  • Pneumatic wheels with

perforations to absorb energy (decrease bouncing)

  • 5” ground clearance (but still

able to go under low bar).

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SLIDE 12

Team 980 Driver’s Station

  • Steering wheel and throttle

joystick for mobility

  • Joystick control for boulder

pickup

  • GoPro camera with

HDMI feed to monitor to view opponent’s end of field

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SLIDE 13

Lightning XIV Robot Controls

  • Magnetic incremental encoders
  • n drive train (speed, distance

control)

  • Magnetic absolute encoder for

boulder pick-up position control

  • C++ development environment