eduCRATE - A Virtual Hospital Architecture L crimioara - - PDF document

educrate a virtual hospital architecture
SMART_READER_LITE
LIVE PREVIEW

eduCRATE - A Virtual Hospital Architecture L crimioara - - PDF document

eduCRATE - A Virtual Hospital Architecture L crimioara STOICU-TIVADARa, Vasile STOICU-TIVADARa1, Dorin BERIANa, Simona DR GANb, Alexandru ERBANa, Corina ERBANb a Politehnica University Timi oara, Romania b Victor Babe University of


slide-1
SLIDE 1

!

eduCRATE- A Virtual Hospital Architecture

Lăcrimioara STOICU-TIVADARa, Vasile STOICU-TIVADARa1, Dorin BERIANa, Simona DRĂGANb, Alexandru ŞERBANa, Corina ŞERBANb a Politehnica University Timişoara, Romania b Victor Babeş University of Medicine and Pharmacy Timişoara, Romania 1 vasile.stoicu-tivadar@aut.upt.ro

slide-2
SLIDE 2

!

Objec&ves

A!new$so'ware$architecture!for!a!3D!immersive environment!–!for!simula1on!of!the!Medical(Prac+ce (student5pa7ent!interac7on)!in!Medical(Educa+on!– improving

  • technical!and!func7onal!exper%se
  • problem+solving!and!decision5making!skills
  • interpersonal!and!communica%ons!skills
  • team+based!competencies

but!applying!the!“primum&non&nocere”!principle !

The!suggested!architecture!solves$several!drawbacks!of the!exis7ng!solu7ons

slide-3
SLIDE 3

!

Medical(Educa+on ! ! ! !

matches(the(current(working style(of(the(young(genera+on whom!it!is!addressed

slide-4
SLIDE 4

!

Abilities Attitudes Aptitudes SIMULATION CENTER

Medical(Educa+on(.(simula+on

slide-5
SLIDE 5

!

Simulation - technique for practice and learning

  • can replace and amplify real experiences with

guided ones often “immersive” in nature

  • evoke or replicate substantial aspects of the real

world in a fully interactive fashion

  • may facilitate the development of health

professionals’ knowledge, skills, and attitudes, whilst protecting patients from unnecessary risks

Lateef&F.&Simula.on1based&learning:&Just%like%the%real%thing. Journal&of&Emergencies,&Trauma,&and&Shock.&2010;&3(4):&3481 352. Ziv&A,&Erez&D,&Munz&Y,&Vardi&A,&Barsuk&D,&Levine&I,&et&al.&The Israel&Center&for&Medical&Simula.on:&a&paradigm%for%cultural change%in%medical%educa5on.&Academic&Medicine.&2006; 81(12):&109111097. Ziv&A,&Wolpe&PR,&Small&SD,&Glick&S.&Simula.on1based&medical educa.on:&an%ethical%impera5ve.&Simula.on&in&healthcare. 2006;&1(4):&2521256.

Medical(Educa+on(.(simula+on

slide-6
SLIDE 6

!

Medical(Educa+on(.(simula+on

Immersive(simula(on!pla,orms!that!replicate!the!clinical!environment promise!to!revolu(onize!medical!educa(on!by!enabling – !!!!an!enhanced!level!of!safety, – !!!!standardiza(on, – !!!!efficiency across!future!services(of(health0care(training Examples:

Imperial College London [Internet]. Game-based Learning for Virtual Patients in Second Life; [updated 2013; cited 2014 Jan 24]. Available from: https://www1.imperial.ac.uk/medicine/elearning/secondlife/ gamebasedlearning. Kuang Y, Jiang J. The Designing of Training Simulation System Based on Unity 3D. International Conference on Intelligent Computation Technology and Automation; 2011 Mar 28-29; Shenzen: China. Lewis J, Brown D, Cranton W, Mason R. Simulating visual impairments using the Unreal Engine 3 game engine. 1st International Conference on Serious Games and Applications for Health; 2011 Nov 16-18; Braga: Portugal. University of Brighton [Internet]. The Virtual Hospital; [updated 2011 Nov 11; cited 2014 Jan 24]. Available from: http://about.brighton.ac.uk/snm/news/2011/111129-virtual- hospital.php. Keele University [Internet]. Virtual Patient - Keele University; [updated 2013; cited 2014 Jan 24]. Available from: http://www.keele.ac.uk/pharmacy/vp.

slide-7
SLIDE 7

!

Interna'onal*Virtual*Medical*Educa'on

slide-8
SLIDE 8

!

Medical(Educa+on(–(simula+on

Virtual!Immersive!Environments!(VIEs)!3!advantages

  • Prac7cing!real!world!skills!with!rich-feedback-in-a-safe

environment!that!does!not!impact!real!processes!or persons

  • Mastering!a!technique,!behavior!or!method!through

guided-rehearsals!again!and!again!as!many!7mes!as!is needed

  • Ability!to!prac7ce!in!the!virtual!environment!not

accoun5ng-loca5on-or-5me,!only!having!access!to!a computer

slide-9
SLIDE 9

!

Medical(Educa+on(–(new(tools

Cloud&compu*ng

scalable,!depending&on&the actual&needs!)!relieving!the ins1tu1ons!from!the burden!of!purchasing!and maintaining!technology

Cogni*ve&systems Internet&of&Things,&etc.

slide-10
SLIDE 10

!

Drawbacks)of)exis/ng)solu/ons

  • Lack of flexibility
  • Hard to edit
  • No multilingual support (for most of them)
  • Dependence on a VR provider
  • Need of high speed Internet connection
  • No support for expert systems, or other

extensions

  • No possibility/hard to implement medical

protocols and guidelines

slide-11
SLIDE 11

!

To#solve#the#problems#.># a#new#approach:#eduCRATE

  • #educa#on&&&HippoCRATEs
  • &modern-services-in-educa3on
  • &a&virtual&learning&environment

– &to&improve&decision4making capacity-and-associa3ve-logic – &providing&medical&students&the

  • pportunity&to&simulate&actual

situa#ons&encountered&in&the medical&prac#ce&and&develop the&abili#es&to&work&safer-and more-efficient-as-future doctors.

#extending!learning(services possibili/es!in!medical educa0on ! #developing!innova/ve(skills in!advanced!technologies!# !cloud!and!mul0media

slide-12
SLIDE 12

!

Method

  • case%based(learning!in!simulated!context

!

  • !crea1ng!interac1ve!clinical!scenarios!for

which!students!will!find!solu1ons – !for!posi1ve!diagnosis – !therapeu1c!management

based!on!3D(immersive(virtual(environments, Medical(Guidelines,(EHR,((and(Cloud(compu=ng

slide-13
SLIDE 13

!

Benefits

  • the!Virtual!Hospital!(VH)!applica3on!5!framework!for

medical!training – at!the!highest!standards, – for!pa3ent!safety!and – error!management

  • facilita3ng!collabora've*thinking
  • increases*mo'va'on*and*self5confidence
  • Technical*and*func'onal

exper'se!training

  • Problem5solving*and!decision5

making!skills

  • Interpersonal!and

communica'ons!skills!or!team5 based!competencies

slide-14
SLIDE 14

!

Technical)challenges

  • management!and!development!of!complex

digital-and-interac0ve-content!based!on scenarios!using!avatars!helping!students!to train!on!a!casuis0c-extracted-from-the-real world,!emerging!in!VH

  • !avatars-for-student-and-pa0ent,!scenery

elements,!textures,!etc.!for!realis<c representa<on!of!the!interac<ons!between students!and!pa<ents !

slide-15
SLIDE 15

!

Technical)challenges

(resource(consuming)

  • models

provided!for pa0ents, students, consul0ng rooms,!tools, devices,!medical equipment!0!!a virtual!space!for simula4on!of medical!ac4vity

slide-16
SLIDE 16

!

Clinical'background

  • interac(on*in!terms!of

medical!informa0on!1!based

  • n
  • !content!guidelines*and

medical*scenarios

  • !the!electronic*healthcare

record!of!pa0ents!from!the current!clinical!prac0ce

!

slide-17
SLIDE 17

!

Novel&es

!

  • use of medical protocols and guidelines - with

standard representations - Arden, GLIF or Asbru

  • performing simulations following a set of scenarios

defined in an external database, according to medical protocols and guidelines

  • scenarios may be added or modified anytime, giving to the

project more flexibility compared with previous solutions, and can easily be adapted to any clinical scenario.

  • multilingual capacity
  • use of real eHR
  • synchronisation of these with the 3D immersive

environment and the interaction with the students

slide-18
SLIDE 18

!

!

Cloud computing VR applications developing environment (Unity 3d) Guidelines editing and execution environment

(Arden Syntax/ EGADSS/CLIPS -

  • pen source, Asbru/ASGAARD,

GLIF etc.)

An integrator development environment (Java)

Technologies

W.#Aigner,#K.#Kaiser,#S.#Miksch,#Visualiza7on#Methods#to#Support Guideline=Based#Care#Management.#Computer)based.Medical Guidelines.and..Protocols:.A.Primer.and.Current.Trends,#2008, pp.#140=159.

slide-19
SLIDE 19

! „

slide-20
SLIDE 20

!

Roles

  • medical guidelines developers that implement the

medical scenarios

  • editors of virtual reality
  • administrators of patient medical data
  • administrators of didactical activity

and

  • Medical STUDENTS

Based on student activity -> reports in various forms 2D and 3D graphics particularly useful in self-assessment for progressive improvement of knowledge

slide-21
SLIDE 21

!

Sequence'Diagram'(par0ally)

slide-22
SLIDE 22

!

Cloud&compu*ng

IBM CloudBurst:

  • Hardware
  • Storage
  • Networking
  • Virtualization
  • Service management

software

!

slide-23
SLIDE 23

!

Indicators+of+success

Short-term

  • in terms of technology: the stability of the entire

system, robustness, degree of customization, degree to which avatars can hold the student's personality, speed, ubiquitous access to the databases

  • in terms of education and healthcare: the dynamics of

learning, degree in which the system is student-centred (accessibility, usability, responsiveness, accuracy in matching guidelines and scenarios) Medium and long term

  • better training expressed in
  • better results of evaluation and
  • better doctors for the future
  • healthcare learning services supporting development
  • f a new generation of doctors
slide-24
SLIDE 24

!

Development

  • Medical academic staff defines a virtual interaction

scenario

  • Together with a group of engineers, they translate the

scenario into medical guideline representation

  • Physicians populate EHR with fictive patients records
  • Engineers develop representation models and missing

actions

  • Technical testing
  • Medical validation
  • Using system by a pilot group of medical students
  • Conclusions and adjustments
  • System uploaded to cloud
  • Documenting in order to be used by others.
slide-25
SLIDE 25

!

Vision&for&the&future:&example &&&3&Cogni6ve&systems&related&to&eduCRATE

  • !For!specific!contexts,!if!the!student/resident

encounters!some!issues,!the!system!may!give sugges%ons

  • !Big!Data!available!in!hospitals!could!become

useful!scenarios,!automa%cally.generated!by!!the system

  • !Guidelines!may!be!automa%cally.improved
  • !Offering!an!automated.analysis!of!the!student’s

selecBon!path!and!its!consequences

  • !Support!for!expert.systems
  • !Cracking!the!language.barriers,!enhancing

accessibility

slide-26
SLIDE 26

!

CONCLUSIONS

Results:

  • a!new)learning)method)and)environment,!with!original!features,!that!uses

technology,!for!a!real!need!to!train!future!doctors,!to!s6mulate!associa6ve thinking!and!decision:making.

  • a!new)So4ware)System)Architecture,!based!on!cloud)compu9ng

technologies,!medical)guidelines!representa6on,!3D)immersive)virtual reality,!and!electronic)health)records

– provides!support!required!by!the!younger(genera*on,!cons6tu6ng!itself!as!an innova6ve!way!of!educa6on!in!medicine!:>!student.centred(learning. – the!“primum&non&nocere”!ethical!impera6ve!will!provide!the!framework!for pa6ent!safety!and!error!management.

Novelty:!flexibility!offered!by!integra6ng!the!medical!guidelines!and!the!EHR, in!contrast!with!the!current!rela6vely!inflexible!solu6ons. Advantages:

  • From!the)educa9onal!point!of!view:!!new)and)modern)learning

environment

  • From!the!medical!point!of!view:!!clinical!prac6ce!training)without

exposing)the)pa9ents)to)any)risk.!This!can!prepare!them!for!future!real clinical!situa6ons.

slide-27
SLIDE 27

!

Thank&you!

vasile.stoicu,-vadar@aut.upt.ro

slide-28
SLIDE 28

!

Medical(Logic(Module((MLM)–(Pelvian(Pain((Example)

slide-29
SLIDE 29

!

Imperial)College)London)[Internet].)Game5based)Learning)for)Virtual)Pa<ents)in)Second)Life;)[updated)2013;)cited)2014)Jan)24]. Available)from:)hJps://www1.imperial.ac.uk/medicine/elearning/secondlife/ gamebasedlearning.