E-Learning Design Presentation By Suzanne and Simon Definition of - - PowerPoint PPT Presentation

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E-Learning Design Presentation By Suzanne and Simon Definition of - - PowerPoint PPT Presentation

E-Learning Design Presentation By Suzanne and Simon Definition of application A game for children aged 4-5 (reception age) to aid them in their learning of shapes, both 2D and 3D Research Spoken to reception teachers and TAs Read


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E-Learning

Design Presentation By Suzanne and Simon

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Definition of application

A game for children aged 4-5 (reception age) to aid them in their learning of shapes, both 2D and 3D

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Research

 Spoken to reception teachers and TA’s  Read through curriculum requirements, the Nelson folder and a workbook  Evaluated the games used in the school  Observed an hour long ICT lesson  Watched the children play with games  Spoken to Children

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Description

 Learning by doing  Watch It

 Watch a clip of how to draw the shape

 Trace It

 Try and trace the shape with a little help

 Try It

 Try it without any help

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Pedagogy

 Behaviourist elements

 Audio, positive and negative sounds  Video, animations

 Cognitive elements

 Watching the video  Comparisons, comparing what they have drawn to the tracing example.

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Audience

 Age

 4-5 Year olds

 Type

 Reception

 Standard

 Meeting Curriculum requirements for their age

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Delivery

 Platform

 Flash Application

 Context

 It’s a learning aid to reinforce learning not to teach the material from scratch

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Interaction Style

 Hand to Eye Co-ordination  Drawing can be done using either a graphics tablet and pen or a standard mouse.  Following Aural and visual instructions  Learning a variety of 2D and 3D shapes  Gaining independence in drawing shapes