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Digital Game Playing as Storyboard Interpretation (The Slides) Data - PDF document

See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/256980056 Digital Game Playing as Storyboard Interpretation (The Slides) Data September 2013 CITATIONS READS 0 93 3 authors: Jun


  1. See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/256980056 Digital Game Playing as Storyboard Interpretation (The Slides) Data · September 2013 CITATIONS READS 0 93 3 authors: Jun Fujima Klaus P. Jantke Hokkaido University ADICOM Software, Weimar, Germany [ A Member of the ADICOM Group ] 55 PUBLICATIONS 322 CITATIONS 315 PUBLICATIONS 1,774 CITATIONS SEE PROFILE SEE PROFILE Sebastian Arnold Fraunhofer Institute for Digital Media Technology IDMT 8 PUBLICATIONS 40 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Time Travel Prevention Games View project Validation and Verification of Expert systems View project All content following this page was uploaded by Klaus P. Jantke on 22 May 2014. The user has requested enhancement of the downloaded file.

  2. Digital Game Play as Storyboard Interpretation IGIC 2013, Vancouver, Canada Jun Fujima , Klaus P. Jantke & Sebastian Arnold , Fraunhofer IDMT

  3. Digital Game Play as Storyboard Interpretation IGIC 2013, Vancouver, Canada Jun Fujima , Klaus P. Jantke & Sebastian Arnold , Fraunhofer IDMT

  4. Digital Game Play as Storyboard Interpretation 2 / 17 Layout of the Presentation The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning c � Fraunhofer IDMT 2013

  5. Digital Game Play as Storyboard Interpretation 3 / 17 Preface This presentation is not intended to reflect all details of the paper. c � Fraunhofer IDMT 2013

  6. Digital Game Play as Storyboard Interpretation 3 / 17 Preface This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, c � Fraunhofer IDMT 2013

  7. Digital Game Play as Storyboard Interpretation 3 / 17 Preface This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them, c � Fraunhofer IDMT 2013

  8. Digital Game Play as Storyboard Interpretation 3 / 17 Preface This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them, a sketch of current applications. c � Fraunhofer IDMT 2013

  9. Digital Game Play as Storyboard Interpretation 4 / 17 Preface This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them, a sketch of current applications. c � Fraunhofer IDMT 2013

  10. Digital Game Play as Storyboard Interpretation 5 / 17 Layout of the Presentation The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning c � Fraunhofer IDMT 2013

  11. Digital Game Play as Storyboard Interpretation 6 / 17 The Vision – Flexibly Modifiable Experience of Play some serious game from the authors’ team: 1961 c � Fraunhofer IDMT 2013

  12. Digital Game Play as Storyboard Interpretation 7 / 17 Layout of the Presentation The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning c � Fraunhofer IDMT 2013

  13. Digital Game Play as Storyboard Interpretation 8 / 17 The Mechanism- -Interpretation of Digital Storyboards Storyboards ` a la [Jantke/Knauf 2005] are processed by a digital game. c � Fraunhofer IDMT 2013

  14. Digital Game Play as Storyboard Interpretation 8 / 17 The Mechanism- -Interpretation of Digital Storyboards Storyboards ` a la [Jantke/Knauf 2005] are processed by a digital game which works like an interpreter. c � Fraunhofer IDMT 2013

  15. Digital Game Play as Storyboard Interpretation 9 / 17 The Mechanism- -Interpretation of Digital Storyboards Event detector Storyboard Storyboard/ processor game state DB (RDF DB) Action manager Game world c � Fraunhofer IDMT 2013

  16. Digital Game Play as Storyboard Interpretation 10 / 17 Layout of the Presentation The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning c � Fraunhofer IDMT 2013

  17. Digital Game Play as Storyboard Interpretation 11 / 17 Some Applications in Game-Based Learning Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ], c � Fraunhofer IDMT 2013

  18. Digital Game Play as Storyboard Interpretation 11 / 17 Some Applications in Game-Based Learning Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ], the Training Module TraSt [ in operation at the German Federal Office for Crisis Prevention and Disaster Management ], c � Fraunhofer IDMT 2013

  19. Digital Game Play as Storyboard Interpretation 11 / 17 Some Applications in Game-Based Learning Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ], the Training Module TraSt [ in operation at the German Federal Office for Crisis Prevention and Disaster Management ], the Browser Game Catch 22 [ Ph.D. of Jacqueline Krebs ]. c � Fraunhofer IDMT 2013

  20. Digital Game Play as Storyboard Interpretation 12 / 17 Some Applications in Game-Based Learning 1961 c � Fraunhofer IDMT 2013

  21. Digital Game Play as Storyboard Interpretation 13 / 17 Some Applications in Game-Based Learning TraSt c � Fraunhofer IDMT 2013

  22. Digital Game Play as Storyboard Interpretation 14 / 17 Some Applications in Game-Based Learning Catch 22 c � Fraunhofer IDMT 2013

  23. Digital Game Play as Storyboard Interpretation 15 / 17 Some Applications in Game-Based Learning Catch 22 c � Fraunhofer IDMT 2013

  24. Digital Game Play as Storyboard Interpretation 16 / 17 Some Applications in Game-Based Learning Catch 22 c � Fraunhofer IDMT 2013

  25. Digital Game Play as Storyboard Interpretation 17 / 17 Thank you very much for your attention . . . ! Klaus P. Jantke & Rainer Knauf Didactic Design through Storyboarding: Standard Concepts for Standard Tools in: 4th Intl. Symp. on Information and Communication Technologies Cape Town, South Africa, January 3-6, 2005, pp. 20–25 c � Fraunhofer IDMT 2013 View publication stats View publication stats

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