Digital Game Playing as Storyboard Interpretation (The Slides) Data - - PDF document

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See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/256980056 Digital Game Playing as Storyboard Interpretation (The Slides) Data September 2013 CITATIONS READS 0 93 3 authors: Jun


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SLIDE 1

See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/256980056

Digital Game Playing as Storyboard Interpretation (The Slides)

Data · September 2013

CITATIONS READS

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3 authors: Some of the authors of this publication are also working on these related projects: Time Travel Prevention Games View project Validation and Verification of Expert systems View project Jun Fujima Hokkaido University

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Klaus P. Jantke ADICOM Software, Weimar, Germany [ A Member of the ADICOM Group ]

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Sebastian Arnold Fraunhofer Institute for Digital Media Technology IDMT

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SLIDE 2

Digital Game Play as Storyboard Interpretation

IGIC 2013, Vancouver, Canada

Jun Fujima, Klaus P. Jantke & Sebastian Arnold, Fraunhofer IDMT

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SLIDE 3

Digital Game Play as Storyboard Interpretation

IGIC 2013, Vancouver, Canada

Jun Fujima, Klaus P. Jantke & Sebastian Arnold, Fraunhofer IDMT

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SLIDE 4

Digital Game Play as Storyboard Interpretation 2 / 17

Layout of the Presentation

The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning

c Fraunhofer IDMT 2013

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SLIDE 5

Digital Game Play as Storyboard Interpretation 3 / 17

Preface

This presentation is not intended to reflect all details of the paper.

c Fraunhofer IDMT 2013

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SLIDE 6

Digital Game Play as Storyboard Interpretation 3 / 17

Preface

This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development,

c Fraunhofer IDMT 2013

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SLIDE 7

Digital Game Play as Storyboard Interpretation 3 / 17

Preface

This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them,

c Fraunhofer IDMT 2013

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SLIDE 8

Digital Game Play as Storyboard Interpretation 3 / 17

Preface

This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them, a sketch of current applications.

c Fraunhofer IDMT 2013

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SLIDE 9

Digital Game Play as Storyboard Interpretation 4 / 17

Preface

This presentation is not intended to reflect all details of the paper. Instead, emphasis is put on the motivation for the authors’ research and development, the key concepts and how to use them, a sketch of current applications.

c Fraunhofer IDMT 2013

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SLIDE 10

Digital Game Play as Storyboard Interpretation 5 / 17

Layout of the Presentation

The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning

c Fraunhofer IDMT 2013

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SLIDE 11

Digital Game Play as Storyboard Interpretation 6 / 17

The Vision – Flexibly Modifiable Experience of Play

some serious game from the authors’ team: 1961

c Fraunhofer IDMT 2013

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SLIDE 12

Digital Game Play as Storyboard Interpretation 7 / 17

Layout of the Presentation

The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning

c Fraunhofer IDMT 2013

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SLIDE 13

Digital Game Play as Storyboard Interpretation 8 / 17

The Mechanism-

  • Interpretation of Digital Storyboards

Storyboards ` a la [Jantke/Knauf 2005] are processed by a digital game.

c Fraunhofer IDMT 2013

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SLIDE 14

Digital Game Play as Storyboard Interpretation 8 / 17

The Mechanism-

  • Interpretation of Digital Storyboards

Storyboards ` a la [Jantke/Knauf 2005] are processed by a digital game which works like an interpreter.

c Fraunhofer IDMT 2013

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SLIDE 15

Digital Game Play as Storyboard Interpretation 9 / 17

The Mechanism-

  • Interpretation of Digital Storyboards

Storyboard processor Event detector Action manager Game world Storyboard/ game state DB (RDF DB)

c Fraunhofer IDMT 2013

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SLIDE 16

Digital Game Play as Storyboard Interpretation 10 / 17

Layout of the Presentation

The Vision – Flexibly Modifiable Experience of Play The Mechanism – Interpretation of Digital Storyboards Some Applications in Game-Based Learning

c Fraunhofer IDMT 2013

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SLIDE 17

Digital Game Play as Storyboard Interpretation 11 / 17

Some Applications in Game-Based Learning

Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ],

c Fraunhofer IDMT 2013

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SLIDE 18

Digital Game Play as Storyboard Interpretation 11 / 17

Some Applications in Game-Based Learning

Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ], the Training Module TraSt [ in operation at the German Federal Office for Crisis Prevention and Disaster Management ],

c Fraunhofer IDMT 2013

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SLIDE 19

Digital Game Play as Storyboard Interpretation 11 / 17

Some Applications in Game-Based Learning

Some current application projects of the authors’ team are the PC Game 1961 [ Ph.D. of Anja Hawlitschek ], the Training Module TraSt [ in operation at the German Federal Office for Crisis Prevention and Disaster Management ], the Browser Game Catch 22 [ Ph.D. of Jacqueline Krebs ].

c Fraunhofer IDMT 2013

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SLIDE 20

Digital Game Play as Storyboard Interpretation 12 / 17

Some Applications in Game-Based Learning

1961

c Fraunhofer IDMT 2013

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SLIDE 21

Digital Game Play as Storyboard Interpretation 13 / 17

Some Applications in Game-Based Learning

TraSt

c Fraunhofer IDMT 2013

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SLIDE 22

Digital Game Play as Storyboard Interpretation 14 / 17

Some Applications in Game-Based Learning

Catch 22

c Fraunhofer IDMT 2013

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SLIDE 23

Digital Game Play as Storyboard Interpretation 15 / 17

Some Applications in Game-Based Learning

Catch 22

c Fraunhofer IDMT 2013

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SLIDE 24

Digital Game Play as Storyboard Interpretation 16 / 17

Some Applications in Game-Based Learning

Catch 22

c Fraunhofer IDMT 2013

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Digital Game Play as Storyboard Interpretation 17 / 17

Thank you very much for your attention . . . !

Klaus P. Jantke & Rainer Knauf Didactic Design through Storyboarding: Standard Concepts for Standard Tools in: 4th Intl. Symp. on Information and Communication Technologies Cape Town, South Africa, January 3-6, 2005, pp. 20–25 c Fraunhofer IDMT 2013

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