DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience - - PowerPoint PPT Presentation
DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience - - PowerPoint PPT Presentation
DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience Open space retreat facilitation for Health Care for Grant writing and grant management the Homeless Network, Public Health Seattle Non-profit fundraising and communications
DESTINY STAR WILLIAMS, M.A.
Recent Projects Relevant Experience Notable Hobbies
“Open space” retreat facilitation for Health Care for the Homeless Network, Public Health Seattle Design Thinking for Gender Pay Equity with City Council, Mayor’s Office and Seattle Women’s Commission Customer-centered Teams and Design, Boeing Communications System Team Effectiveness for Patient-Centered Medical Home, Sea-Mar Community Health Centers Soccer- Playing locally and supporting the Sounders Salsa dancing and teaching Grant writing and grant management Non-profit fundraising and communications Healthcare and social services for Latinos Music! Designing playlists and singing Parenting: my full-time job! M.A. in Organizational Leadership International Community Development Wandering local parks with the dog and baby Involving my housemates in design experimentsMATTHEW ECHOHAWK-HAYASHI, M.A.
Recent Projects Some Client Experience Notable Interests
STEM curriculum incorporation at Indian Heritage High School, Tulalip Reservation Systems Thinking and Design Thinking tor Punahou Schools , Honolulu HI. Change Management for Sealaska Alaska Native Corporation, Juneau AK Create dialogue space with Seattle Public Schools and Native American/Alaska Native community. Boeing Company, Flight Test Group Urban Native Education Alliance Punahou Schools Seattle Public Schools Tulalip Heritage High School Sealalska Corporation My Family! Colleen-Partner, True-6 son and Zoey -4 daughter. Wood projects. Surfing—in a previous life, just can’t let it go. Cooking Small space architecture.HINT: SOME CALL IT HUMAN CENTERED DESIGN
PROCESS THAT GENERATES (MANY) IDEAS
PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION
PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION FOR REAL PEOPLE
PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION FOR REAL PEOPLE IN A REAL TIME AND PLACE.
INSPIRE IDEATE IMPLEMENT INSPIRE IDEATE IMPLEMENT HEAR CREATE DELIVER HEAR CREATE DELIVER HEAR CR
IT SEEMS A LITTLE VAGUE….
DESIGN
THINKING
INSPIRE IMPLEMENT IDEATE
WHAT’S FOR USERS? WHAT’S IN THE MARKETPLACE? WHAT’S TECHNOLOGICALLY
WHY IS IT ALWAYS ABOUT YOU?
DESIGN
THINKING
ME
(don’t worry. You’ll love it.)
DESIGN
THINKING
ME
Effective tools for designing based on the user’s experience and wisdom.
Creates a context for making failure cheap, easy and useful.
FAIL OFTEN TO SUCCEED SOONER
The person who doesn’t make mistakes
is unlikely to make anything.
WHAT COULD BE?
Consistently generates radical, relevant and adaptive results (not reliant on a lightning flash).
HOW MIGHT WE ENSURE THE RECOGNITION OF THE IMPORTANCE OF STEM FOR CHILDREN FROM BIRTH TO 5?
TRADITIONAL ROAD
Solution!
Launch
Success! (or not) Interpret Justify
GRANTEE
THE ROAD LESS TRAVELED
LAUNCH
IDEATE TE INSPI PIRE TEST INSPI PIRE IDEATE TE TEST COLLABOR ABORATE TE COLLABOR ABORATE TE
Child’s age 1 2 3 4 5 HOW MIGHT WE
PHASE ONE:
INSPIRE
- DISCOVER. SENSE. GAIN UNDERSTANDING
When we say Inspire…
EXPERIENCE IMMERSION TRENDS DISCOVERY EMPATHY OBSERVATION
For the things we have to learn before we can do them, we learn by doing them.
ARISTOTLE
TIME TO TRY IT!
WHAT DID THAT FEEL LIKE?
MEETANA
BRAXTON
THE QUESTION
How might ght we, How w Might t We?
PHASE TWO
IDEATE
GO FOR POTENTIAL. GO FOR QUANTITY.
DESIGN
GO FOR QUANTITY
RULES
DEFER JUDGEMENT ENCOURAGE WILD IDEAS STAY ON ONE TOPIC AT A TIME BUILD ON THE IDEAS OF OTHERS BE VISUAL
IDEA SELECTION IS CRITICAL!
THE HE US USUAL
When evaluated with typical “attractive” and “feasible” criteria before direct implementation All the creative, wild, bad, OK, and undeveloped ideas from your brainstorm FAMILIAR, INCREMENTAL RESULTS
GO FOR POTENTIAL THEN DEVELOP!
WOW!
SELECT FOR POTENTIAL
All the creative, wild, bad, OK, and undeveloped ideas from your brainstorm WE CAN DEVELOP IDEAS FOR FEASIBLITY
TIME TO MAKE SOME CHOICES…
IMPLEMENT
- PROTOTYPE. FAIL EARLY AND OFTEN.
PROTOTYPE?
DO WE MAKE ONE?
A TANGIBLE, SENSE-ABLE, AND TESTABLE REPRESENATION OF YOUR IDEA
TO INSPIRE!
WHY?
HOW DOES IT
DEMONSTRATE
THE RETURN
OFANA
BRAXTON
MIND=BLOWN
What is standing out? What is evolving? Who is on your design dream team? What feels essential? What new questions are you holding?
Child’s age 1 2 3 4 5 HOW MIGHT WE
YOU
Since you asked…