DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience - - PowerPoint PPT Presentation

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DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience - - PowerPoint PPT Presentation

DESTINY STAR WILLIAMS, M.A. Recent Projects Relevant Experience Open space retreat facilitation for Health Care for Grant writing and grant management the Homeless Network, Public Health Seattle Non-profit fundraising and communications


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DESTINY STAR WILLIAMS, M.A.

Recent Projects Relevant Experience Notable Hobbies

“Open space” retreat facilitation for Health Care for the Homeless Network, Public Health Seattle Design Thinking for Gender Pay Equity with City Council, Mayor’s Office and Seattle Women’s Commission Customer-centered Teams and Design, Boeing Communications System Team Effectiveness for Patient-Centered Medical Home, Sea-Mar Community Health Centers Soccer- Playing locally and supporting the Sounders Salsa dancing and teaching Grant writing and grant management Non-profit fundraising and communications Healthcare and social services for Latinos Music! Designing playlists and singing Parenting: my full-time job! M.A. in Organizational Leadership International Community Development Wandering local parks with the dog and baby Involving my housemates in design experiments
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MATTHEW ECHOHAWK-HAYASHI, M.A.

Recent Projects Some Client Experience Notable Interests

STEM curriculum incorporation at Indian Heritage High School, Tulalip Reservation Systems Thinking and Design Thinking tor Punahou Schools , Honolulu HI. Change Management for Sealaska Alaska Native Corporation, Juneau AK Create dialogue space with Seattle Public Schools and Native American/Alaska Native community. Boeing Company, Flight Test Group Urban Native Education Alliance Punahou Schools Seattle Public Schools Tulalip Heritage High School Sealalska Corporation My Family! Colleen-Partner, True-6 son and Zoey -4 daughter. Wood projects. Surfing—in a previous life, just can’t let it go. Cooking Small space architecture.
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HINT: SOME CALL IT HUMAN CENTERED DESIGN

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PROCESS THAT GENERATES (MANY) IDEAS

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PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION

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PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION FOR REAL PEOPLE

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PROCESS THAT GENERATES (MANY) IDEAS AND MOVES FORWARD TO AN EFFECTIVE SOLUTION FOR REAL PEOPLE IN A REAL TIME AND PLACE.

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INSPIRE IDEATE IMPLEMENT INSPIRE IDEATE IMPLEMENT HEAR CREATE DELIVER HEAR CREATE DELIVER HEAR CR

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IT SEEMS A LITTLE VAGUE….

DESIGN

THINKING

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INSPIRE IMPLEMENT IDEATE

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WHAT’S FOR USERS? WHAT’S IN THE MARKETPLACE? WHAT’S TECHNOLOGICALLY

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WHY IS IT ALWAYS ABOUT YOU?

DESIGN

THINKING

ME

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(don’t worry. You’ll love it.)

DESIGN

THINKING

ME

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Effective tools for designing based on the user’s experience and wisdom.

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Creates a context for making failure cheap, easy and useful.

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FAIL OFTEN TO SUCCEED SOONER

The person who doesn’t make mistakes

is unlikely to make anything.

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WHAT COULD BE?

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Consistently generates radical, relevant and adaptive results (not reliant on a lightning flash).

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HOW MIGHT WE ENSURE THE RECOGNITION OF THE IMPORTANCE OF STEM FOR CHILDREN FROM BIRTH TO 5?

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TRADITIONAL ROAD

Solution!

Launch

Success! (or not) Interpret Justify

GRANTEE

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THE ROAD LESS TRAVELED

LAUNCH

IDEATE TE INSPI PIRE TEST INSPI PIRE IDEATE TE TEST COLLABOR ABORATE TE COLLABOR ABORATE TE

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Child’s age 1 2 3 4 5 HOW MIGHT WE

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PHASE ONE:

INSPIRE

  • DISCOVER. SENSE. GAIN UNDERSTANDING
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When we say Inspire…

EXPERIENCE IMMERSION TRENDS DISCOVERY EMPATHY OBSERVATION

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For the things we have to learn before we can do them, we learn by doing them.

ARISTOTLE

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TIME TO TRY IT!

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WHAT DID THAT FEEL LIKE?

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MEETANA

BRAXTON

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THE QUESTION

How might ght we, How w Might t We?

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PHASE TWO

IDEATE

GO FOR POTENTIAL. GO FOR QUANTITY.

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DESIGN

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GO FOR QUANTITY

RULES

DEFER JUDGEMENT ENCOURAGE WILD IDEAS STAY ON ONE TOPIC AT A TIME BUILD ON THE IDEAS OF OTHERS BE VISUAL

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IDEA SELECTION IS CRITICAL!

THE HE US USUAL

When evaluated with typical “attractive” and “feasible” criteria before direct implementation All the creative, wild, bad, OK, and undeveloped ideas from your brainstorm FAMILIAR, INCREMENTAL RESULTS

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GO FOR POTENTIAL THEN DEVELOP!

WOW!

SELECT FOR POTENTIAL

All the creative, wild, bad, OK, and undeveloped ideas from your brainstorm WE CAN DEVELOP IDEAS FOR FEASIBLITY

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TIME TO MAKE SOME CHOICES…

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IMPLEMENT

  • PROTOTYPE. FAIL EARLY AND OFTEN.
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PROTOTYPE?

DO WE MAKE ONE?

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A TANGIBLE, SENSE-ABLE, AND TESTABLE REPRESENATION OF YOUR IDEA

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TO INSPIRE!

WHY?

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HOW DOES IT

DEMONSTRATE

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THE RETURN

OFANA

BRAXTON

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MIND=BLOWN

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What is standing out? What is evolving? Who is on your design dream team? What feels essential? What new questions are you holding?

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Child’s age 1 2 3 4 5 HOW MIGHT WE

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YOU

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Since you asked…