Design in the Context of Our World, Overview of Human-Centered Design
Graduate Introduction to Design 01 Week 05 ID481-001 Fall 2010 Jeffery Mau
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Design in the Context of Our World, Overview of Human-Centered Design Graduate Introduction to Design 01 Week 05 ID481-001 Fall 2010 Jeffery Mau Agenda Where we are in the course timeline Students - Present Primary Research Findings
Graduate Introduction to Design 01 Week 05 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
01 - 08/26 15 - 12/02 02 - 08/31 03 - 09/09 04 - 09/16 05 - 09/23 06 - 09/30 07 - 10/07 08 - 10/14 09 - 10/21 10 - 10/28 11 - 11/04 12 - 11/11 13 - 11/18 14 - 11/25 16 - 12/06
Secondary Research Design Artifacts, Bios, Resumes Primary Research Submit Final Presenta- tions Research with Insights Bauhaus Topic Presenta- tions Idea Descrip- tions and Concept Sketches Concept in Use Stories Value of Concept How to Go to Market Be well read Thanks- giving Present Final Presenta- tions
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
1800s T h e B a u h a u s
9 1 9
9 3 3 W
l d W a r I
9 1 4
9 1 8 R a i l r
d s
8 2 s P h
r a p h y
8 2 5 T e l e p h
e
8 7 6 F
d M
e l T
9 8 W
l d W a r I I
9 3 9
9 4 5 M
e r n C
p u t e r
9 3 7 T h e I n t e r n e t
9 6 9 P e r s
a l C
p u t e r
9 8 4 Today 1900 2000
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
What’s possible? Ensuring offering functions properly, is reliable What’s viable? Making sure offering makes money, is commercially and environmentally sustainable What’s desirable? Generating Interest, communicating value
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
http://www.fmickr.com/photos/kurtkonrad/2607629777
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Joseph Nicéphore Niépce, Heliograph, 1825
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
http://mechanicsnationalbank.com/images/timeline/History_Al- exander_Graham_Bell_Telephone.jpg
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
http://www.autolife.umd.umich.edu/Labor/L_ Overview/P.833.896_Assembly-HighlandPark.gif
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
British sailors marching through Whitehall during celebration of Victory Day, commemorating the signing of the Treaty of Versailles & the end of World War I. London, United Kingdom, July 19, 1919
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Designers working on experimental setup for a digital computer at General Electric Engineering Laboratory. Schenectady, NY, US, 1948 Photographer: Alfred Eisenstaedt
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sir Winston Chruchill, Theodore Roosevelt and Joseph Stalin at Yalta Summit, 1945.
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
1950 Chevrolet Deluxe four door sedan
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Heart, F., McKenzie, A., McQuillian, J., and Walden, D., ARPANET Completion Report, Bolt, Beranek and Newman, Burlington, MA, January 4, 1978. http://www.tranquileye.com/cyber/index.html
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
http://www.mac-history.net/
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
defjnition research analysis synthesis realization
Methods
Design starts with project and problem defjnition, then proceeds through research, to analysis of the research, to identification of key insights, to the synthesis of concepts, and fjnally to realization
we have identified seven distinct modes or ways of acting and thinking, described here. Plans are developed to secure approval for funding, assemble a development team and move the concept into realization. The plan typically includes framed insights, concept descriptions, concept illustrations and road maps. Here generative idea development and evaluative concept feedback are combined to create stories about one or more possible futures. They are typically illustrated with diagrams of the idea and prototypes conveying the value proposition and customer experience. Insights may suggest a wide variety
services, brands, environments, communications, interfaces, and even business models. Disciplined methods in this mode can increase brainstorming effectiveness and selection of fjnal concepts. Collected data needs to be distilled to be of value for design. Methods for data clustering and organization yield patterns that can be expressed in frameworks; design principles can also be derived from data to guide concept development. Ethnographic methods, adapted from anthropology, can spot latent user needs that are hard to discover using typical market research methods like surveys and focus groups. Opportunities and constraints exist inside client organizations, industries and societies. It pays to understand client capabilities and orthodoxies, competitor strengths and weaknesses, and innovation agendas and societal trends. Projects that involve inventing something new and different start with getting an intuitive, provisional sense of where new value lies and how to fjnd it.
sense intent know context know users frame insights explore concepts frame solutions make plans process modes
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Sense intent Understand historical context Research trends Explore
Discovering unmet needs Conduct ethnographic research to
Identify where people struggle Conduct secondary research Conduct primary research Understand context of unmet needs
marketplace
conditions
ronment
tations Frame Insights Use creativity to generate new solutions to fulfjll unmet needs Problem Solving Generate Concepts Create concept prototypes Make Plans to go to market Defjne value proposition Create planning roadmap
Activities Deliverables
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Key Learning / Main Observation Context of Unmet Need / Conditions Insight Product is used in a certain way to achieve goal during some ac- tivity. Commercial Marketplace Social/Cultural Conditions Physical Environment Human Expectations Why people are using product to achieve goal. Paper Clip is used to pick teeth to remove food after eating. Commercial Marketplace: Toothpicks are available but not always when needed. Social/Cultural Conditions: Picking teeth is a discrete, semi- private activity. Physical Environment: User was eating at desk instead of dining table. Human Expectations: Using a paper clip is considered unsanitary. Desire and/or expectation to maintain hygiene becomes a habit. Habitual behavior
social norms, motivating user to repurpose the paperclip to meet immediate need. Structure Example
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
attribute of tension
invention possible
few to no dependencies
suppliers
taken for granted
repurposed
ments is diminishing frequency of use
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau
Graduate Introduction to Design 01 ID481-001 Fall 2010 Jeffery Mau