Customer Experience for Industry 4.0
April 6th, 2017; Donostia - San Sebastián Speaker: Erika Merz
Customer Experience for Industry 4.0 April 6 th , 2017; Donostia - - - PowerPoint PPT Presentation
Customer Experience for Industry 4.0 April 6 th , 2017; Donostia - San Sebastin Speaker: Erika Merz Definitions and use cases Industry 4.0 Internet of Things Industrial Internet of Things Industry 4.0 - Defintion Industry 4.0 is the
April 6th, 2017; Donostia - San Sebastián Speaker: Erika Merz
10.04.17 CX for I4.0 3
Industry 4.0 is the current trend of automation and data exchange in manufacturing technologies. It includes the internet of things and cloud computing.
10.04.17 CX for I4.0 4
Industry 4.0 is the current trend of automation and data exchange in manufacturing technologies. It includes the internet of things and cloud computing.
More flexibility in production Increasing auto- mation Main- taining production New Business Models
Customers B2C/B2B
10.04.17 CX for I4.0 5 Individualization of products & services Products & Service On demand
Citizen/ Society Employees
Mobilisation and Consumerization Working with connected Products New learning and new working possib. Increasing Human- Robotics-Interaction
IoT/IIoT AR/VR
Services based on Data Analytics Physical interaction
IoT
Physical interaction
IoT/IIoT
Artifical Intelligence
AI
Customers B2C/B2B
10.04.17 CX for I4.0 6 Individualization of products & services Products & Service On demand
Citizen/ Society Employees
Mobilisation and Consumerization Working with connected Products Increasing Human- Robotics-Interaction
IoT/IIoT
Services based on Data Analytics Physical interaction
IoT
Physical interaction
IoT/IIoT
Artifical Intelligence
AI
New learning and new working possib.
AR/VR
10.04.17 CX for I4.0 7
10.04.17 CX for I4.0 8
Franka Emika - http://www.franka.de
10.04.17 CX for I4.0 9
Security by Design Machine Learning Industrial Internet of Things
BEFORE USE „anticipated use“ AFTER Use „digested use“ DURING USE „actual use“
without having actually used it
experienced use
the product
USABILITY
ISO 9241 – 11
USER EXPERIENCE
ISO 9241 - 210
10.04.17 CX for I4.0 11
Info-Tech Research Group, 2015
10.04.17 CX for I4.0 12
Revenue in Billion $
10.04.17 CX for I4.0 13
Customer satisfaction High Low Features and performances implemented quality features Features raising excitement Basic functions few many
Kano Model of customer satisfaction, 1980
10.04.17 CX for I4.0 14
Whitepaper: „From Promotion to Emotion - Connecting B2B Customers to Brands “ from CEB Marketing Leadership Council in Partnership with Google
INTERACTION DESIGN INDUSTRIAL DESIGN VISUAL DESIGN
UI/ Visual Design Interusability between multiple devices Conceptual model Platform design Connectivity Productisation Service design Energy APIs Security Interaction Design Industrial Design
UX
Visability
Product Life Cycle Mgm
Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui
10.04.17 CX for I4.0 18
Rules in the cloud Local Rules
Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui
10.04.17 CX for I4.0 19
Which piece does what?
10.04.17 CX for I4.0 20
Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui
You can let the user wait....
10.04.17 CX for I4.0 22
Users Organisations B2B B2C
VPN
Enterprise IT Cloud IT
Apps
RFID
Gateway Production/PLC GPS Sensors MES
Mechatronic Engineering System Engineering Smart Engineering Virtual Engineering
Development processes, methods and tools are not aligned yet
10.04.17 CX for I4.0 23
10.04.17 CX for I4.0 24
10.04.17 CX for I4.0 25
10.04.17 CX for I4.0 26
Innovation Methods (e.g. Design Thinking) User experience methods User Put the User in the center Process Iterative design process Methods Similar methods from the UX toolbox Goals Innovations Good usability, UX Scope Solutions, broad field of applications Screen, Webs, Apps, Ergonomics Team Interdisciplinary Usability Experts, IA, Industrial D.
10.04.17 CX for I4.0 29
Marketing Experts Experience Designers Hardware Engineers Software Engineers
10.04.17 CX for I4.0 30
Customers use new services and communication tools and smart things Employees use mobile devices, collaboration tools and cloud services to be more productive Workers get support (physical and monotonous work) and better service Managers use data and predictive algorithms for better intelligence and better services
before What and How!
Ask Why and Who...
See Microsoft example: link Study Customer Insights: Learn about emotions, Behavioral patterns and the context of use Customer Journeys
10.04.17 CX for I4.0 31
e.g. Rasperi PI e.g. Balsamiq, Marvel Paper prototyping... In practical agile development it’s always a mixture of methods composed to the special situation at hand. e.g Expression Blend e.g. Lego e.g. Arduino and Visual Studio
Customer‘s value and needs Tech possibility Business needs
Objectives
10.04.17 CX for I4.0 33
By Erika Merz, Twitter: @ErikaMerz360i