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CS356 Unit 4 Intro to x86 Instruction Set 4.2 Why Learn Assembly - PowerPoint PPT Presentation

4.1 CS356 Unit 4 Intro to x86 Instruction Set 4.2 Why Learn Assembly To understand something of the limitation of the HW we are running on Helpful to understand performance To utilize certain HW options that high-level languages


  1. 4.1 CS356 Unit 4 Intro to x86 Instruction Set

  2. 4.2 Why Learn Assembly • To understand something of the limitation of the HW we are running on • Helpful to understand performance • To utilize certain HW options that high-level languages don't allow (e.g. operating systems, utilizing special HW features, etc.) • To understand possible security vulnerabilities or exploits • Can help debugging

  3. 4.3 Compilation Process CS:APP 3.2.2 • Demo of assembler void abs(int x, int* res) { if(x < 0) – $ g++ -Og -c -S file1.cpp *res = -x; else *res = x; • Demo of hexdump } Original Code – $ g++ -Og -c file1.cpp – $ hexdump -C file1.o | more Disassembly of section .text: 0000000000000000 <_Z3absiPi>: • Demo of 0: 85 ff test %edi,%edi 2: 79 05 jns 9 <_Z3absiPi+0x9> 4: f7 df neg %edi 6: 89 3e mov %edi,(%rsi) objdump/disassembler 8: c3 retq 9: 89 3e mov %edi,(%rsi) b: c3 retq – $ g++ -Og -c file1.cpp – $ objdump -d file1.o Compiler Output (Machine code & Assembly) Notice how each instruction is turned into binary (shown in hex)

  4. 4.4 Where Does It Live • Match (1-Processor / 2-Memory / 3-Disk Drive) where each item resides: – Source Code (.c/.java) = 3 – Running Program Code = 2 – Global Variables = 2 – Compiled Executable (Before It Executes) = 3 – Current Instruction Being Executed = 1 – Local Variables = 2 (1) Processor (2) Memory (3) Disk Drive

  5. 4.5 BASIC COMPUTER ORGANIZATION

  6. 4.6 Processor • Performs the same 3-step process over and over again – Fetch an instruction from Processor Add the Arithmetic 3 memory specified values Circuitry – Decode the instruction Decode 2 It’s an ADD Circuitry • Is it an ADD, SUB, etc.? Fetch 1 – Execute the instruction Instruction System Bus • Perform the specified operation • This process is known as the ADD SUB Instruction Cycle CMP Memory

  7. 4.7 Processor CS:APP 1.4 • 3 Primary Components inside a processor – ALU – Registers – Control Circuitry • Connects to memory and I/O via address , data , and control buses ( bus = group of wires) Bus Processor Processor Memory 0 PC/IP Addr Control 0 op. 1 ALU 2 ADD, out in1 SUB, Data 3 AND, 4 in2 OR 5 R0-R31 Control 6

  8. 4.8 Arithmetic and Logic Unit (ALU) • Digital circuit that performs arithmetic operations like addition and subtraction along with logical operations (AND, OR, etc.) Processor Memory Addr ADD 0 op. 1 ALU 0x0123 2 ADD, out in1 SUB, Data 3 0x0456 0x0579 AND, 4 in2 OR 5 Control 6

  9. 4.9 Registers • Recall memory is SLOW compared to a processor • Registers provide fast, temporary storage locations within the processor Processor Memory PC/IP Addr 0 op. 1 ALU 2 0x0123 ADD, out in1 0x0456 SUB, Data 3 AND, 4 in2 OR 5 R0-Rn-1 Control 6

  10. 4.10 General Purpose Registers • Registers available to software instructions for use by the programmer/compiler • Programmer/compiler is in charge of using these registers as inputs (source locations) and outputs (destination locations) Processor Memory PC/IP Addr 0 op. 1 ALU 2 ADD, out in1 SUB, Data 3 AND, 4 in2 OR 5 R0-Rn-1 Control 6

  11. 4.11 What if we didn’t have registers? • Example w/o registers: F = (X+Y) – (X*Y) – Requires an ADD instruction, MULtiply instruction, and SUBtract Instruction – w/o registers • ADD: Load X and Y from memory, store result to memory • MUL: Load X and Y again from mem., store result to memory • SUB: Load results from ADD and MUL and store result to memory • 9 memory accesses Processor Memory PC/IP Addr 0 X op. 1 Y ALU 2 ADD, out in1 SUB, Data 3 F AND, 4 in2 OR 5 R0-Rn-1 Control 6

  12. 4.12 What if we have registers? • Example w/ registers: F = (X+Y) – (X*Y) – Load X and Y into registers – ADD: R0 + R1 and store result in R2 – MUL: R0 * R1 and store result in R3 – SUB: R2 – R3 and store result in R4 – Store R4 back to memory – 3 total memory access Processor Memory PC/IP Addr 0 X op. 1 Y ALU 2 X ADD, out in1 SUB, Y Data 3 F AND, 4 in2 OR 5 R0-Rn-1 Control 6

  13. 4.13 Other Registers • Some bookkeeping information is needed to make the processor operate correctly • Example: Program Counter/Instruction Pointer (PC/IP) Reg. – Recall that the processor must fetch instructions from memory before decoding and executing them – PC/IP register holds the address of the next instruction to fetch Processor Memory PC/IP Addr 0 op. 1 ALU 2 ADD, out in1 SUB, Data 3 AND, 4 in2 OR 5 R0-Rn-1 Control 6

  14. 4.14 Fetching an Instruction • To fetch an instruction – PC/IP contains the address of the instruction – The value in the PC/IP is placed on the address bus and the memory is told to read – The PC/IP is incremented, and the process is repeated for the next instruction Processor Memory PC/IP = Addr = 0 0 PC/IP Addr 0 inst. 1 op. 1 inst. 2 ALU Data = inst.1 machine code 2 inst. 3 ADD, out in1 SUB, Data 3 inst. 4 AND, 4 inst. 5 in2 OR Control = Read … R0-Rn-1 Control FF

  15. 4.15 Fetching an Instruction • To fetch an instruction – PC/IP contains the address of the instruction – The value in the PC/IP is placed on the address bus and the memory is told to read – The PC/IP is incremented, and the process is repeated for the next instruction Processor Memory PC/IP = Addr = 1 1 PC/IP Addr 0 inst. 1 op. 1 inst. 2 ALU Data = inst.2 machine code 2 inst. 3 ADD, out in1 SUB, Data 3 inst. 4 AND, 4 inst. 5 in2 OR Control = Read … R0-Rn-1 Control FF

  16. 4.16 Control Circuitry • Control circuitry is used to decode the instruction and then generate the necessary signals to complete its execution • Controls the ALU • Selects Registers to be used as source and destination locations Processor Memory 0 PC/IP Addr Control 0 inst. 1 op. 1 inst. 2 ALU 2 inst. 3 ADD, out in1 SUB, Data 3 inst. 4 AND, 4 inst. 5 in2 OR … R0-Rn-1 Control FF

  17. 4.17 Control Circuitry • Assume 0x0201 is machine code for an ADD instruction of R2 = R0 + R1 • Control Logic will… – select the registers (R0 and R1) – tell the ALU to add – select the destination register (R2) Processor Memory 0 0 PC/IP Addr Control 0 0201 ADD 1 inst. 2 0201 2 inst. 3 0x0123 out ALU in1 0x0456 Data 3 inst. 4 ADD 0x0579 4 inst. 5 in2 … R0-Rn-1 Control FF

  18. 4.18 Summary • Registers are used for fast, temporary storage in the processor – Data (usually) must be moved into registers • The PC or IP register stores the address of the next instruction to be executed – Maintains the current execution location in the program

  19. 4.19 UNDERSTANDING MEMORY

  20. 4.20 Memory and Addresses • Set of cells that each store a group of bits Address Data Address Inputs – Usually, 1 byte (8 bits) per A[0] 0 11010010 cell 1 01001011 … • Unique address (number) 2 10010000 A[n-1] assigned to each cell 3 11110100 4 01101000 – Used to reference the value Data Inputs/Outputs 5 11010001 in that location D[0] … • Data and instructions are … both stored in memory and D[7] are always represented as a FFFF 00001011 string of 1’s and 0’s Memory Device

  21. 4.21 Reads & Writes • Memories perform 2 operations 0 11010010 2 1 01001011 Addr. – Read : retrieves data value in a 2 10010000 10010000 Data particular location (specified using 3 11110100 Processor the address) 4 01101000 5 11010001 – Write : changes data in a location … Read to a new value Control • To perform these operations a FFFF 00001011 set of address, data, and control A Read Operation wires are used to talk to the memory 0 11010010 – Note: A group of wires/signals is 1 01001011 5 Addr. 2 10010000 referred to as a ‘ bus ’ 00000110 Data 3 11110100 – Thus, we say that memories have 4 01101000 Processor an address, data, and control bus. 5 00000110 … Write Control FFFF 00001011 System Bus (address, data, control wires) A Write Operation

  22. 4.22 Memory vs. I/O Access • Processor performs reads and writes to communicate with memory and I/O devices – I/O devices have memory locations that contain data that the processor can access – All memory locations (be it RAM or I/O) have unique addresses which are used to identify them Processor Memory – The assignment of memory addresses is known code 0 as the physical memory map … data 0x3ffffff A D C Video Interface 800 FE may FE 8000000 FE signify a WRITE … white dot at 01 a particular location ‘a’ = 61 hex Keyboard in ASCII Interface 4000000 61

  23. 4.23 Address Space Size and View Logical View 0xf_ffff_ffff Memory Processor I/O Dev 2 I/O Dev 1 OS Code System (Addr. + Data) Bus (Addr = 36-39 bits, Data = 64) OS Stack Logical Address & Data bus widths = 64-bits User Stack Globals • Most computers are byte-addressable Code – Each unique address corresponds to 1-byte of movl %rax,(%rdx) addl %rcx,%rax ... memory (so we can access char variables) 0x0 • Address width determines max amount of Logical view of memory address/memory space – Every byte of data has a unique address – 32-bit addresses => 4 GB address space – 36-bit address bus => 64 GB address space

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