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CS 6360: Educational Technology Lecture 1: Overview Promise Why - PowerPoint PPT Presentation

CS 6360: Educational Technology Lecture 1: Overview Promise Why should you take this class? What is this class? How will you be evaluated? What are the first assignments? Promise Why should you take this class? What is


  1. CS 6360: Educational Technology Lecture 1: Overview

  2. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

  3. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

  4. Why should you take this class?  Education is exciting!  Make a difference  A long history, but suddenly a lot of attention

  5. Why is education hard?

  6. ok ok ?

  7. ?

  8. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

  9. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

  10. What is this class? educational technology

  11. What is this class? educational technology

  12. What is this class? educational technology

  13. What is this class? research and design in educational technology

  14. What is this class not?  comprehensive  distilled  polished  tried-and-true

  15. Themes: How to  design for learnability and usability  engage every learner  model what they know  utilize computer science for education  enable new instructional modalities  brainstorm ideas  evaluate prototypes

  16. Learning outcomes  Summarize current research in many different areas  Present information clearly and concisely  Innovate in one particular area of research  Design, implement, and release a research artifact  Work with a team to engineer something great

  17. Learning outcomes  Summarize current research in many different areas  Paper and artifact evaluations before each class  Present information clearly and concisely  Postmortem presentations  Innovate in one particular area of research  Design, implement, and release a research artifact  Work with a team to engineer something great  Semester-long team project

  18. Topics

  19. Educational Games: DragonBox

  20. Educational Games: RumbleBlocks

  21. Educational Games: Codespells

  22. Gamification: DuoLingo

  23. Gamification: Foldit

  24. Memorization Support: Anki

  25. Intelligent Tutoring Systems

  26. Classroom Support: CMS

  27. Large-scale Experimentation

  28. Engagement... A) increased B) decreased C) increased AND decreased D) didn’t change

  29. Engagement... A) increased B) decreased C) increased AND decreased D) didn’t change

  30. Flow Anxiety Challenge Boredom Skill M. Csikszentmihalyi

  31. Zone of Proximal Development can’t do yet can do with guidance can do now L. Vygotsky

  32. Diagnosis of Misconceptions

  33. Course Website  http://www.cs.cornell.edu/courses/CS6360/2015sp/  Syllabus information is here  Should be up-to-date within a 2-week horizon  Ask me if it’s further in the future 37 Introduction

  34. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

  35. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments? 39 Introduction

  36. Grading  35% Class Participation  Paper reports  Artifact reports  Class activities  65% Research Project  Milestones (Paper prototype, Alpha, Beta, Friends Release, Actual Release)  Postmortem presentations  Final paper

  37. Paper Reports  Your name.  Paper title and author(s).  What problem does the paper address?  How is it different from previous work, if any?  What is the approach used to solve the problem?  How does the paper support or otherwise justify its arguments and conclusions?  Was the paper, in your estimation, successful in addressing the problem?  Two important, open research questions on the topic, and why they matter.

  38. Artifact Reports  Your name.  Artifact title.  What is the knowledge that this artifact is trying to convey?  What is the approach used to solve the problem?  Is the artifact, in your estimation, successful in conveying this knowledge?  What is innovative? How is the artifact different from other artifacts in this space?  Two important, open research questions on the topic, and why they matter.

  39. Class Activities  Work either alone or in groups  Turn something in at the end of class

  40. Presentations  Graded on  Completeness  Clarity  Cognitive Load  Diction  Enthusiasm  Graded through peer evaluations

  41. Project Requirements  Must do something new  Must involve human learning  Must reach its intended audience  Must have a user interface

  42. Project Grading  Novelty  Usability  Learnability  Improvement across releases  Impact

  43. Model

  44. Model l laa laang glaang

  45. Deployment venues  In-person trials  Game websites  Brainpop  Kongregate  Newgrounds  Forums  thai-language.com  Kickstarter?

  46. Example ideas  Game/tool/website that teaches ______  Tool that improves itself through reinforcement learning  Automatic grading for _______  Tool for visualizing student data  Tool for showing students what they know

  47. We have a logging server  gdiac.cs.cornell.edu

  48. Project Schedule Week 1 Think 1/19 Week 2 Form Groups 1/26 Pre-Production Week 3 Rough Proposal 2/2 Week 4 Paper Prototype 2/9 Week 5 Full Proposal 2/16 Week 6 Build 2/23 Development Week 7 Alpha (barely works) 3/2 Week 8 Revise 3/9 Week 9 Beta (basically works) 3/16

  49. Semester Schedule Week 10 Revise 3/30 Week 11 Friends Release 4/6 Week 12 Revise 4/13 Week 13 Release #2 4/20 Iteration Week 14 Revise 4/27 Week 15 Release #3 5/4 Week 16 Final Presentations 5/11 During Final Exam Period

  50. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments? 56 Introduction

  51. Friday 1/23  Class: Educational Games  Due: Artifact Review  DragonBox  Play for 30 minutes  Free educational trial (link on course website)

  52. Monday 1/26  Class: Gamification  Due: Artifact Review  DuoLingo  Due: Paper Review  DuoLingo Effectiveness Study  Vesselinov R. and Grego, J.  www.duolingo.com , 2012

  53. Wednesday 1/28  Class: Brainstorming  Paper Review  Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results  Dow, S. P., Fortuna, J., Schwartz, D., Altringer, B., Schwartz, D. L., Klemmer, S. R.  CHI 2011  Assignment: Group Formation

  54. Promise  Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments? 60 Introduction

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