CS 6360: Educational Technology Lecture 1: Overview Promise Why - - PowerPoint PPT Presentation

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CS 6360: Educational Technology Lecture 1: Overview Promise Why - - PowerPoint PPT Presentation

CS 6360: Educational Technology Lecture 1: Overview Promise Why should you take this class? What is this class? How will you be evaluated? What are the first assignments? Promise Why should you take this class? What is


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CS 6360:

Educational Technology

Overview

Lecture 1:

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

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Why should you take this class?

 Education is exciting!  Make a difference  A long history, but suddenly a lot of attention

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Why is education hard?

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?

  • k
  • k
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?

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

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What is this class?

educational technology

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What is this class?

educational technology

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What is this class?

educational technology

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What is this class?

research and design in educational technology

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What is this class not?

 comprehensive  distilled  polished  tried-and-true

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Themes: How to

 design for learnability and usability  engage every learner  model what they know  utilize computer science for education  enable new instructional modalities  brainstorm ideas  evaluate prototypes

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Learning outcomes

 Summarize current research in many different areas  Present information clearly and concisely  Innovate in one particular area of research  Design, implement, and release a research artifact  Work with a team to engineer something great

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Learning outcomes

 Summarize current research in many different areas

 Paper and artifact evaluations before each class

 Present information clearly and concisely

 Postmortem presentations

 Innovate in one particular area of research  Design, implement, and release a research artifact  Work with a team to engineer something great

 Semester-long team project

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Topics

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Educational Games: DragonBox

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Educational Games: RumbleBlocks

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Educational Games: Codespells

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Gamification: DuoLingo

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Gamification: Foldit

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Memorization Support: Anki

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Intelligent Tutoring Systems

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Classroom Support: CMS

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Large-scale Experimentation

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Engagement...

A) increased B) decreased C) increased AND decreased D) didn’t change

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Engagement...

A) increased B) decreased C) increased AND decreased D) didn’t change

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Flow

Skill Challenge Anxiety Boredom

  • M. Csikszentmihalyi
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Zone of Proximal Development

can do now can do with guidance can’t do yet

  • L. Vygotsky
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Diagnosis of Misconceptions

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Course Website

 http://www.cs.cornell.edu/courses/CS6360/2015sp/  Syllabus information is here  Should be up-to-date within a 2-week horizon  Ask me if it’s further in the future

Introduction 37

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

Introduction 39

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Grading

 35% Class Participation

 Paper reports  Artifact reports  Class activities

 65% Research Project

 Milestones (Paper prototype, Alpha, Beta, Friends

Release, Actual Release)

 Postmortem presentations  Final paper

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Paper Reports

 Your name.  Paper title and author(s).  What problem does the paper address?  How is it different from previous work, if any?  What is the approach used to solve the problem?  How does the paper support or otherwise justify its

arguments and conclusions?

 Was the paper, in your estimation, successful in

addressing the problem?

 Two important, open research questions on the topic,

and why they matter.

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Artifact Reports

 Your name.  Artifact title.  What is the knowledge that this artifact is trying to

convey?

 What is the approach used to solve the problem?  Is the artifact, in your estimation, successful in

conveying this knowledge?

 What is innovative? How is the artifact different from

  • ther artifacts in this space?

 Two important, open research questions on the topic,

and why they matter.

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Class Activities

 Work either alone or in groups  Turn something in at the end of class

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Presentations

 Graded on

 Completeness  Clarity  Cognitive Load  Diction  Enthusiasm

 Graded through peer evaluations

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Project Requirements

 Must do something new  Must involve human learning  Must reach its intended audience  Must have a user interface

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Project Grading

 Novelty  Usability  Learnability  Improvement across releases  Impact

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Model

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Model

l laa laang glaang

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Deployment venues

 In-person trials  Game websites

 Brainpop  Kongregate  Newgrounds

 Forums

 thai-language.com

 Kickstarter?

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Example ideas

 Game/tool/website that teaches ______  Tool that improves itself through reinforcement

learning

 Automatic grading for _______  Tool for visualizing student data  Tool for showing students what they know

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We have a logging server

 gdiac.cs.cornell.edu

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Project Schedule

Week 1 Think 1/19 Week 2 Form Groups 1/26 Week 3 Rough Proposal 2/2 Week 4 Paper Prototype 2/9 Week 5 Full Proposal 2/16 Week 6 Build 2/23 Week 7 Alpha (barely works) 3/2 Week 8 Revise 3/9 Week 9 Beta (basically works) 3/16 Pre-Production Development

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Week 10 Revise 3/30 Week 11 Friends Release 4/6 Week 12 Revise 4/13 Week 13 Release #2 4/20 Week 14 Revise 4/27 Week 15 Release #3 5/4 Week 16 Final Presentations 5/11

Semester Schedule

Iteration During Final Exam Period

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

Introduction 56

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Friday 1/23

 Class: Educational Games

 Due: Artifact Review

 DragonBox

Play for 30 minutes

Free educational trial (link on course website)

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Monday 1/26

 Class: Gamification

 Due: Artifact Review

 DuoLingo

 Due: Paper Review

 DuoLingo Effectiveness Study

Vesselinov R. and Grego, J.

www.duolingo.com, 2012

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Wednesday 1/28

 Class: Brainstorming

 Paper Review

 Prototyping dynamics: sharing multiple designs improves

exploration, group rapport, and results 

Dow, S. P., Fortuna, J., Schwartz, D., Altringer, B., Schwartz, D. L., Klemmer, S. R.

CHI 2011

 Assignment: Group Formation

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Promise

 Why should you take this class?  What is this class?  How will you be evaluated?  What are the first assignments?

Introduction 60