Cops and robber games Nicolas Nisse Karol Suchan DIM, Universidad - - PowerPoint PPT Presentation

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Cops and robber games Nicolas Nisse Karol Suchan DIM, Universidad - - PowerPoint PPT Presentation

Cops and robber games Nicolas Nisse Karol Suchan DIM, Universidad de Chile, Santiago, Chile Seminario Anillo en Redes, August 22nd, 2008 1/23 Nicolas Nisse, Karol Suchan Cops and robber games Cops & robber/pursuit-evasion/graph searching


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1/23

Cops and robber games

Nicolas Nisse Karol Suchan

DIM, Universidad de Chile, Santiago, Chile

Seminario Anillo en Redes, August 22nd, 2008

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 2

2/23

Cops & robber/pursuit-evasion/graph searching

Capture an intruder in a network C plays with a team of cops R plays with one robber Cops’ goal: C: Capture the robber using k cops (“few”); The minimum called cop-number, cn(G). Robber’s goal: R: Perpetually evade k cops (“many”); The maximum equal cn(G) − 1.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 3

3/23

Taxonomy of graph searching games

robber’s characteristics bounded speed arbitrary fast visible invisible visible invisible Cops turn by turn & X X ? Robber graph searching simultaneous ? X treewidth pathwidth

Table: Classification of graph searching games

? = No studies (as far as I know) X = Very few studies

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 4

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 5

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 6

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 7

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 8

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 9

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 10

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 11

4/23

Cops & robber games [Nowakowski and Winkler; Quilliot, 83]

Initialization:

1 C places the cops; 2 R places the robber.

Step-by-step: each cop traverses at most 1 edge; the robber traverses at most 1 edge. Robber apprehended: A cop occupies the same vertex as the robber.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 12

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State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 13

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 14

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 15

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 16

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 17

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 18

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 19

5/23

State of art

Characterization of cop-win graphs {G | cn(G) = 1}. [Nowakowski & Winkler, 83; Quilliot, 83; Chepoi, 97] Theorem: cn(G) = 1 iff V (G) = {v1, · · · , vn} and for any i < n, there is j > i s.t. N[vi] ⊆ N[vj] in the subgraph induced by vi, · · · , vn n n-1 1 Trees, chordal graphs, bridged graphs (...) are cop-win.

Nicolas Nisse, Karol Suchan Cops and robber games

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State of art

Algorithms: O(nk) to decide if cn(G) ≤ k. [Hahn & MacGillivray, 06] cn(G) ≤ k iff the configurations’graph with k cops is copwin. Complexity: Computing the cop-number is EXPTIME-complete. [Goldstein & Reingold, 95] Lower bound: cn(G) ≥ dt, where d + 1 = minimum degree, girth ≥ 8t − 3. [Frankl, 87] (⇒ there are n-node graphs G with cn(G) ≥ Ω(√n)) Planar graph G: cn(G) ≤ 3. [Aigner & Fromme, 84]

Nicolas Nisse, Karol Suchan Cops and robber games

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One of the main tool used

Shortest path principle 1 cop can protect 1 shortest path P. u v r r ′ z a + 1 1 a c Position c (shadow): dist(r, z) ≥ dist(c, z), ∀z ∈ V (P).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 22

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One of the main tool used

Shortest path principle 1 cop can protect 1 shortest path P. u v r r ′ z a a c Position c (shadow): dist(r, z) ≥ dist(c, z), ∀z ∈ V (P).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 23

7/23

One of the main tool used

Shortest path principle 1 cop can protect 1 shortest path P. u v r r ′ z a a c a Position c (shadow): dist(r, z) ≥ dist(c, z), ∀z ∈ V (P).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 24

7/23

One of the main tool used

Shortest path principle 1 cop can protect 1 shortest path P. u v r r ′ z a a c a Position c (shadow): dist(r, z) ≥ dist(c, z), ∀z ∈ V (P).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 25

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 26

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 27

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 28

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 29

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 30

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 31

8/23

Planar graphs [Aigner & Fromme, 84]

G planar ⇒ cn(G) ≤ 3; G grid ⇒ cn(G) ≤ 2 2 shortest paths to surround, 3rd one to reduce the zone. In a grid, 1 shortest path is enough.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 32

9/23

Other applications of the shortest path principle

Bounded genus graphs G with genus g: cn(G) ≤ 3

2g + 3 [Schr¨

  • der, 01]

Minor free graphs G excluding a minor H: cn(G) ≤ |E(H \ {x})|, where x is any non-isolated vertex of H [Andreae, 86] General upper bound For any connected graph G, cn(G) ≤ O(

n log n)

[Chiniforooshan, 08]

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 33

10/23

Fast robber

Different speeds Speed = maximum number of edges traversed in 1 step. speedR ≥ speedC = 1 Computational hardness Computing cn for any speedR ≥ 1 is NP-hard; the parameterized version is W [2]-hard. For speedR ≥ 2, it is true already on split graphs. [Fomin, Golovach, Kratochvil, 2008] Impact of higher robber’s speed in planar graphs? How many cops are needed to capture a fast robber in a grid? Recall: 2 cops are enough if speedR = speedC.

Nicolas Nisse, Karol Suchan Cops and robber games

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11/23

Our results (speedR > speedC)

Theorem: cop-number is unbounded in planar graphs ∃c > 0∀k ≥ 1: take a square grid f (k) × f (k), f (k) = ck2, then cn(Squaref (k)) ≥ k. Corollary: cn(Squaren) = Ω(

  • log(n)).

Gap: the best known upper bound is cn(Squaren) = O(n). Does a planar graph “containing” a large grid have a high cn? Theorem: No... ∃H subdivision of an arbitrarily large grid: cn(H) = 2. Theorem: However... ∀H planar with an induced subgraph Square2f (k), cn(H) ≥ k.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 35

11/23

Our results (speedR > speedC)

Theorem: cop-number is unbounded in planar graphs ∃c > 0∀k ≥ 1: take a square grid f (k) × f (k), f (k) = ck2, then cn(Squaref (k)) ≥ k. Corollary: cn(Squaren) = Ω(

  • log(n)).

Gap: the best known upper bound is cn(Squaren) = O(n). Does a planar graph “containing” a large grid have a high cn? Theorem: No... ∃H subdivision of an arbitrarily large grid: cn(H) = 2. Theorem: However... ∀H planar with an induced subgraph Square2f (k), cn(H) ≥ k.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 36

11/23

Our results (speedR > speedC)

Theorem: cop-number is unbounded in planar graphs ∃c > 0∀k ≥ 1: take a square grid f (k) × f (k), f (k) = ck2, then cn(Squaref (k)) ≥ k. Corollary: cn(Squaren) = Ω(

  • log(n)).

Gap: the best known upper bound is cn(Squaren) = O(n). Does a planar graph “containing” a large grid have a high cn? Theorem: No... ∃H subdivision of an arbitrarily large grid: cn(H) = 2. Theorem: However... ∀H planar with an induced subgraph Square2f (k), cn(H) ≥ k.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 37

12/23

Idea of the proof, cn(Squaren) = Ω(

  • log(n))

Definition inductive (on k) of a strategy for the robber against k cops: c1, c2, · · · , ck Key idea ∀i ≤ k, partition G into disjoint subgrid of size O(2i) ⇒ In a subgrid of level i, consider only c1, c2, · · · , ci In a level-i subgrid, a strategy will be a path of level-(i − 1) subgrids avoiding ci.

subgrid level−(k−2) level−(k−1) subgrid subgrid level−k Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 38

12/23

Idea of the proof, cn(Squaren) = Ω(

  • log(n))

Definition inductive (on k) of a strategy for the robber against k cops: c1, c2, · · · , ck Key idea ∀i ≤ k, partition G into disjoint subgrid of size O(2i) ⇒ In a subgrid of level i, consider only c1, c2, · · · , ci In a level-i subgrid, a strategy will be a path of level-(i − 1) subgrids avoiding ci.

subgrid level−(k−2) level−(k−1) subgrid subgrid level−k Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 39

12/23

Idea of the proof, cn(Squaren) = Ω(

  • log(n))

Definition inductive (on k) of a strategy for the robber against k cops: c1, c2, · · · , ck Key idea ∀i ≤ k, partition G into disjoint subgrid of size O(2i) ⇒ In a subgrid of level i, consider only c1, c2, · · · , ci

1 Design of a strategy 2 Constraints on n for the strategy to be valid. 3 if n = f (k) = ck2 ⇒ constraints satisfied. Nicolas Nisse, Karol Suchan Cops and robber games

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Robber’s strategy: big picture

n 2

Grid of size n divided into 4 subgrids.

Nicolas Nisse, Karol Suchan Cops and robber games

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Robber’s strategy: big picture

n 2

Grid of size n divided into 4 subgrids. Pass from a position in a subgrid to a position in an adjacent subgrid.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 42

13/23

Robber’s strategy: big picture

n 2

Grid of size n divided into 4 subgrids. Pass from a safe position in a subgrid to a safe position in an adjacent subgrid.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 43

13/23

Robber’s strategy: big picture

n 2

Grid of size n divided into 4 subgrids. Pass from a safe position in a subgrid to a safe position in an adjacent subgrid.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 44

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Robber’s strategy: Goal

n 2

Starting from any safe position in a subgrid Move towards any side keeping its position safe.

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 45

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Robber’s strategy: Induction k = 1

size1 margin1 Strategy to go from a safe position towards the blue side

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 46

15/23

Robber’s strategy: Induction k = 1

Case 1: straight line size1 margin1 Strategy to go from a safe position towards the blue side

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 47

15/23

Robber’s strategy: Induction k = 1

Case 2: detour size1 margin1 Strategy to go from a safe position towards the blue side

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 48

15/23

Robber’s strategy: Induction k = 1

Case 2: detour size1 margin1 A1 B1 C1

A1+B1 speed0 < C1 − margin1 2

& time1 = A1+B1

speed0 .

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 49

16/23

Robber’s strategy: Induction k = 2

size2 size1 margin2 A2 B2 C2 (A2 + B2)time1 < C2 − margin2

2

& time2 = time1(A2 + B2).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 50

17/23

Robber’s strategy: Induction k = i

sizei sizei−1 margini Ai Bi Ci (Ai + Bi)timei−1 < Ci − margini

2

& timei = timei−1(Ai + Bi).

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 51

18/23

Constraints imposed by the strategy

3 variables: sizei, Ai + Bi ≈ detouri and margini Define zoomi = sizei/sizei−1, speedi = sizei/timei, and timei = (zoomi + detouri)timei−1. 4 inequalities : ∀i ∈ [1..k] margini ≥ ⌈4+speedi−1

speedi−1−1⌉

detouri/2 ≥ ⌈(2∗margini+2)speedi−1

speedi−1−1

⌉ detouri/2 + 2 ∗ margini + 1 < zoomi/2 speedi > 1 ∃a, b > 0, Inequalities satisfied for zoomi = abi ⇒ f (k) = sizek = size0 ∗

1≤i≤k zoomi = O(ak ∗ bk(k+1)/2)

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 52

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Containment relations on graphs

Graph searching: unbounded speeds, Robber moves simultaneously with Cops “Many” cops needed ⇔ “large” grid minor. [Robertson, Seymour, Thomas, 94] If a planar G “contains” a grid of size n, cn(G) ≥ g(n)? G contains H vertex deletion (1), edge deletion (2), edge contraction (3) Induced subgraph: 1; Subgraph: 1 & 2; Minor: 1, 2 & 3 cop-number is not closed under taking isometric induced subgraphs cn(H) = 2 > cn(G) = 1

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 53

19/23

Containment relations on graphs

Graph searching: unbounded speeds, Robber moves simultaneously with Cops “Many” cops needed ⇔ “large” grid minor. [Robertson, Seymour, Thomas, 94] If a planar G “contains” a grid of size n, cn(G) ≥ g(n)? G contains H vertex deletion (1), edge deletion (2), edge contraction (3) Induced subgraph: 1; Subgraph: 1 & 2; Minor: 1, 2 & 3 cop-number is not closed under taking isometric induced subgraphs cn(H) = 2 > cn(G) = 1

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 54

19/23

Containment relations on graphs

Graph searching: unbounded speeds, Robber moves simultaneously with Cops “Many” cops needed ⇔ “large” grid minor. [Robertson, Seymour, Thomas, 94] If a planar G “contains” a grid of size n, cn(G) ≥ g(n)? G contains H vertex deletion (1), edge deletion (2), edge contraction (3) Induced subgraph: 1; Subgraph: 1 & 2; Minor: 1, 2 & 3 cop-number is not closed under taking isometric induced subgraphs cn(H) = 2 > cn(G) = 1

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 55

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-56
SLIDE 56

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-57
SLIDE 57

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-58
SLIDE 58

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-59
SLIDE 59

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-60
SLIDE 60

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

slide-61
SLIDE 61

20/23

Subdivision can diminish the cop-number

Each horizontal edge, except for L, is subdivided into 6n

  • edges. The cops use L as a shortcut. ⇒ cn(H) = 2

6n 1 1 L

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 62

21/23

Large square as an induced subgraph

Planar H contains Square2n as an induced subgraph. Robber’s strategy restricted to Squaren. ⇒ cn(H) = Ω(

  • log(n))

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 63

22/23

Perspectives

In case speedR = speedC = 1 G of genus g ⇒ cn(G) ≤ 3

2g + 3. [Schr¨

  • der, 01]

Conjecture: G of genus g ⇒ cn(G) ≤ g + 3. General upper bound for cn ? for any connected graph G, cn(G) ≤ O(

n log n).

[Chiniforooshan, 08] Conjecture: cn(G) ≤ O(√n). Link with ∆ (maximum degree)? In case speedR > speedC Ω(

  • log(n)) ≤ cn(Squaren) ≤ O(n).

What is the exact value? What about other graphs’classes? Link with graphs’decompositions?

Nicolas Nisse, Karol Suchan Cops and robber games

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SLIDE 64

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Thank you

Any questions?

Nicolas Nisse, Karol Suchan Cops and robber games