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Cooperative Games Yair Zick Cooperative Games Players divide into coalitions to perform tasks Coalition members can freely divide profits. How should profits be divided? Matching Games We are given a weighted graph 1 2 12 1 5 4


  1. Cooperative Games Yair Zick

  2. Cooperative Games Players divide into coalitions to perform tasks Coalition members can freely divide profits. How should profits be divided?

  3. Matching Games • We are given a weighted graph 1 2 12 1 5 4 7 3 5 6 3 3 5 1 2 4 • Players are nodes; value of a coalition is the value of the max. weighted matching on the subgraph. • Applications: markets, collaboration networks.

  4. Network Flow Games • We are given a weighted, directed graph • Players are edges; value of a coalition is the value of the max. flow it can pass from s to t. • Applications: computer networks, traffic flow, transport networks.

  5. Weighted Voting Games • We are given a list of weights and a threshold. • � � • Each player has a weight � ; value of a coalition is 1 if its total weight is more than (winning), and 0 otherwise (losing). • Applications: models parliaments, UN security council, EU council of members.

  6. Bankruptcy Problem • In the Talmud: • A business goes bankrupt, leaving several debts behind. • Creditors want to collect the debt. • The business has a net value of to divide. • Each creditor has a claim � • Problem: claims total is more than the net value: � � • How should be divided? • Applications: legal matters (divorce law, bankruptcy)

  7. Cost Sharing • A group of friends shares a cab on the way back from a club; how should taxi fare be divided? • How to split a bill? • A number of users need to connect to a central electricity supplier; how should the cost of setting up the electricity network be divided? (should a central location be charged as much as a far-off location?)

  8. Cooperative Games • A set of players - • Characteristic function - • – value of a coalition . • – a partition of ; a coalition structure. • • Imputation: a vector satisfying efficiency: for all in

  9. Cooperative Games A game is called simple if is monotone if for any : is superadditive if for disjoint : is convex if for & :

  10. Dividing Payoffs in Cooperative Games The core, the Shapley value and the Nucleolus

  11. The Core An imputation is in the core if • Each subset of players is getting at least what it can make on its own. • A notion of stability; no one can deviate.

  12. The Core The core is a polyhedron: a set of vectors in that satisfies linear constraints

  13. The Core For three players,

  14. 1 � � � � � � 2 3 �

  15. Is the Core Empty? The core can be empty… Core-Empty: given a game , is the core of empty? Note that we are “cheating” here: a naïve representation of is a list of vectors We are generally dealing with a. Games with a compact representation b. Oracle access to … and obtaining algorithms that are

  16. Is the Core Empty? Simple Games: a game is called simple if for all . Coalitions with value 1 are winning; those with value 0 are losing. A player is called a veto player if she is a member of every winning coalition (can’t win without her).

  17. Core Nonemptiness: Simple Games Theorem: let be a simple game; then iff has veto players. Corollary: Core-Empty is easy when restricted to weighted voting games.

  18. The General Case Theorem: Core-Empty is NP-hard Proof: we will show this claim for a class of games called induced-subgraph games 5 1 2 7 9 6 3 4 8 Players are nodes, value of a coalition is the weight of its induced subgraph.

  19. The General Case Lemma: the core of an induced subgraph game is not empty iff the graph has no negative cut. Proof: we will show first that if there is no negative cut, then the core is not empty. Consider the payoff division that assigns each node half the value of the edges connected to it � �∈� Need to show that for all .

  20. The General Case � �∈� �∈� �∈� �∈� �∈� �∈� �∈�∖� Since there are no negative cuts, the last expression is at least Note: we haven’t shown efficiency, i.e.

  21. The General Case Now, suppose that there is some negative cut; i.e. there is some such that �∈� �∈�∖� Take any imputation ; then � �∈� � Where again � �∈� �

  22. The General Case Therefore: �∈� �∈�∖� �∈�∖� �∈� So, it is either the case that or ; hence cannot be in the core.

  23. The General Case Lemma: deciding whether a graph has a negative cut is NP-complete. Proof: we reduce from the Max-Cut problem . Given a weighted, undirected graph , where for all , and an integer , is there a cut of whose weight is more than ?

  24. The General Case . We define a graph � We write � with capacities as follows � for all for all 5 1 2 7 9 10 0 6 3 4 8

  25. The General Case Any negative cut in this graph must separate and . It must also have exactly edges with capacity . Therefore, it is negative iff the original graph has a cut with weight at least . 5 1 2 7 9 10 0 6 3 4 8

  26. The General Case Notes: this proof is one of the first complexity results on the stability of cooperative games, and appears in Deng & Papadimitriou’s seminal paper “On the Complexity of Cooperative Solution Concepts” (1994). The payoff division � is special: it is in fact the Shapley value for induced graph games.

  27. Core Extensions • What if the core is empty? • The players cannot generate enough value to satisfy everyone. • We can increase the total value with a subsidy

  28. Core Extensions As an LP: If then the core is not empty. The value of in an optimal solution of the above LP is called the cost of stability of , and referred to as

  29. Restricted Cooperation • Some coalitions may be impossible or unlikely due to practical reasons • Interaction networks [Myerson ’77]: –Nodes are agents –Edges are social links 1 –A coalition can form 2 4 only if its agents are connected 9 11 3 5 6 10 8 12 7

  30. Restricted cooperation - example • The coalition {2,9,10,12} is allowed • The coalition {3,6,7,8} is not allowed 1 2 4 9 11 3 5 6 10 8 12 7

  31. Restricted cooperation and stability Theorem [Demange’04]: If the underlying network is a tree , then the core of � is non-empty 1 Moreover, a core outcome 2 4 can be computed efficiently 9 11 3 5 6 10 8 12 7

  32. CoS with restricted cooperation • Generally, can be as high as 1 2 – See example in [Bachrach et al.’09] 9 3 5 • By [Demange’04]: if is a tree , the core is 1 non-empty (i.e. ) 2 � 9 3 5 What is the connection between network complexity and the cost of stability?

  33. Graphs and tree-width • Combinatorial measures to the 1 2 4 “complexity” of a graph. E.g.: 9 11 3 5 –Average/max degree 10 6 8 –Expansion 7 –Connectivity 1,2,3 2,4 – Tree-width 2,5,9 5,6,8 5,9,10 6,7,8 9,11 5,8,10

  34. Graphs and tree-width Given a graph , a tree decomposition of is a tree where - The nodes of are subsets of - If , then there exists some such that - If contain , then are connected in .

  35. Graphs and tree-width Given a tree decomposition of , define The treewidth of is Where the minimum is taken over all possible tree decompositions of .

  36. Graphs and tree-width 1 2 4 9 11 3 1,2,3 2,4 5 10 6 2,5,9 8 5,9,10 5,6,8 7 6,7,8 9,11 5,8,10

  37. Tree-Width bounds Complexity Many NP-hard graph combinatorial problems are FPT in : –Coloring –Hamiltonian cycle –Constraint solving –Bayesian inference –Computing equilibrium –more…

  38. Tree-Width bounds the CoS Theorem [Meir,Z.,Elkind,Rosenschein, Theorem [Meir,Z.,Elkind,Rosenschein, AAAI’13] : AAAI’13] : For any For any with an interaction graph with an interaction graph and this bound is tight for all non- and this bound is tight for all non- trees . trees .

  39. A Simple Case • Consider a simple and superadditive game • Every two winning coalitions intersect • Every coalition induces a subtree • Thus all “winning subtrees” intersect at 1,2,3 some node � 2,4 � 2,5,9 For example: 5,9,10 5,6,8 and 6,7,8 9,11 5,8,10

  40. A Simple Case • All winning coalitions intersect some node • Pay 1 to every agent in • Every winning coalition gets at least 1 • Total payoff is at most 1,2,3 2,4 � If then � so… 2,5,9 � 5,9,10 5,6,8 6,7,8 9,11 5,8,10

  41. Implications • The structure of the underlying social network determines stability of cooperation • Results can be applied on many games that are based on graphs/hypergraphs: – Induced subgraph games [Deng & Papadimitriou ’94]; – Matching, Covering, and Coloring games [Deng et al. ’99]; – Social distance games [Branzei & Larson ’11]; – Synergy coalition groups [Conitzer & Sandholm ’06]; – Marginal contribution nets [Ieong & Shoham ’05].

  42. Conclusion • The tree-width is an “AI” measure –Used in the analysis of algorithms • The first use of the tree-width to show economic/game-theoretic properties –Moreover, bounded tree-width of the Myerson graph does not facilitate computations • Does the tree-width have economic implications in other settings?

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