Characterisations of Game-perfect Graphs and Digraphs Dominique - - PowerPoint PPT Presentation

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Characterisations of Game-perfect Graphs and Digraphs Dominique - - PowerPoint PPT Presentation

Fakultt fr Mathematik und Informatik Characterisations of Game-perfect Graphs and Digraphs Dominique Andres (joint work with: Edwin Lock) Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Fakultt fr Mathematik und


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Fakultät für Mathematik und Informatik

Characterisations of Game-perfect Graphs and Digraphs

Dominique Andres (joint work with: Edwin Lock)

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock

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Fakultät für Mathematik und Informatik

Contents

Game-perfect undirected graphs Digraphs Weakly game-perfect digraphs Strongly game-perfect digraphs

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 2 GAGW 2017

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Fakultät für Mathematik und Informatik

1.

Game-perfect undirected graphs

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Fakultät für Mathematik und Informatik

The graph colouring game

The game: Two players, Alice (=maker) and Bob (=breaker), alternately colour uncoloured vertices of a given graph G, so that adjacent vertices receive distinct colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 4 GAGW 2017

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Fakultät für Mathematik und Informatik

The graph colouring game

The game: Two players, Alice (=maker) and Bob (=breaker), alternately colour uncoloured vertices of a given graph G, so that adjacent vertices receive distinct colours. Goal of the maker: Alice wants to achieve that every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 4 GAGW 2017

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Fakultät für Mathematik und Informatik

The graph colouring game

The game: Two players, Alice (=maker) and Bob (=breaker), alternately colour uncoloured vertices of a given graph G, so that adjacent vertices receive distinct colours. Goal of the maker: Alice wants to achieve that every vertex is coloured. Goal of the breaker: Bob wants to prevent her from doing so.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 4 GAGW 2017

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Fakultät für Mathematik und Informatik

The graph colouring game

The game: Two players, Alice (=maker) and Bob (=breaker), alternately colour uncoloured vertices of a given graph G, so that adjacent vertices receive distinct colours. Goal of the maker: Alice wants to achieve that every vertex is coloured. Goal of the breaker: Bob wants to prevent her from doing so.

Definition (game chromatic number) χg(G) := smallest number of colours such that Alice has a winning strategy.

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 5 GAGW 2017

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Fakultät für Mathematik und Informatik

Alice and Bob play the game ...

Bob wins!

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Alice and Bob play the game ... Alice has no chance!

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −]

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −]

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −] Bob wins! χ[A,−](P4) = 3

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −] Bob wins! χ[A,−](P4) = 3 game [B, −]

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −] Bob wins! χ[A,−](P4) = 3 game [B, −]

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

6 types of games

Alice begins Bob begins Alice may pass game [A, A] game [B, A] missing a turn not allowed game [A, −] game [B, −] Bob may pass game [A, B] game [B, B]

Definition (game chromatic number)

The game chromatic number χg(G) of a graph G is the smallest size of a colour set so that Alice has a winning strategy in game g. Examples (we are playing with 2 colours): game [A, −] Bob wins! χ[A,−](P4) = 3 game [B, −] Alice wins! χ[B,−](P4) = 2

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 7 GAGW 2017

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Fakultät für Mathematik und Informatik

Game-perfect graphs

Let g = [X, Y] be one of the 6 games.

Definition (game chromatic number) χg(G) := smallest number of colours such that

Alice has a winning strategy.

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Fakultät für Mathematik und Informatik

Game-perfect graphs

Let g = [X, Y] be one of the 6 games.

Definition (game chromatic number) χg(G) := smallest number of colours such that

Alice has a winning strategy.

Definition (clique number) ω(G) := size of a largest clique

  • f G.

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Fakultät für Mathematik und Informatik

Game-perfect graphs

Let g = [X, Y] be one of the 6 games.

Definition (game chromatic number) χg(G) := smallest number of colours such that

Alice has a winning strategy.

Definition (clique number) ω(G) := size of a largest clique

  • f G.

Definition (game-perfect graph)

A graph G is game-perfect (or g-perfect or [X, Y]-perfect) if, for any induced subgraph H of G, χg(H) = ω(H).

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 8 GAGW 2017

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Fakultät für Mathematik und Informatik

Game-perfect graphs

Let g = [X, Y] be one of the 6 games.

Definition (game chromatic number) χg(G) := smallest number of colours such that

Alice has a winning strategy.

Definition (clique number) ω(G) := size of a largest clique

  • f G.

Definition (game-perfect graph)

A graph G is game-perfect (or g-perfect or [X, Y]-perfect) if, for any induced subgraph H of G, χg(H) = ω(H).

  • Remark. Game-perfect graphs are special cases of perfect graphs.

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6 classes of game-perfect graphs

[B, B]-perfect graphs: structural characterisation A. 2012 [A, B]-perfect graphs: structural characterisation A. 2012 [A, −]-perfect graphs: structural characterisation A. 2012 [B, −]-perfect graphs: structural characterisation with Edwin Lock 2016+ [B, A]-perfect graphs: open problem (no characterisation known) [A, A]-perfect graphs: open problem (no characterisation known)

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What does such a characterisation look like?

Theorem

Let G be a graph. (i) G is game-perfect if and only if (ii) G does not contain any of the forbidden structures Fj (left). This is the case if and only if (iii) G belongs to one of the structural types Ei (right). forbidden induced subgraphs: F1, . . . , Fn allowed structures: E1, . . . , Em

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What does such a characterisation look like? game [B, B]

Theorem (A. 2012)

Let G be a graph. (i) G is [B, B]-perfect if and only if (ii) G does not contain any of the forbidden structures Fj (left). This is the case if and only if (iii) G belongs to one of the structural types Ei (right). 4 forbidden induced subgraphs: 1 allowed structure:

H3 H4 Kp Kr H0 Kq H2 H1

×k

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What does such a characterisation look like? game [B, −]

Theorem (with Edwin Lock 2016+)

Let G be a graph. (i) G is [B, −]-perfect if and only if (ii) G does not contain any of the forbidden structures Fj (left). This is the case if and only if (iii) G belongs to one of the structural types Ei (right). 15 forbidden induced subgraphs:

a b c d e a b c d e a e d b c a d c b e a b c d e a b c d e a b c g d e f a b c d e b c a d e a b c d e f g a b c d e f g a b c d f g e f e d a b c g f e d a b c g a b c d e f g

9 allowed structures:

H3 H4 Kp Kr H0 Kq H2 H1

×k

Ka Kb Kc x1 x2 d e Km Kn b a c d Km Kn a b c d AR A1 A2 A3 A4 VR V1 V2 V3 V4 Ka Kb Kc Kd e Kn a c . . . Kn a c d . . . . . . . . .

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Sketch of proof technique:

(i)= ⇒(ii): Prove: Bob wins on any forbidden configuration Fj.

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Sketch of proof technique:

(i)= ⇒(ii): Prove: Bob wins on any forbidden configuration Fj. (ii)= ⇒(iii): Structural characterisation of graphs not containing any Fj (this is the hard part of the proofs!)

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Fakultät für Mathematik und Informatik

Sketch of proof technique:

(i)= ⇒(ii): Prove: Bob wins on any forbidden configuration Fj. (ii)= ⇒(iii): Structural characterisation of graphs not containing any Fj (this is the hard part of the proofs!) (iii)= ⇒(i): Prove:

  • 1. Alice wins on any allowed structure Ei
  • 2. Every substructure of an allowed structure Ei is again an allowed structure Ei0

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Example for (i)= ⇒(ii): Bob wins on “double fan”

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Example for (i)= ⇒(ii): Bob wins on “double fan”

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Example for (i)= ⇒(ii): Bob wins on “double fan”

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Example for (i)= ⇒(ii): Bob wins on “double fan”

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Example for (i)= ⇒(ii): Bob wins on “double fan”

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 14 GAGW 2017

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Example for (i)= ⇒(ii): Bob wins on “double fan”

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Example for (iii)= ⇒(i): Alice wins on “ear animal”

H3 H4 Kp Kr H0 Kq H2 H1

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Example for (iii)= ⇒(i): Alice wins on “ear animal”

H3 H4 Kp Kr H0 Kq H2 H1

Main goal is that the “ears” contain the same colours unless the second ear is fully coloured. And Alice should colour the central vertex as fast as possible.

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+):

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965)) Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+):

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 16 GAGW 2017

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965))

H3 H4 Kp Kr H0 Kq H2 H1

Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+):

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 16 GAGW 2017

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965))

H3 H4 Kp Kr H0 Kq H2 H1

inner structure simple (1 page of case distinctions) Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+):

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 16 GAGW 2017

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965))

H3 H4 Kp Kr H0 Kq H2 H1

inner structure simple (1 page of case distinctions) Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+): − → dominating edge exists (Cozzens&Kelleher (1990))

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 16 GAGW 2017

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965))

H3 H4 Kp Kr H0 Kq H2 H1

inner structure simple (1 page of case distinctions) Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+): − → dominating edge exists (Cozzens&Kelleher (1990))

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 16 GAGW 2017

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Idea of proof of (ii)= ⇒(iii): Structural characterisation

Structure of (nontrivial) [B, B]-perfect graphs (A. 2012): − → dominating vertex exists (by Lemma of Wolk (1965))

H3 H4 Kp Kr H0 Kq H2 H1

inner structure simple (1 page of case distinctions) Structure of (connected) [B, −]-perfect graphs (with Edwin Lock 2016+): − → dominating edge exists (Cozzens&Kelleher (1990)) —inner structure simple —examine structure of adjacencies bet- ween the three parts (20 pages of case distinctions)

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Forbidden induced subgraphs for game-perfectness

a b c d e a b c d e a e d b c a d c b e a b c d e a b c d e a b c g d e f a b c d e b c a d e a b c d e f g a b c d e f g a b c d f g e f e d a b c g f e d a b c g a b c d e f g

Lock (2016) [B, −] [B, A]

?

[A, A]

?

  • A. (2012) [A, −], [A, B]
  • A. (2012) [B, B]

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2.

Digraphs

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Digraphs

digraph D

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Digraphs

symmetric part S(D) digraph D

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Digraphs

symmetric part S(D) digraph D

  • riented part O(D)

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Dichromatic number, symmetric cliques, perfect digraphs

The dichromatic number χ(D) of a digraph D is the smallest number of induced acyclic subdigraphs of D that cover the vertices of D. [Neumann-Lara 1982]

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Dichromatic number, symmetric cliques, perfect digraphs

The dichromatic number χ(D) of a digraph D is the smallest number of induced acyclic subdigraphs of D that cover the vertices of D. [Neumann-Lara 1982] − → no monochromatic directed cycles!

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Dichromatic number, symmetric cliques, perfect digraphs

The dichromatic number χ(D) of a digraph D is the smallest number of induced acyclic subdigraphs of D that cover the vertices of D. [Neumann-Lara 1982] − → no monochromatic directed cycles! A symmetric clique is a complete digraph (without loops) identical to its symmetric part. ω(D) = size of largest symmetric clique.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 20 GAGW 2017

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Dichromatic number, symmetric cliques, perfect digraphs

The dichromatic number χ(D) of a digraph D is the smallest number of induced acyclic subdigraphs of D that cover the vertices of D. [Neumann-Lara 1982] − → no monochromatic directed cycles! A symmetric clique is a complete digraph (without loops) identical to its symmetric part. ω(D) = size of largest symmetric clique. A digraph D is perfect if, for any induced subdigraph H of D, ω(H) = χ(H).

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A generalization of the Strong Perfect Graph Theorem

Theorem (A.&Hochstättler(2015))

A digraph is perfect if and only if it does not contain induced subdigraphs of the following types: (1) filled odd holes: i.e. D with S(D) is odd hole resp. (2) filled odd antiholes: i.e. D with S(D) is odd antihole resp. (3) directed cycles of length ≥ 3. type (1) type (2) type (3)

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Perfectness is non-closed by taking complements

perfect non perfect

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  • 2. a)

Weakly game-perfect digraphs

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weak digraph colouring games [Yang&Zhu(2010)]

Alice wins!

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, such that they do not create monochromatic directed cycles. Alice wins if every vertex is coloured.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 24 GAGW 2017

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Weakly game-perfect digraphs

Definition (weak game chromatic number)

The weak game chromatic number χwg(D) of a digraph D is the smallest number of colours so that Alice has a winning strategy for the weak colouring game played

  • n D.

Definition (weakly game-perfect digraph)

A digraph D is weakly game-perfect (or wg-perfect) if, for any induced subdigraph H of D, ω(H) = χwg(H).

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Fakultät für Mathematik und Informatik

Characterisation of weakly game-perfect digraphs

Lemma

If D does not contain an induced cycle Cn, n ≥ 3, then every directed cycle has a (symmetric) edge as a chord.

Theorem

For a weak game wg and the associated undirected game g, a digraph D is wg-perfect if and only if

  • 1. its symmetric part S(D) is a g-perfect graph and
  • 2. D does not contain any directed cycle

Cn with n ≥ 3 as an induced subdigraph.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 26 GAGW 2017

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Fakultät für Mathematik und Informatik

Characterisation of weakly game-perfect digraphs

Lemma

If D does not contain an induced cycle Cn, n ≥ 3, then every directed cycle has a (symmetric) edge as a chord.

Theorem

For a weak game wg and the associated undirected game g, a digraph D is wg-perfect if and only if

  • 1. its symmetric part S(D) is a g-perfect graph and
  • 2. D does not contain any directed cycle

Cn with n ≥ 3 as an induced subdigraph.

If 2. is not true: D is not perfect, thus D is not wg-perfect.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 26 GAGW 2017

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SLIDE 73

Fakultät für Mathematik und Informatik

Characterisation of weakly game-perfect digraphs

Lemma

If D does not contain an induced cycle Cn, n ≥ 3, then every directed cycle has a (symmetric) edge as a chord.

Theorem

For a weak game wg and the associated undirected game g, a digraph D is wg-perfect if and only if

  • 1. its symmetric part S(D) is a g-perfect graph and
  • 2. D does not contain any directed cycle

Cn with n ≥ 3 as an induced subdigraph.

If 2. is true but 1. is not true, i.e. S(D) is non-g-perfect. ⇒ ∃ subdigraph H, so that Bob wins on S(H). He uses the same strategy for the play on H. Whenever he would close a monochromatic directed cycle, by Lemma this cycle would be monochromatic edge or have a monochromatic edge as a chord, contradicting the fact that he has a strategy for S(H). ⇒ D is not wg-perfect.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 26 GAGW 2017

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SLIDE 74

Fakultät für Mathematik und Informatik

Characterisation of weakly game-perfect digraphs

Lemma

If D does not contain an induced cycle Cn, n ≥ 3, then every directed cycle has a (symmetric) edge as a chord.

Theorem

For a weak game wg and the associated undirected game g, a digraph D is wg-perfect if and only if

  • 1. its symmetric part S(D) is a g-perfect graph and
  • 2. D does not contain any directed cycle

Cn with n ≥ 3 as an induced subdigraph.

If 1. and 2. are true: Let H be induced subdigraph of D. ⇒ Alice has winning strategy on S(H). She uses the same strategy for the play on H. Whenever she would close a monochromatic directed cycle, by Lemma this cycle would be monochromatic edge or have a monochromatic edge as a chord, contradicting the fact that she has a strategy for S(H). ⇒ D is wg-perfect.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 26 GAGW 2017

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Fakultät für Mathematik und Informatik

  • 2. b)

Strongly game-perfect digraphs

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Fakultät für Mathematik und Informatik

Strong digraph colouring games

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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SLIDE 77

Fakultät für Mathematik und Informatik

Strong digraph colouring games

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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SLIDE 78

Fakultät für Mathematik und Informatik

Strong digraph colouring games

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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SLIDE 79

Fakultät für Mathematik und Informatik

Strong digraph colouring games

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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SLIDE 80

Fakultät für Mathematik und Informatik

Strong digraph colouring games

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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Fakultät für Mathematik und Informatik

Strong digraph colouring games

Bob wins!

Alice and Bob alternately colour uncoloured vertices of D with a colour from the set C, which is different from colours of its in-neighbours. Alice wins if every vertex is coloured. Bob wins if a vertex is surrounded by all colours.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 28 GAGW 2017

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Fakultät für Mathematik und Informatik

Strongly game-perfect digraphs

Definition (game chromatic number)

The (strong) game chromatic number χg(D) of a digraph D is the smallest number

  • f colours so that Alice has a winning strategy for the strong colouring game

played on D.

Definition (strongly game-perfect digraph)

A digraph D is (strongly) game-perfect (or g-perfect) if, for any induced subdigraph H of D, ω(H) = χg(H). [6 types of games]

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Fakultät für Mathematik und Informatik

Trivial if Bob begins: No additional structures

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Fakultät für Mathematik und Informatik

Trivial if Bob begins: No additional structures

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Fakultät für Mathematik und Informatik

Trivial if Bob begins: No additional structures

A single arc is not [B, ∗]-perfect.

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Fakultät für Mathematik und Informatik

Trivial if Bob begins: No additional structures

A single arc is not [B, ∗]-perfect.

Theorem

For the games, where Bob begins, the class of game-perfect digraphs is equal to its subclass the class of game-perfect undirected graphs.

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Nontrivial if Alice begins: game [A, A] on paths

The 48 [A, A]-perfect paths (red: non [A, −]/non [A, B]-perfect)

a b c d a b c d a b c d a b c d a b c d a b c d a b c d a b c d e a b c d e a b c d e a b c d e a b c d e a b c d e a b c d e a b c d e a b c d e a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f a b c d e f g a b c d e f g a b c d e f g a b c d e f g a b c d e f g a b c d e f g a b c d e f g a b c d e f g h a b c d e f g h a b c d e f g h a b c d e f g h a b c d e f g h i a b c d e f g h i a b a b a b c a b c a b c a b c a b c d

Q1 Q0 = P1 Q3 Q2 = P2 Q4 Q5 Q7 Q6 = P3 Q8 Q9 Q10 Q11 Q12 Q13 Q14 = P4 Q15 Q16 Q17 Q18 Q19 Q20 Q21 Q22 Q23 Q24 Q25 Q26 Q27 Q28 Q29 Q30 Q31 Q32 Q33 Q34 Q35 Q36 Q37 Q38 Q39 Q40 Q41 Q42 Q43 Q44 Q45 Q46 Q47

All minimal forbidden paths for the game [A, A]

a b c

F3,1

a b c

F3,2

a b c d

F4

a b c d e

F5,1

a b c d e

F5,2

a b c d e f g

F7,1

a b c d e f g

F7,2

a b c d e f g h

F8 Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 31 GAGW 2017

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Fakultät für Mathematik und Informatik

...if Alice begins: game [A, A] on cycles

The 14 [A, A]-perfect cycles (red: non [A, −]/non [A, B]-perfect)

O9 O11 O10 O16 O15 O14 O13 O12 O17 O18 O19 O20 O21 O22

a b c a b c a b c a b c d e a b c d e a b c d e a b c d e a b c d a b c d e f e f

Forbidden cycles for the game [A, A]

O1 O2 O3 O4 O5 O6 O7 O8

b c b c b c b c b c e b c d d e b c d e a b c d e f a a a a a a a

Observation

Let C be a cycle with n ≥ 7 vertices. Then C is not game-perfect.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 32 GAGW 2017

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Fakultät für Mathematik und Informatik

Kernels in digraphs

A kernel S of digraph D = (V, A):

S V \ S

S independent and absorbing

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Fakultät für Mathematik und Informatik

Kernels in digraphs

A kernel S of digraph D = (V, A):

S V \ S

S independent and absorbing

Theorem (A.&Hochstättler(2015))

The complement of a perfect digraph has a kernel.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 33 GAGW 2017

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SLIDE 91

Fakultät für Mathematik und Informatik

Kernels in digraphs

A kernel S of digraph D = (V, A):

S V \ S

S independent and absorbing

Theorem (A.&Hochstättler(2015))

The complement of a perfect digraph has a kernel.

Theorem [A, −]-perfect digraphs are the complement

  • f a perfect digraph.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 33 GAGW 2017

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SLIDE 92

Fakultät für Mathematik und Informatik

Kernels in digraphs

A kernel S of digraph D = (V, A):

S V \ S

S independent and absorbing

Theorem (A.&Hochstättler(2015))

The complement of a perfect digraph has a kernel.

Theorem [A, −]-perfect digraphs are the complement

  • f a perfect digraph.

Corollary [A, −]-perfect digraphs have a kernel.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 33 GAGW 2017

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Kernels in [A, A]-perfect digraphs

We can show similarly

Theorem

Every [A, A]-perfect digraph D that does not contain the complement of a directed cycle C4 has a kernel. (a) (b) [A, A]-perfect digraphs: (a) does not have a kernel (b) has a kernel

Open Question

Characterise the [A, A]-perfect digraphs that contain a CC

4 : which of them have a

kernel?

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 34 GAGW 2017

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Fakultät für Mathematik und Informatik

The remaining undirected cases

[B, A]- resp. [A, A]-perfect graphs cannot be described by a finite list of minimal forbidden configurations, since every odd antihole is a minimal forbidden configuration. Open Question Characterize [B, A]- and [A, A]-perfect undirected graphs.

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On characterizing game-perfect digraphs

For the games, where Alice begins, we have the following open problems.

Problem

Characterize (strongly) game-perfect superorientations of trees.

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On characterizing game-perfect digraphs

For the games, where Alice begins, we have the following open problems.

Problem

Characterize (strongly) game-perfect superorientations of trees.

Problem

Characterize (strongly) game-perfect digraphs by a complete list of forbidden configurations.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 36 GAGW 2017

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Complexity

Open Question

What is the complexity of the (di)graph colouring games?

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Fakultät für Mathematik und Informatik

Thank you

Thank you for your attention.

Diskrete Mathematik und Optimierung Dominique Andres Edwin Lock Folie 38 GAGW 2017

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SLIDE 99

❖♣❡♥ q✉❡st✐♦♥s ♦♥ ❣❛♠❡✲♣❡r❢❡❝t ❣r❛♣❤s ❛♥❞ ❞✐❣r❛♣❤s

❖♣❡♥ ◗✉❡st✐♦♥s ♦♥ ●❛♠❡✲♣❡r❢❡❝t

  • r❛♣❤s ❛♥❞ ❉✐❣r❛♣❤s

∗ ❙t❡♣❤❛♥ ❉♦♠✐♥✐q✉❡ ❆♥❞r❡s

❞♦♠✐♥✐q✉❡✳❛♥❞r❡s❅❢❡r♥✉♥✐✲❤❛❣❡♥✳❞❡

  • ❛♠❡s ❛♥❞ ●r❛♣❤s ❲♦r❦s❤♦♣✱ ✷✸✕✷✺ ❖❝t♦❜❡r ✷✵✶✼

✶ ✴ ✺

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SLIDE 100

❖♣❡♥ q✉❡st✐♦♥s ♦♥ ❣❛♠❡✲♣❡r❢❡❝t ❣r❛♣❤s ❛♥❞ ❞✐❣r❛♣❤s ❈♦♥t❡♥ts

❋✐♥✐t❡♥❡ss ♦❢ t❤❡ s❡t ♦❢ ♠✐♥✐♠❛❧ ❢♦r❜✐❞❞❡♥ tr❡❡s

❊q✉✐✈❛❧❡♥❝❡ ♦❢ [❆, −]✲ ❛♥❞ [❆, ❇]✲♣❡r❢❡❝t♥❡ss

❈❤❛r❛❝t❡r✐③❛t✐♦♥ ♦❢ χ✲❝♦❧✲♣❡r❢❡❝t ❣r❛♣❤s

✷ ✴ ✺

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SLIDE 101

❖♣❡♥ q✉❡st✐♦♥s ♦♥ ❣❛♠❡✲♣❡r❢❡❝t ❣r❛♣❤s ❛♥❞ ❞✐❣r❛♣❤s ❋✐♥✐t❡♥❡ss ♦❢ t❤❡ s❡t ♦❢ ♠✐♥✐♠❛❧ ❢♦r❜✐❞❞❡♥ tr❡❡s

◗✉❡st✐♦♥ ✶✿ ❋✐♥✐t❡❧② ♠❛♥② ♠✐♥✐♠❛❧ ❢♦r❜✐❞❞❡♥ tr❡❡s❄

❆ ❞✐❣r❛♣❤ ❉ ✐s [❆, ❆]✲♣❡r❢❡❝t ✐❢✱ ❢♦r ❛♥② ✐♥❞✉❝❡❞ s✉❜❞✐❣r❛♣❤✱ t❤❡ s②♠♠❡tr✐❝ ❝❧✐q✉❡ ♥✉♠❜❡r ❡q✉❛❧s t❤❡ ❣❛♠❡ ❝❤r♦♠❛t✐❝ ♥✉♠❜❡r ❢♦r t❤❡ ❣❛♠❡ ✇❤❡r❡ ❆❧✐❝❡ ♠❛② ❤❛✈❡ t❤❡ ✜rst ♠♦✈❡ ❛♥❞ ♠✐ss✐♥❣ ❛ t✉r♥ ✐s ❛❧❧♦✇❡❞ ❢♦r ❆❧✐❝❡✳ ❈♦♥❥❡❝t✉r❡ ❚❤❡ ♥✉♠❜❡r ♦❢ ♠✐♥✐♠❛❧ ❢♦r❜✐❞❞❡♥ s❡♠✐♦r✐❡♥t❛t✐♦♥s ♦❢ tr❡❡s ❝♦♥❝❡r♥✐♥❣ [❆, ❆]✲♣❡r❢❡❝t ❞✐❣r❛♣❤s ✐s ✜♥✐t❡✳ t❤❡r❡ ❛r❡ ✐♥✜♥✐t❡❧② ♠❛♥② ❢♦r❜✐❞❞❡♥ ❝♦♥✜❣✉r❛t✐♦♥s✿ ❡✳❣✳ ❛❧❧ ♦❞❞ ❛♥t✐❤♦❧❡s ❞✐❣r❛♣❤s ✇✐t❤ ❞✐❛♠❡t❡r ≥ ✾ ❛r❡ ♥♦t [❆, ❆]✲♣❡r❢❡❝t t❤❡r❡ ❛r❡ ✐♥✜♥✐t❡❧② ♠❛♥② [❆, ❆]✲♣❡r❢❡❝t s❡♠✐♦r✐❡♥t❛t✐♦♥s ♦❢ tr❡❡s✿ ❡✳❣✳ ❛❧❧ ✐♥✲st❛rs

✸ ✴ ✺

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SLIDE 102

❖♣❡♥ q✉❡st✐♦♥s ♦♥ ❣❛♠❡✲♣❡r❢❡❝t ❣r❛♣❤s ❛♥❞ ❞✐❣r❛♣❤s ❊q✉✐✈❛❧❡♥❝❡ ♦❢ [❆, −]✲ ❛♥❞ [❆, ❇]✲♣❡r❢❡❝t♥❡ss

◗✉❡st✐♦♥ ✷✿ ❚❤❡ ✺✲❝❧❛ss❡s✲❝♦♥❥❡❝t✉r❡

❆ ❞✐❣r❛♣❤ ❉ ✐s [❆, −]✲♣❡r❢❡❝t ✭[❆, ❇]✲♣❡r❢❡❝t✮ ✐❢✱ ❢♦r ❛♥② ✐♥❞✉❝❡❞ s✉❜❞✐❣r❛♣❤✱ t❤❡ s②♠♠❡tr✐❝ ❝❧✐q✉❡ ♥✉♠❜❡r ❡q✉❛❧s t❤❡ ❣❛♠❡ ❝❤r♦♠❛t✐❝ ♥✉♠❜❡r ❢♦r t❤❡ ❣❛♠❡ ✇❤❡r❡ ❆❧✐❝❡ ♠❛② ❤❛✈❡ t❤❡ ✜rst ♠♦✈❡ ❛♥❞ ♠✐ss✐♥❣ ❛ t✉r♥ ✐s ♥♦t ❛❧❧♦✇❡❞ ✭❛❧❧♦✇❡❞ ❢♦r ❇♦❜✮✳ ❈♦♥❥❡❝t✉r❡ ❋♦r ❛♥② ❞✐❣r❛♣❤ ❉✱ ❉ ✐s [❆, −]✲♣❡r❢❡❝t ⇐ ⇒ ❉ ✐s [❆, ❇]✲♣❡r❢❡❝t. ✏⇐ =✑ ✐s tr✉❡✱ tr✐✈✐❛❧❧② tr✉❡ ❢♦r ✉♥❞✐r❡❝t❡❞ ❣r❛♣❤s tr✉❡ ❢♦r s❡♠✐♦r✐❡♥t❛t✐♦♥s ♦❢ ❝②❝❧❡s r❡s♣✳ ❢♦r❡sts ♦❢ ♣❛t❤s

✹ ✴ ✺

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SLIDE 103

❖♣❡♥ q✉❡st✐♦♥s ♦♥ ❣❛♠❡✲♣❡r❢❡❝t ❣r❛♣❤s ❛♥❞ ❞✐❣r❛♣❤s ❈❤❛r❛❝t❡r✐③❛t✐♦♥ ♦❢ χ✲❝♦❧✲♣❡r❢❡❝t ❣r❛♣❤s

◗✉❡st✐♦♥ ✸✿ ❈❤❛r❛❝t❡r✐③❡ χ✲❝♦❧✲♣❡r❢❡❝t ❣r❛♣❤s

❆ ❣r❛♣❤ ● ✐s χ✲❝♦❧✲♣❡r❢❡❝t ✐❢✱ ❢♦r ❛♥② ✐♥❞✉❝❡❞ s✉❜❣r❛♣❤✱ t❤❡ ❣❛♠❡ ❝❤r♦♠❛t✐❝ ♥✉♠❜❡r ❡q✉❛❧s t❤❡ ❣❛♠❡ ❝♦❧♦✉r✐♥❣ ♥✉♠❜❡r✳ ❆ ❣r❛♣❤ ● ✐s ❝♦❧✲♣❡r❢❡❝t ✐❢✱ ❢♦r ❛♥② ✐♥❞✉❝❡❞ s✉❜❣r❛♣❤✱ t❤❡ ❝❧✐q✉❡ ♥✉♠❜❡r ❡q✉❛❧s t❤❡ ❣❛♠❡ ❝♦❧♦✉r✐♥❣ ♥✉♠❜❡r✳ ❆ ❣r❛♣❤ ● ✐s ❣❛♠❡✲♣❡r❢❡❝t ✐❢✱ ❢♦r ❛♥② ✐♥❞✉❝❡❞ s✉❜❣r❛♣❤✱ t❤❡ ❣❛♠❡ ❝❤r♦♠❛t✐❝ ♥✉♠❜❡r ❡q✉❛❧s t❤❡ ❝❧✐q✉❡ ♥✉♠❜❡r✳ Pr♦❜❧❡♠ ❈❤❛r❛❝t❡r✐③❡ t❤❡ ❝❧❛ss ♦❢ χ✲❝♦❧✲♣❡r❢❡❝t ❣r❛♣❤s✳ ❝♦❧✲♣❡r❢❡❝t♥❡ss ❤❛s ❜❡❡♥ ❝❤❛r❛❝t❡r✐③❡❞ ❢♦r ❡✈❡r② ❣❛♠❡ ❣❛♠❡✲♣❡r❢❡❝t♥❡ss ❤❛s ❜❡❡♥ ❝❤❛r❛❝t❡r✐③❡❞ ♣❛rt✐❛❧❧② ✭❢♦r ✹ ♦✉t ♦❢ ✻ ❣❛♠❡s✮ ❝♦❧✲♣❡r❢❡❝t = ❣❛♠❡✲♣❡r❢❡❝t ∩ χ✲❝♦❧✲♣❡r❢❡❝t

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