Subdivision Surfaces  Geris Game (1989) : Pixar Animation Studios  Nathan Carr, N. Nikolaidis et
            Subdivision Surfaces  Geris Game (1989) : Pixar Animation Studios  Nathan Carr, N. Nikolaidis et al  Smooth versus General   Polygon meshes are very general, but hard to  model with   In a production context (film, game), creating a dense,
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