CANOPY
Redefining Debate
Elena F Yasmeen A Teresa N Gamliel S
Interactive Medium-Fi Prototype
CANOPY Redefining Debate Elena F Yasmeen A Teresa N Gamliel S - - PowerPoint PPT Presentation
Interactive Medium-Fi Prototype CANOPY Redefining Debate Elena F Yasmeen A Teresa N Gamliel S Mission We started with wanting to explore the space around effective communication, and misinformation. We found that 1) people avoid debate due
Redefining Debate
Elena F Yasmeen A Teresa N Gamliel S
Interactive Medium-Fi Prototype
We started with wanting to explore the space around effective communication, and misinformation. We found that 1) people avoid debate due to fear of negative confrontations, 2) people wish they had more thorough perspectives on important issues, but
Which made us want to transform debate into more of a self-discovery process in which participants are able to learn more about both themselves and their counterparts.
1. Added pro-con list and parent argument header to New Tree page 2. Exchanged +/- buttons for different-colored + buttons to indicate “add a pro” or “add a con”
3. Increased occurrence of pop-up tutorials when the user first attempts a task
Before After
their new leaf was supposed to directly support/oppose the leaf they clicked on
makes the structure of the tree more explicit because it forces the user to recognize each node with its children as a separate argument in its own right
believed these to be “add” and “delete” buttons
since users often thought that’s what plus meant anyway) and to differentiate them by their color and their placement
We want more of these!
Before After
that we provided in our paper prototype useful, and were confused in areas where one was not provided
spend less time figuring out how things work by trial and error and more time engaging with the app and its social network
Simple Moderate Complex
Tool: Figma
and move shapes/text, easy to collaborate
move in and out, hard to find certain features, only two users can work at the same time
Limitations/tradeoffs:
constraints
streamline the prototype experience - time constraints
tasks and relies on real social connections
sense when someone has opportunity to use the app over a long period of time
Wizard of Oz
as well as a little message from the other grateful user
Hardcodes:
a recursive structure in the high-fi prototype)