Behavior Trees and Reactive Planning
Peter Mawhorter
October 8, 2010
expressiveintelligencestudio UC Santa Cruz
Behavior Trees and Reactive Planning Peter Mawhorter October 8, - - PowerPoint PPT Presentation
Behavior Trees and Reactive Planning Peter Mawhorter October 8, 2010 expressiveintelligencestudio UC Santa Cruz What is a Behavior Tree? A tree: Leaf nodes are primitive behaviors (throw grenade). Internal nodes are abstract
expressiveintelligencestudio UC Santa Cruz
◮ Leaf nodes are primitive behaviors (“throw grenade”). ◮ Internal nodes are abstract behaviors (“attack”).
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
Engage Retreat Combat Flee Attack Covering Fire Ranged Attack Melee Attack Take Cover expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz
◮ This is why full reactive planning for game agents would be
expressiveintelligencestudio UC Santa Cruz
expressiveintelligencestudio UC Santa Cruz