Applica cations of Mach chine Learning in DO DOTA2: : Literature Review and Pract ctica cal Knowledge Sh Sharing
Daniil Yashkov, Peter Romov, Kirill Neklyudov, Aleksander Semenov and DaniilKireev
Applica cations of Mach chine Learning in DO DOTA2: : Literature - - PowerPoint PPT Presentation
Applica cations of Mach chine Learning in DO DOTA2: : Literature Review and Pract ctica cal Knowledge Sh Sharing Daniil Yashkov, Peter Romov, Kirill Neklyudov, Aleksander Semenov and DaniilKireev ML for E-Sport Huge amount of data,
Daniil Yashkov, Peter Romov, Kirill Neklyudov, Aleksander Semenov and DaniilKireev
automatically every day
players from every team choose their heroes
enemy
experience, killing enemies, buying items, etc. All this data is logging and collecting.
113 heroes pool
Each player choose one hero Total amount of combinations Matches played since 2013 What is different in matches:
" = 1, if 𝑗&' hero is picked by this team
2nd order factorization model
more complex models (e.g. Random Forest, GBDT)
in the teams
(bottle, courier, ward)
the team: pairs and triples (need to be accurately selected, easy to overfit)
https://github.com/romovpa/dotascience-hackathon
Shanghai Major
API