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Algorithmic Game Theory CoReLab (NTUA) Lecture 3: Tractability of Nash Equilibria PPAD completeness Lemke-Howson algorithm LMM So far NE in 2-player zero sum LP Duality Nashs Theorem (1950) Every (finite) game has a Nash


  1. Algorithmic Game Theory CoReLab (NTUA) Lecture 3: Tractability of Nash Equilibria PPAD completeness Lemke-Howson algorithm LMM

  2. So far NE in 2-player zero sum ↔ LP Duality Nash’s Theorem (1950) Every (finite) game has a Nash Equilibrium. Brouwer’s Theorem (1911) Every continuous function from a closed compact convex set to itself has a fixed point. Sperner’s Lemma (1950) Every proper coloring of a triangulation has a panchromatic triangle. Parity Argument (1990) If a directed graph has an unbalanced node, then it must have another.

  3. What we know Sperner Brouwer Nash FNP

  4. General 2-player games A slightly more ambitious attempt would be to face general 2 - player games and provide efficient algorithms or prove hardness results. An other direction would be to face 3 - player zero sum games…. but in fact these games can only be harder.(!)

  5. Nash vs NP The problem resisted polynomial algorithms for a long time which altered the research direction towards hardness results. The first idea would be to prove Nash an FNP-complete problem. But accepting an FSAT Nash reduction directly implies NP=coNP. (!)

  6. Nash vs TFNP What prevented our previous attempt was the fact that Nash problem always has solution. So the next idea would be to prove it complete for this class. But no complete problem is known for TFNP.

  7. Complexity Theory of Total Search Problems In order to overcome the obstacles we face we need to work as follows: 1. Identify the combinatorial structure that makes our problems total. 2. Define a new complexity class inspired from our observation. 3. Check the ‘tightness’ of our class – in other words that our problems are complete for the class.

  8. Sperner’s Lemma revisited no yellow No matter how the internal nodes are colored there exists a tri-chromatic no blue triangle. In fact there will be an odd number of them. no red

  9. Why Sperner is hard? We have to work with a graph of exponential size! 2 𝑜 Input: 2 n-bit x numbers y Circuit yes/no 2 𝑜

  10. Proof of Sperner’s Lemma 1. We introduce an artificial vertex on the bottom left ▪ Claim: The walk can’t get out nor can it 2. We define a loop into itself directed walk crossing red-yellow doors having red on ▪ It follows that there ! our left is an odd number of tri-chromatic triangles

  11. Parity Argument Graph Representation ▪ Every vertex ▪ By the parity has in and out argument there is degree at most always an even 1 number of solutions ▪ Notice that if we ▪ Each vertex insist in finding ... with degree 1 is the pair of our an acceptable green node the solution problem is (except the beyond FNP! artificial one)

  12. The PPAD Class [Papadimitriou ’94] father 𝐺 𝑤 2 = 𝑤 1 ˄ 𝐷 𝑤 1 = 𝑤 2 node id node id F node id node id C child Given F and C : If 0 n is an unbalanced node, find END OF THE another unbalanced node . Otherwise say “yes” . LINE PPAD = { Search problems in FNP reducible to END OF THE LINE}

  13. What we know FNP NP=coNP TFNP Semantic PPAD Sperner Brouwer Nash

  14. 2-Nash PPAD-complete [Daskalakis,Goldberg,Papadimitriou 2006] [Pap ’94] [DGP ’ 05] [DGP ’ 05] 0 n ... Embed PPAD 3D-SPERNER graph in [0,1] 3 Generic PPAD - +   x a [DGP ’ 05]  [DGP ’ 05] [DGP ’ 05] := > Polymatrix game Arithmetic Circuit Sat

  15. Arithmetic Circuit Sat ▪ Input A circuit with : o Variable nodes 𝑦 1 , 𝑦 2 , … , 𝑦 𝑜 o Gate nodes 𝑕 1 , 𝑕 2 , … , 𝑕 𝑛 ∈ { , , , , , } := + - a × a > o Directed edges connecting variable with gates and vice versa (loops are allowed)  Output An assignment of values 𝑦 1 , 𝑦 2 , … , 𝑦 𝑜 ∈ [0,1] satisfying the gate constraints: Assignment : 𝑧 == 𝑦 1 𝑧 == max{0, min 𝑏, 1 } Set to const : Addition : 𝑧 == min 1, 𝑦 1 + 𝑦 2 Multiply const: 𝑧 == max{0, min 𝑏𝑦, 1 } Subtraction : 𝑧 == max 0, 𝑦 1 − 𝑦 2

  16. Arithmetic Circuit Sat Comparison gate: ▪ Example : 1/3 1, 𝑗𝑔 𝑦 1 > 𝑦 2 0, 𝑗𝑔 𝑦 1 < 𝑦 2 𝑧 == 𝑦 1 ∗, 𝑗𝑔 𝑦 1 = 𝑦 2 Unique solution: 𝑦 1 = 𝑦 2 = 𝑦 3 = 1 > 3 𝑦 3 𝑦 2 :=

  17. Arithmetic Circuit Sat  We can get an approximate version of Arithmetic Circuit Sat, by relaxing the gate constraints by 𝜗 ≥ 0 : Assignment : 𝑧 == 𝑦 1 ± 𝜗 𝑧 == max{0, min 𝑏, 1 } ± 𝜗 Set to const : Addition : 𝑧 == min 1, 𝑦 1 + 𝑦 2 ± 𝜗 Multiply const: 𝑧 == max{0, min 𝑏𝑦, 1 } ± 𝜗 Subtraction : 𝑧 == max 0, 𝑦 1 − 𝑦 2 ± 𝜗 Comparison gate: 1, 𝑗𝑔 𝑦 1 > 𝑦 2 − 𝜗 Both versions of the problem are 0, 𝑗𝑔 𝑦 1 < 𝑦 2 + 𝜗 𝑧 == PPAD-complete! ∗, 𝑗𝑔 𝑦 1 = 𝑦 2 ± 𝜗

  18. Graphical Games • Players are nodes in a directed graph. • The player’s payoff 𝑣 𝑗 depends on her strategy as well as the strategies of the players pointing to her.

  19. Polymatrix Games • Special case of Graphical Games. • Payoff is edge-wise separable: 𝑣 𝑤 𝑦 1 , 𝑦 2 , … , 𝑦 𝑜 = 𝑣 𝑥,𝑤 (𝑦 𝑥 , 𝑦 𝑤 ) (𝑥,𝑤)∈𝐹

  20. Arithmetic Circuit Sat Polymatrix Game • In order to reduce Arithmetic Circuit Sat to Polymatrix Games, we will present polymatrix gadgets which simulate the arithmetic functions of the circuit. • Every player chooses her strategy from 0,1 . • For every player 𝑞 , representing a variable node 𝑦 𝑞 , Pr[𝑞: 1] represents the value of 𝑦 𝑞 . • Finally, every Nash Equilibrium can be translated to a feasible solution of Arithmetic Circuit Sat.

  21. Arithmetic Circuit Sat Polymatrix Game Addition Gadget Variable nodes 𝑣 𝑥: 0 = Pr 𝑦: 1 + Pr[𝑧: 1] 𝑣 𝑥: 1 = Pr[z: 1] 𝑦 𝑨 𝑥 𝑣 𝑨: 0 = 0.5 𝑧 𝑣 𝑨: 1 = 1 − Pr[𝑥: 1] Gate node In any Nash equilibrium of a game containing this Gadget Pr z: 1 = min{1, Pr x: 1 + Pr y: 1 }

  22. Arithmetic Circuit Sat Polymatrix Game Addition Gadget 𝑣 𝑨: 0 = 0.5 𝑣 𝑥: 0 = Pr 𝑦: 1 + Pr[𝑧: 1] 𝑣 𝑥: 1 = Pr[z: 1] 𝑣 𝑨: 1 = 1 − Pr[𝑥: 1] • Pr 𝑨: 1 < min 1, Pr 𝑦: 1 + Pr 𝑧: 1 Pr 𝑥: 0 = 1 Pr 𝑨: 1 = 1 • Pr 𝑨: 1 > Pr 𝑦: 1 + Pr[𝑧: 1] Pr 𝑥: 1 = 1 Pr 𝑨: 0 = 1 Pr[𝑨: 1] = min{1, Pr[𝑦: 1] + Pr[𝑧: 1]}

  23. Arithmetic Circuit Sat Polymatrix Game Comparison Gadget Variable nodes 𝑣 𝑨: 0 = Pr 𝑧: 1 𝑣 𝑨: 1 = Pr[x: 1] 𝑦 z 𝑧 Pr 𝑦: 1 > Pr[𝑧: 1] Pr 𝑨: 1 = 1 Pr 𝑦: 1 < Pr[𝑧: 1] Pr[𝑨: 1] = 0 Pr[𝑦 : 1 ] = Pr 𝑧: 1 anything is possible

  24. From Polymatrix Game to 2-player Game Variable nodes Every gadget can be turned into a bipartite graph with variable node-players sharing the same side and gate node-players on the 𝑦 other. 𝑨 𝑥 𝑧 We define a 2 -player game where the yellow lawyer represents all the yellow players and Gate node similarly the red lawyer represents all the red players.

  25. The Lawyer Game Our goal : If (𝑦, 𝑧) is a Nash Equilibrium for the Lawyer Game, then the marginal distributions that 𝑦 assigns to the strategies of the yellow nodes and the marginal distributions that 𝑧 assigns to the red nodes comprise a Nash Equilibrium in the Polymatrix Game. In order to analyze the Lawyer Game we will first define and analyze two games, that combined will give us the appropriate game.

  26. Breaking down the Lawyer Game ▪ The Representation Game: ▪ The High Stakes Chase The set of strategies for the The sets of strategies remain the yellow lawyer is the union of the same. strategies of every yellow node. Image an arbitrary labelling The same goes for the red lawyer. {1, . . , 𝑜} for the yellow clients and a respective labelling 1, … , 𝑜 for the red clients. The payoff for the lawyers is the payoff that their clients would Whenever both lawyers get to had gotten had they played the pick the same label, the red same strategies themselves. lawyer pays M to the yellow. Otherwise they both get 0.

  27. The Lawyer Game The High Stakes Chase Strategies of red node i Given this observation we could claim Proposition 1 : 𝟏, 𝟏 𝟏, 𝟏 𝟏, 𝟏 M,-M Strategies Taking M arbitrarily big would essentially lead the 𝟏, 𝟏 𝟏, 𝟏 𝟏, 𝟏 M,-M of yellow node j lawyers to play with probability (approximately) 𝟏, 𝟏 𝟏, 𝟏 M,-M 𝟏, 𝟏 1/𝑜 each of their clients in the Combined Game! 𝟏, 𝟏 𝟏, 𝟏 𝟏, 𝟏 M,-M It is easy to see that the High Stake (We no longer have to worry about our marginal Chase is a zero-sum game where in distributions being ill-defined) every NE the lawyers play uniformly over their clients.

  28. The Lawyer Game The Representation Game On the other hand if both lawyers play uniformly over their clients, the way that the probability is split among each client’s strategies will not affect the High Stakes Game. The split will be solely determined by the Representation Game and this directly implies that our marginal distributions are indeed a NE for the Polymatrix Game. Notice that we are being a little bit inaccurate as Proposition 1 holds up to an error 𝜗 , but the sketch remains the same and the error can be accommodated by the Approximate Arithmetic Circuit Sat!

  29. PPAD completeness of 2-Nash TFNP

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