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Agency in IDM Stephanie Gonzalez Introduction to Digital Media 3 semesters of experience, challenges, and readjusting. Course Description Intro to Digital Media is a studio art course which explores the basics of digital media. Throughout the


  1. Agency in IDM Stephanie Gonzalez

  2. Introduction to Digital Media 3 semesters of experience, challenges, and readjusting. Course Description Intro to Digital Media is a studio art course which explores the basics of digital media. Throughout the semester, we will focus on different types of digital media including imagery, sound, video, animation and the web. Assignments will engage students in both the technical and conceptual aspects of digital media. Students will employ a diverse range of techniques, as they become familiar with contemporary artistic processes involving the use of the computer. The class will consist of experimentation and art making, supplemented by slide lectures, videos, and further academic exploration, existing both in the classroom and on the internet.

  3. Software

  4. Challenges • Each program is different • Knowing everything in each program is unrealistic ( at this point) • Students can become discouraged by this • Resources are abundant/ online component • Time

  5. Research Question: When teaching a technology class, What are the best strategies to aid students in becoming agents in their own learning where they are using self taught resources to help navigate software (particularly, adobe software).

  6. Focus areas: 1. Learning Styles: VARK 2. Questionnaire & its relationship to research 3. Student examples

  7. Learning Styles: VARK http://vark-learn.com/the-vark-questionnaire/

  8. Questionnaire 5 s 5 section ons Background information Le Learning styl yles: : How do you best learn? Pr Previous experience relate ted to to the course: Le Learning styl yles Applied: : How did you best learn in IDM? Ge General al course questio ions 7 s 7 students

  9. When teaching a technology class, What are the best strategies to aid students in becoming agents in their own learning where they are using self taught resources to help navigate software (particularly, adobe software). Please answer the following questions to the best of your knowledge and please be honest. Background Information: Background Information: Age School Status- freshmen, sophomore etc. Major and emphasis Expected graduation date Transfer student? if so, from where Previous higher education? Community college? Learning styles: How do you best learn? The following questions relate to your learning style and how you best learn material/ content and new technologies. They are based off of the VARK learning styles and are used to get a general understanding of how you gather, process, and retain new information and learn new skills. Please complete the first two questions then complete the short survey prior to answer the rest of the questions. http://vark-learn.com/the-vark-questionnaire/ How do you best learn new materials, skills, etc? Why do these methods or styles work best for you? According to the VARK questionnaire results, please list your learning styles from highest number to lowest number. Do you agree with the results? Why or Why not? Why or why not do you believe it might be important to know your learning style and how can you apply it to learning in the classroom? Previous experience related to the course: In Introduction to digital media, various adobe programs were used to create projects, the following questions relate to your personal experience with these programs and related technology.

  10. Seven students: Top learning modes Kinesthetic (5) & Visual (1) Read/ Write (1)

  11. Kinesthetic (K): “By definition, this modality refers to the “perceptual preference related to the use of experience and practice (simulated or real).” Although such an experience may invoke other modalities, the key is that people who prefer this mode are connected to reality, “either through concrete personal experiences, examples, practice or simulation” [See Fleming & Mills, 1992, pp. 140-141]. It includes demonstrations, simulations, videos and movies of “real” things, as well as case studies, practice and applications. The key is the reality or concrete nature of the example. If it can be grasped, held, tasted, or felt it will probably be included. People with this as a strong preference learn from the experience of doing something and they value their own background of experiences and less so, the experiences of others. It is possible to write or speak Kinesthetically if the topic is strongly based in reality. An assignment that requires the details of who will do what and when , is suited to those with this preference, as is a case study or a working example of what is intended or proposed.”

  12. Gathered information • All 7 had at least a beginners knowledge of working with a computer • 6 out of the 7 were introduced to at least 1 new program • 5 out of 7 students had worked with at least 1 of the adobe programs prior to taking the course • 2 out of the 7 had had no prior experience with any of the Adobe programs

  13. Pulled question/ answers from questionnaire Question Question Question Answers to questions What do you think the following In each unit, there was an exercise Which unit exercise did you believe best statement or two to give you a ‘hands on’ prepared you for the final project where means? I took charge of my own learning introduction to the you felt confident in the skills that you learning. program that would be used for that learned that could then be applied to the - the important ones unit. Out of all the unit exercises final project? Why? that were presented, which one was your favorite and why? Answers Answers Answers Stop motion- or illustrator -creating Premiere, shooting one shot in different It means that one took the steps to go logo angles., once I got an introduction to the above and beyond and self-teach the Stop motion- the process of taking program, I was like, ok, I was definitely material instead of doing the bare pictures of movement- The GIF the prepared to use the program for the final minimum and just doing what was process and end product that was project. taught in class. produced. I think that the exercise that I like Raster's practice gives me confidence in Responsible for my own learning the most was the Animation one. It the final means that I have a goal and plan for gave me the idea for what I wanted project, because through practice I can myself and will do it seriously. for my final. basically determine the way my final project looks. Gif exercise- I didn’t know how to Building shapes with illustrator helped me I took advantage of my own do that, it was nice to come back get more into the program knowledge- I stood up for what I around to photoshop. There was a what wanted to know. good tutorial on blackboard for it. Step by step instructions were helpful along with the link. My favorite exercise was the mini Photoshop- Selfie exercise. It was fun to I think that it means that, you were animation project because it gave experiment for the first time. It allows you responsible for learning different me some good ideas for my final to be yourself. Allowing to express attributes in on your own and project and it was a lot of fun yourself a little bit more freely. Like experimenting different items. expressing yourself- expressing yourself is very important. Making art , personality comes out. (shows how different people art. Found myself more through it). GIF practice is my favorite because I think that the video exercise helped me I think it means, I am having an issue this exercise remember some skills I had in premiere. learning something, I don’t always is very interesting have to rely on the professor, …. It’s more independent focus. I think it helps to make me more independent and more self sufficient, because when I graduate and go to the workforce…. I enjoyed the stop motion exercises Again, the mini animation exercise helped I think it means you went the extra mostly me to feel the most prepared for the final step to make sure you knew what because they were fun. project because it helped me to understand you were doing to help you reach an exactly how to shoot my project and make end goal successfully it pretty seamless Sound walk exercise gathering Gif exercise for the same reason, coming That just means your still doing the sounds- liked it because I got out of back to photoshop. Gif exercise- I didn’t work for the class but you found a the classroom. Liked being in a know how to do that, it was nice to come way that wasn’t taught and you were group of people getting to talk and back around to photoshop. There was a able to come out with the outcomes, work with them. good tutorial on blackboard for it. Step by you we able to meet the criteria of step instructions were helpful along with the class. the link.

  14. Questionnaire’s relationship to pedagogical theory: Transactional Distance Distance education as a highly structured mechanical system + Learner-centered, interactive relationship with a tutor _______________________________________________ Transactional Distance Transactional Distance in IDM is a result of • The use of tech software • Blackboard online component • Instructor/ student distance that occurs outside of classroom

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