55:035 Computer Architecture and Organization Lecture 11 Outline - - PowerPoint PPT Presentation
55:035 Computer Architecture and Organization Lecture 11 Outline - - PowerPoint PPT Presentation
55:035 Computer Architecture and Organization Lecture 11 Outline Interrupts Program Flow Multiple Interrupts Nesting IO Architecture Bus Types Transfer Methods Disks Disk Arrays 55:035 Computer
Outline
Interrupts
Program Flow Multiple Interrupts Nesting
IO
Architecture Bus Types Transfer Methods Disks Disk Arrays
2 55:035 Computer Architecture and Organization
Interrupts
Mechanism by which other modules (e.g. I/O) may
interrupt normal sequence of processing
Program
e.g. overflow, division by zero
Timer
Generated by internal processor timer Used in pre-emptive multi-tasking
I/O
from I/O controller
Hardware failure
e.g. memory parity error
3 55:035 Computer Architecture and Organization
Interrupt Cycle
Added to instruction cycle Processor checks for interrupt
Indicated by an interrupt signal
If no interrupt, fetch next instruction If interrupt pending:
Suspend execution of current program Save context Set PC to start address of interrupt handler routine Process interrupt Restore context and continue interrupted program
4
Transfer of Control via Interrupts
5
Program Flow Control
6
Program Timing Short I/O Wait
7
Program Timing Long I/O Wait
8
Multiple Interrupts
Disable interrupts
Processor will ignore further interrupts whilst
processing one interrupt
Interrupts remain pending and are checked after first
interrupt has been processed
Interrupts handled in sequence as they occur
Define priorities
Low priority interrupts can be interrupted by higher
priority interrupts
When higher priority interrupt has been processed,
processor returns to previous interrupt
9
Multiple Interrupts - Sequential
10 55:035 Computer Architecture and Organization
Multiple Interrupts – Nested
11 55:035 Computer Architecture and Organization
Time Sequence of Multiple Interrupts
12 55:035 Computer Architecture and Organization
Input/Output & System Performance Issues
System Architecture & I/O Connection Structure
Types of Buses/Interconnects in the system.
I/O Data Transfer Methods. Cache & I/O: The Stale Data Problem I/O Performance Metrics. Magnetic Disk Characteristics. Designing an I/O System & System Performance:
Determining system performance bottleneck.
(which component creates a system performance bottleneck)
13 55:035 Computer Architecture and Organization
The Von-Neumann Computer Model
Partitioning of the computing engine into components:
Central Processing Unit (CPU): Control Unit (instruction decode, sequencing of
- perations), Datapath (registers, arithmetic and logic unit, buses).
Memory: Instruction (program) and operand (data) storage.
Input/Output (I/O): Communication between the CPU and the outside world
- Memory
(instructions, data)
Control Datapath
registers ALU, buses
CPU Computer System Input Output I/O Devices
I/O Subsystem
System performance depends on many aspects of the system (“limited by weakest link in the chain”)
14
Input and Output (I/O) Subsystem
The I/O subsystem provides the mechanism for
communication between the CPU and the outside world (I/O devices).
Design factors:
I/O device characteristics (input, output, storage, etc.). I/O Connection Structure (degree of separation from memory
- perations).
I/O interface (the utilization of dedicated I/O and bus controllers). Types of buses (processor-memory vs. I/O buses). I/O data transfer or synchronization method (programmed I/O,
interrupt-driven, DMA).
15 55:035 Computer Architecture and Organization
Typical System Architecture
I/O Controller Hub (Chipset South Bridge) System Bus or Front Side Bus (FSB) Memory Controller (Chipset North Bridge)
I/O Subsystem
Isolated I/O
16
System Components
SDRAM PC100/PC133 100-133MHz 64-128 bits wide 2-way inteleaved ~ 900 MBYTES/SEC )64bit) Double Date Rate (DDR) SDRAM PC3200 200 MHz DDR 64-128 bits wide 4-way interleaved ~3.2 GBYTES/SEC (64bit) RAMbus DRAM (RDRAM) 400MHZ DDR 16 bits wide (32 banks) ~ 1.6 GBYTES/SEC
CPU
Caches
System Bus I/O Devices Memory
I/O Controllers
Bus Adapter
Disks Displays Keyboards Networks NICs
Main I/O Bus
Memory Controller
Example: PCI, 33-66MHz 32-64 bits wide 133-528 MB/s PCI-X 133MHz 64-bits wide 1066 MB/s
L1 L2 L3
Memory Bus
North Bridge South Bridge
Chipset
I/O Subsystem
(FSB)
Important issue: Which component creates a system performance bottleneck?
(possibly
- n-chip)
Chipset
Time(workload) = Time(CPU) + Time(I/O) - Time(Overlap)
17 55:035 Computer Architecture and Organization
I/O Interface
I/O Interface, I/O controller or I/O bus adapter:
Specific to each type of I/O device. To the CPU, and I/O device, it consists of a set of control and data
registers (usually memory-mapped) within the I/O address space.
On the I/O device side, it forms a localized I/O bus which can be shared
by several I/O devices
(e.g IDE, SCSI, USB ...)
Handles I/O details (originally done by CPU) such as:
Assembling bits into words, Low-level error detection and correction Accepting or providing words in word-sized I/O registers. Presents a uniform interface to the CPU regardless of I/O
device.
Processing
- ff-loaded
from CPU
18 55:035 Computer Architecture and Organization
I/O Controller Architecture
Peripheral or Main I/O Bus (PCI, PCI-X, etc.) Host Memory Processor Cache Host Processor Peripheral Bus Interface/DMA I/O Channel Interface Buffer Memory ROM µProc I/O Contr
- ller
Chipset South Bridge Chipset North Bridge
Micro-controller
- r
Embedded processor SCSI, IDE, USB, ….
19
Types of Buses in The System (1/2)
Processor-Memory Bus System Bus, Front Side Bus, (FSB)
Should offer very high-speed (bandwidth) and low latency. Matched to the memory system performance to maximize
memory-processor bandwidth.
Usually design-specific (not an industry standard). Examples:
Alpha EV6 (AMD K7), Peak bandwidth = 400 MHz x 8 = 3.2
GB/s
Intel GTL+ (P3), Peak bandwidth = 133 MHz x 8 = 1 GB/s Intel P4, Peak bandwidth = 800 Mhz x 8 = 6.4 GB/s HyperTransport 2.0: 200Mhz-1.4GHz, Peak bandwidth up to
22.8 GB/s (point-to-point system interconnect not a bus)
20
Types of Buses in The System (2/2)
I/O buses (sometimes called an interface):
Follow bus industry standards. Usually formed by I/O interface adapters to handle
many types of connected I/O devices.
Wide range in the data bandwidth and latency Not usually interfaced directly to memory instead
connected processor-memory bus via a bus adapter (chipset south bridge).
Examples:
Main system I/O bus: PCI, PCI-X, PCI Express Storage: SATA, IDE, SCSI.
21 55:035 Computer Architecture and Organization
Intel Pentium 4 System Architecture
(Using The Intel 925 Chipset)
CPU (Including cache)
System Bus (Front Side Bus, FSB)
Bandwidth usually should match or exceed that of main memory
I/O Controller Hub (Chipset South Bridge)
System Memory
Two 8-byte DDR2 Channels Main I/O Bus (PCI) Graphics I/O Bus (PCI Express)
Memory Controller Hub (Chipset North Bridge)
Misc. I/O Interfaces Misc. I/O Interfaces Storage I/O (Serial ATA)
I/O Subsystem
22 55:035 Computer Architecture and Organization
Bus Characteristics
Option High performance Low cost/performance Bus width
Separate address Multiplex address & data lines & data lines
Data width
Wider is faster Narrower is cheaper (e.g., 64 bits) (e.g., 16 bits)
Transfer size
Multiple words has Single-word transfer less bus overhead is simpler
Bus masters
Multiple Single master (requires arbitration) (no arbitration)
Split
Yes, separate No , continuous transaction? Request and Reply connection is cheaper packets gets higher and has lower latency bandwidth (needs multiple masters)
Clocking
Synchronous Asynchronous
23
Storage IO Interfaces/Buses
IDE/Ultra ATA SCSI Data Width 16 bits 8 or 16 bits (wide) Clock Rate Upto 100MHz 10MHz (Fast) 20MHz (Ultra) 40MHz (Ultra2) 80MHz (Ultra3) 160MHz (Ultra4) Bus Masters 1 Multiple Max no. devices 2 7 (8-bit bus) 15 (16-bit bus) Peak Bandwidth 200 MB/s 320MB/s (Ultra4)
24 55:035 Computer Architecture and Organization
I/O Data Transfer Methods (1/2)
Programmed I/O (PIO): Polling (For low-speed I/O)
The I/O device puts its status information in a status register. The processor must periodically check the status register. The processor is totally in control and does all the work. Very wasteful of processor time. Used for low-speed I/O devices (mice, keyboards etc.)
Time(workload) = Time(CPU) + Time(I/O) - Time(Overlap)
25 55:035 Computer Architecture and Organization
I/O Data Transfer Methods (2/2)
Interrupt-Driven I/O (For medium-speed I/O):
An interrupt line from the I/O device to the CPU is used to
generate an I/O interrupt indicating that the I/O device needs CPU attention.
The interrupting device places its identity in an interrupt
vector.
Once an I/O interrupt is detected the current instruction is
completed and an I/O interrupt handling routine (by OS) is executed to service the device.
Used for moderate speed I/O (optical drives, storage,
neworks ..)
Allows overlap of CPU processing time and I/O processing
time
26 55:035 Computer Architecture and Organization
I/O data transfer methods
Direct Memory Access (DMA) (For high-speed I/O):
Implemented with a specialized controller that transfers data
between an I/O device and memory independent of the processor.
The DMA controller becomes the bus master and directs reads
and writes between itself and memory.
Interrupts are still used only on completion of the transfer or when
an error occurs.
Low CPU overhead, used in high speed I/O (storage, network
interfaces)
Allows more overlap of CPU processing time and I/O processing
time than interrupt-driven I/O.
27 55:035 Computer Architecture and Organization
DMA transfer step
DMA transfer steps:
The CPU sets up DMA by supplying device identity, operation,
memory address of source and destination of data, the number
- f bytes to be transferred.
The DMA controller starts the operation. When the data is
available it transfers the data, including generating memory addresses for data to be transferred.
Once the DMA transfer is complete, the controller interrupts the
processor, which determines whether the entire operation is complete.
28 55:035 Computer Architecture and Organization
Cache & I/O: The Stale Data Problem
Three copies of data, may exist in: cache, memory, disk.
Similar to cache coherency problem in multiprocessor systems.
CPU or I/O (DMA) may modify/access one copy while other
copies contain stale (old) data.
Possible solutions:
Connect I/O directly to CPU cache: CPU performance suffers. With write-back cache, the operating system flushes caches into
memory (forced write-back) to make sure data is not stale in memory.
Use write-through cache; I/O receives updated data from
memory (This uses too much memory bandwidth).
The operating system designates memory address ranges
involved in I/O DMA operations as non-cacheable.
29
I/O Connected Directly To Cache
This solution may slow down CPU performance
DMA I/O
A possible solution for the stale data problem However: CPU performance suffers
30
Factors Affecting Performance
I/O processing computational requirements:
CPU computations available for I/O operations. Operating system I/O processing policies/routines. I/O Data Transfer/Processing Method: Polling, Interrupt Driven. DMA
I/O Subsystem performance:
Raw performance of I/O devices (i.e magnetic disk performance). I/O bus capabilities. I/O subsystem organization. i.e number of devices, array level .. Loading level of I/O devices (queuing delay, response time).
Memory subsystem performance:
Available memory bandwidth for I/O operations (For DMA)
Operating System Policies:
File system vs. Raw I/O. File cache size and write Policy.
31
I/O Performance Metrics: Throughput:
Throughput is a measure of speed—the rate at which the
I/O or storage system delivers data.
I/O Throughput is measured in two ways:
I/O rate, Measured in:
Accesses/second, Transactions Per Second (TPS) or, I/O Operations Per Second (IOPS).
I/O rate is generally used for applications where the size of each
request is small, such as in transaction processing.
Data rate, measured in bytes/second or
megabytes/second (MB/s).
Data rate is generally used for applications where the size of each request is large, such as in scientific and multimedia applications.
32
Seek Time
Magnetic Disks
Characteristics:
Diameter (form factor): 2.5in - 5.25in
Rotational speed: 3,600RPM-15,000 RPM
Tracks per surface.
Sectors per track: Outer tracks contain more sectors.
Recording or Areal Density: Tracks/in X Bits/in
Cost Per Megabyte.
Seek Time: (2-12 ms) The time needed to move the read/write head arm. Reported values: Minimum, Maximum, Average.
Rotation Latency or Delay: (2-8 ms) The time for the requested sector to be under the read/write head. (~ time for half a rotation)
Transfer time: The time needed to transfer a sector of bits.
Type of controller/interface: SCSI, EIDE
Disk Controller delay or time.
Average time to access a sector of data = average seek time + average rotational delay + transfer time + disk controller overhead (ignoring queuing time)
Current Rotation speed 7200-15000 RPM
Access time = average seek time + average rotational delay
33
Read Access
Steps
Memory mapped I/O over bus to controller Controller starts access Seek + rotational latency wait Sector is read and buffered (validity check) Controller DMA’s to memory and says ready
Access time
Queue + controller delay +block size/bandwidth + seek time + transfer time + check delay
34 55:035 Computer Architecture and Organization
Basic Disk Performance Example
Given the following Disk Parameters:
Average seek time is 5 ms Disk spins at 10,000 RPM Transfer rate is 40 MB/sec
Controller overhead is 0.1 ms Assume that the disk is idle, so no queuing delay exists What is Average Disk read or write service time for a 500-byte (.5
KB) Sector?
- Avg. seek + avg. rot delay + transfer time + controller overhead
= 5 ms + 0.5/(10000 RPM/60) + 0.5 KB/40 MB/s + 0.1 ms = 5 + 3 + 0.13 + 0.1 = 8.23 ms
Time for half a rotation T
service (Disk Service Time for this request)
Here: 1KBytes = 103 bytes, MByte = 106 bytes, 1 GByte = 109 bytes
Actual time to process the disk request is greater and may include CPU I/O processing Time and queuing time
35
Disk Arrays
14” 10” 5.25” 3.5” 3.5”
Disk Array: 1 disk design Conventional: 4 disk designs Disk Product Families Low End High End
36 55:035 Computer Architecture and Organization
Array Reliability
- Reliability of N disks = Reliability of 1 Disk / N
50,000 Hours / 70 disks = 700 hours Disk system MTBF: Drops from 6 years to 1 month!
- Arrays (without redundancy) too unreliable to be useful!
Hot spares support reconstruction in parallel with access: very high media availability can be achieved
37 55:035 Computer Architecture and Organization
Redundant Array of Disks
- Files are "striped" across multiple spindles
- Redundancy yields high data availability
Disks will fail Contents reconstructed from data redundantly stored in the array Capacity penalty to store it Bandwidth penalty to update Mirroring/Shadowing (high capacity cost) Horizontal Hamming Codes (overkill) Parity & Reed-Solomon Codes Failure Prediction (no capacity overhead!) VaxSimPlus — Technique is controversial Techniques:
38 55:035 Computer Architecture and Organization
RAID Levels
Raid level Failures Data disks Check disks 0 Nonredundant 8 1 Mirrored 1 8 8 2 Memory-style ECC 1 8 4 3 Bit-interleaved parity 1 8 1 4 Block-interleaved parity 1 8 1 5 Block-interleaved distributed parity 1 8 1 6 P+Q redundancy add 2nd parity 2 8 2
39
Raid 1: Disk Mirroring
- Each disk is fully duplicated onto its "shadow"
Very high availability can be achieved
- Bandwidth sacrifice on write:
Logical write = two physical writes
- Reads may be optimized
- Most expensive solution: 100% capacity overhead
Targeted for high I/O rate, high availability environments recovery group
40 55:035 Computer Architecture and Organization
Raid 3: Parity Disk
10010011 11001101 10010011 . . . logical record
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
P Striped physical records
- Parity computed across recovery group to protect against HD failures
- 33% capacity cost for parity in this configuration
- wider arrays reduce capacity costs, decrease expected availability,
increase reconstruction time
- Arms logically synchronized, spindles rotationally synchronized
logically a single high capacity, high transfer rate disk
Targeted for high bandwidth applications: Scientific, Image Processing
41
Raid 5+: High I/O Rate Parity
A logical write becomes four physical I/Os Independent writes possible because
- f
interleaved parity Reed-Solomon Codes ("Q") for protection during reconstruction D0 D1 D2 D3 P D4 D5 D6 P D7 D8 D9 P D10 D11 D12 P D13 D14 D15 P D16 D17 D18 D19 D20 D21 D22 D23 P . . . . . . . . . . . . . . . Disk Columns Increasing Logical Disk Addresses Stripe Stripe Unit Targeted for mixed applications
42
Subsystem Organization
host array controller single board disk controller single board disk controller single board disk controller single board disk controller host adapter manages interface to host, DMA control, buffering, parity logic physical device control
- ften piggy-backed
in small format devices striping software off-loaded from host to array controller no applications modifications no reduction of host performance
43
System Availability
Array Controller String Controller String Controller String Controller String Controller String Controller . . . . . . . . . . . . . . . Data Recovery Group: unit of data redundancy Redundant Support Components: fans, power supplies, controller, cables End to End Data Integrity: internal parity protected data paths
44
System-Level Availability
Recovery Group Goal: No Single Points of Failure Fully dual redundant I/O Controller I/O Controller Array Controller Array Controller . . . . . . . . . . . . . . .
. . .
host host with duplicated paths, higher performance can be
- btained when there are no failures
45
Peripheral Component Interconnect
2 Types of Agents on the Bus
Initiator (master) Target
3 Address Spaces
Memory IO Configuration
Transactions done in 2 (or more) phases
Address/Command Data/Byte Enable Phase(s)
Synchronous Operation (positive edge of clock)
55:035 Computer Architecture and Organization 46
Typical PCI Topology
55:035 Computer Architecture and Organization 47
memory Host PCI bridge Ethernet Printer Disk interf ace PCI bus Main
PCI Signals
55:035 Computer Architecture and Organization 48
Name Function CLK A 33-MHz or 66-MHz clock. FRAME# Sent by the initiator to indicate the start and duration
- f a transaction.
AD 32 address/data lines, which may be optionally increasedto 64. C/BE# 4 command/byte enable lines (8 for a 64-bit bus.) IRDY#, TRD Y# Initiator-ready and Target-readysignals. DEVSEL# A resp
- nsefrom the device indicating that it has
recognized its address and is ready for a data transfertransaction. IDSEL# Initialization Device Select.
PCI Read
55:035 Computer Architecture and Organization 49
1 2 3 4 5 6 7 CLK Frame# AD C/BE# IRD Y# TRD Y# DEVSEL# Adress #1 #4 Cmnd Byte enable #2 #3