3. Behavioral Perspective of Learning Behavior: Big Questions Is - - PowerPoint PPT Presentation

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3. Behavioral Perspective of Learning Behavior: Big Questions Is - - PowerPoint PPT Presentation

3. Behavioral Perspective of Learning Behavior: Big Questions Is learning just a change of behavior? Can learning happen without intent? Can new behavior be shaped by manipulating the environment? 3.1 Classical


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  • 3. Behavioral Perspective of Learning
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Behavior: Big Questions


  • Is learning just a change
  • f behavior?

  • Can learning happen

without intent?


  • Can new behavior be

shaped by manipulating the environment?

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3.1 Classical Conditioning 3.2 Operant Conditioning 3.3 Practical Applications of Behavioral Psychology

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3.4 Cognitive Learning Theory 3.5 Summary

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3.1 Classical Conditioning

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Pavlov: Stimulus and Response 1


  • Seeing food, dog salivates


[Unconditioned Stimulus ➔ Unconditioned Response]


  • Ring a bell when food comes

  • Now bell causes salivation!


[Conditioned Stimulus ➔ Conditioned Response] 


  • Similar bell ➔ salivation due

to stimulus generalization

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Pavlov: Stimulus and Response 2


Limited practical application

  • f Pavlov’s findings

  • For overcoming phobias

  • Associate stimulus with

pleasant response 


  • For overcoming obsession

  • Associate stimulus with

unpleasant response

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3.2 Operant Conditioning

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Thorndike: Trial and error and its effects


  • Organisms use trial and

error to solve problem


  • If effect of behavior is

pleasant, organism will repeat behavior


  • Might repeat even when

behavior no longer works!

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Watson: Shaping new feelings


  • Albert neutral about rat

  • Unpleasant sound when rat

is near


  • Now Albert is afraid of rat

(emotional conditioning)


  • Now Albert is afraid of

anything white and furry!
 (overgeneralized response)

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Skinner: Reinforcing by increments


  • Want dog to dance

  • Reward dog (food) for

every approximation of desired behavior


  • Later reward only for

closer approximations


  • Now dog “dances” on cue
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Types of reinforcers 


  • Positive = something desired

  • Negative = remove

undesired thing


  • Punishment = something

undesired


  • Primary = essential to life

  • Secondary = symbol or

currency for reward

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Types of reinforcement


  • Continuous reinforcement

➔ subject expects reward for every performance


  • Until behavior is automatic

  • Intermittent reinforcement

➔ random and decreasing rewards


  • Usually gets better/faster

results than continuous

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When to reinforce


  • Fixed ratio = reinforce

every nth time


  • Variable ratio = reinforce at

no set number of times


  • Fixed interval = reinforce

after a set amount of time


  • Variable interval = reinforce

at no set amount of time


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Punishment categories


  • Positive = adding or

issuing something unpleasant


  • Negative = removing

something pleasant


  • Meant to be a scientific

procedure, without emotion!

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3.3 Practical Applications of Behavioral Psychology

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For extinguishing undesired behavior


  • Ignoring = not reacting to

incorrect behavior


  • Time out (and other removal

punishments) = taking away social contact, privileges 


  • Corporal punishment =

physical pain
 ➔ Meant to be a scientific procedure, without emotion!

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For promoting desired behavior 


  • Premack principle = get

thing you want by doing thing you don’t like


  • Shaping = reinforcing

partial or approximate correct behavior


  • Meant to be a scientific

procedure, without emotion!

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Other behavior modification strategies


  • Contingency contract with

reward incentives


  • Token economy with reward
  • bjects to be redeemed

  • With or without potential

for reward removal


  • Individual or group

incentives and rewards

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What about praising?


“I like the way Jack is sitting quietly.” “I like the way Jill did her project neatly and correctly.”


  • Ripple Effect can get

students to work/behave better to earn same reward


  • Can backfire if students feel

they can’t meet expectations ➔ give up trying

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3.4 Cognitive Learning Theory

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Cognitive learning theory


  • Hybrid of behaviorism and

cognitive theory


  • Learner observant of
  • thers, not acted upon

  • Learning by observing

behavior and consequences (peers, adults, etc.)

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Bandura: Vicarious learning


  • Combination of behavior,

environment, and attitude 


  • Direct modeling: adults

and peers in environment


  • Symbolic modeling:

movies, celebrities, TV, ads, etc.

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Vicarious learning effects


  • Self-regulation by learning

from observation


  • Self-motivation and self-

reinforcement to study and emulate model


  • Mastery of emulation ➔

self-efficacy about abilities


  • Helps future performance

goals for self

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Vicarious learning errors


  • Misperception of model or

environment


  • Acting on incomplete

information


  • Faulty information

processing (physiological

  • r learned)


➔ Inaccurate expectations and self-assessment

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3.5 Summary

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Learning through direct

  • r indirect shaping

  • Behaviorism: shaping

behavior by association or by consequences


  • Cognitive learning:

shaping behavior by

  • bservation of models 


➔ Emphasis on learning by shaping behavior vs. conscious processing

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