3 13 2012
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3/13/2012 Shapes, Inc. Modeling the Shapes, Inc. Business We have - PDF document

3/13/2012 Shapes, Inc. Modeling the Shapes, Inc. Business We have been hired to model the business objects of Shapes, Inc. Following are their requirements. Shape 1. All Shapes have an (x, y) position marking the Shape center 2. All Shapes


  1. 3/13/2012 Shapes, Inc. Modeling the Shapes, Inc. Business We have been hired to model the business objects of Shapes, Inc. Following are their requirements. Shape 1. All Shapes have an (x, y) position marking the Shape center 2. All Shapes are red 3. All Shapes respond to a request to display itself Rectangle Ellipse 4. A Rectangle is a kind of Shape 5. An Ellipse is a kind of Shape 6. A Circle is a kind of Ellipse Circle 7. An Ellipse turns white when the mouse hovers over it. 8. All Shapes can be dragged. Questions – What color is a Rectangle? – How does a Circle specialize an Ellipse? – What color is a Circle when the mouse is over it? A Shape Class The this keyword • Within an object, this is a shorthand for the object class Shape { float x; itself 1. Shapes have a position float y; color c; • The most common use of this is to avoid a field // Constructor access problems that occur due to shadowing Shape( float x, float y ) { this.x = x; • The use of this explicitly changes the scope to the this.y = y; this.c = color(255, 0, 0); 2. Shapes are red object level } // Display the Shape 3. Shapes respond to display void display() { • Reconsider the Shape constructor… fill(c); text("?", x, y); } } shapes1.pde How to set up relationships? How to set up relationships? Question: Answer: Shape Shape inheritance If all Shapes have a We can set up an explicit position and all relationship between Shapes are red, how Rectangle Ellipse Rectangle and Shape, and Rectangle Ellipse can we grant these between Ellipse and Shape properties to call Inheritance. Rectangle and Ellipse, Circle Circle without reproducing This will automatically them in every class? cause Shape fields and methods to be available to In a way, Rectangle and Ellipse extend the standard Shape Rectangle and Ellipse. object with specialized ways of displaying themselves. 1

  2. 3/13/2012 Inheritance – Some Terminology class Rectangle extends Shape { sets up the inheritance relationship float w; • A new class (subclass) can be declared to extend the adds two new fields, width and height float h; behavior of an existing class (superclass) Rectangle( float x, float y, float w, float h) { super (x, y); – A subclass is aka: derived class, child class, … invokes the superclass constructor this.w = w; – A superclass is aka: base class, parent class, this.h = h; } • A subclass automatically gets access to (i.e. inherits) // Display the Ellipse all members of the superclass void display() { overrides the Shape display() method fill(c); – Members include both fields and methods rect(x, y, w, h); } • A subclass can override the members of its } superclass by re-declaring them – Think of variable shadowing, but now for methods too Where does a Rectangle find x and y? shapes2.pde The super keyword Test it void setup() { • Within an object, super is a shorthand for the size(500, 500); superclass of the current object Shape s = new Shape(100, 100); Rectangle r = new Rectangle (100, 200, 60, 50); • The most common use of super is to invoke a superclass constructor s.display(); r.display(); • The use of super explicitly changes the scope to the } superclass level Note: The Rectangle knows where to draw itself, even though it does not have an x or y field. It inherits x and y from Shape. shapes2.pde The Ellipse Class Test it class Ellipse extends Shape void setup() { { size(500, 500); float w; smooth(); float h; ellipseMode(CENTER); rectMode(CENTER); Ellipse( float x, float y, float w, float h) { super(x, y); Shape s = new Shape(100, 100); this.w = w; Rectangle r = new Rectangle (100, 200, 60, 50); this.h = h; Ellipse e = new Ellipse(200, 100, 70, 30); } s.display(); // Display the Ellipse r.display(); void display() { e.display(); fill(c); } ellipse(x, y, w, h); } } shapes3.pde shapes3.pde 2

  3. 3/13/2012 Inheritance, Cont’d The Circle Class • Inheritance class Circle extends Ellipse Shape { hierarchies can be adds only a radius field float r; used to establish Circle( float x, float y, float r ) { super(x, y, 2*r, 2*r); translates radius to Ellipse Rectangle Ellipse multiple layers of this.r = r; constructor width and height } arguments objects } inheritance Circle shapes4.pde Polymorphism Test it poly = many, morph = form void setup() { size(500, 500); smooth(); In Biology, when there is more than one form in a single population ellipseMode(CENTER); rectMode(CENTER); Shape s = new Shape(100, 100); Rectangle r = new Rectangle(100, 200, 60, 50); Ellipse e = new Ellipse(200, 100, 70, 30); Circle c = new Circle(200, 200, 25); s.display(); r.display(); e.display(); In Computing, we have two common types of Polymorphism c.display(); } 1. Signature Polymorphism 2. Subtype Polymorphism shapes4.pde http://en.wikipedia.org/wiki/Polymorphism_%28biology%29 Signature Polymorphism Signature Polymorphism • It is possible to define multiple functions with void draw() { } the same name, but different signatures. void mousePressed() { int i; – A function signature is defined as i = 10; i = increment(i, 2); • The function name, and //i = increment(i); • The order and type of its parameters println(i); } // increment a variable int increment(int j, int delta) { • Consider the built-in color() function … In this case it is said j = j + delta; that the increment return j; color(gray) } function is color(gray, alpha) overloaded int increment(int k) { color(value1, value2, value3) k = increment(k, 1); color(value1, value2, value3, alpha) return k; … } 3

  4. 3/13/2012 Subtype Polymorphism Using Subtype Polymorphism Store everything that is a type of Shape in an array • Inheritance implements Subtype Polymorphism of Shapes. – A Rectangle is a type of Shape Shape[] shapes = new Shape[3]; an array of Shapes – An Ellipse is a type of Shape void setup() { size(500, 500); – A Circle is a type of Ellipse all objects that are Shape smooth(); subclasses can be stored in ellipseMode(CENTER); the array, even Circle rectMode(CENTER); • Implication: shapes[0] = new Rectangle(100, 200, 60, 50); shapes[1] = new Ellipse(200, 100, 70, 30); – A Rectangle can be stored in a variable of type Shape shapes[2] = new Circle(200, 200, 25); – What about Ellipses, Circles? for (int i=0; i<shapes.length; i++) { now we can use a loop shapes[i].display(); } } shapes5.pde containsPoint() containsPoint() for Shape • Let’s give each shape a containsPoint() – By default, the abstract Shape object cannot determine if it contains a point method that returns a boolean – Always return false – Returns true if the shape contains a given point – Returns false otherwise class Shape { … • Each subclass must implement a different // Test if a point is within a Shape boolean containsPoint( float x, float y ) { version of containsPoint() because each uses a return false; } different calculation. } shapes6.pde containsPoint() for Rectangle containsPoint() for Ellipse – Use a special formula to determine if a point is in – Test the location of the point wrt the locations of an Ellipse Rectangle sides class Ellipse extends Shape { … class Rectangle extends Shape { // containsPoint() for an Ellipse … boolean containsPoint( float x, float y ) { // containsPoint() for Rectangle float dx = x - this.x; boolean containsPoint( float x, float y ) { float dy = y - this.y; float w2 = 0.5*w; float hw = 0.5*w; float h2 = 0.5*h; float hh = 0.5*h; if (x < this.x-w2) { return false; } if ( (dx*dx)/(hw*hw) + (dy*dy)/(hh*hh) < 1.0 ) { if (x > this.x+w2) { return false; } return true; if (y < this.y-h2) { return false; } } else { if (y > this.y+h2) { return false; } return false; return true; } } } } } shapes6.pde shapes6.pde 4

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