VR as a Medium Robert W. Lindeman Worcester Polytechnic Institute - - PowerPoint PPT Presentation

vr as a medium
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VR as a Medium Robert W. Lindeman Worcester Polytechnic Institute - - PowerPoint PPT Presentation

CS-525V: Building Effective Virtual Worlds VR as a Medium Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Plan for Tonight VR as a medium What is a survey paper R.W. Lindeman - WPI


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CS-525V: Building Effective Virtual Worlds

VR as a Medium

Robert W. Lindeman

Worcester Polytechnic Institute Department of Computer Science

gogo@wpi.edu

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R.W. Lindeman - WPI Dept. of Computer Science 2

Plan for Tonight

VR as a medium What is a survey paper

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R.W. Lindeman - WPI Dept. of Computer Science 3

The VR Medium

We use media to communicate ideas

 Film  Books  Paintings

The message travels through several

hands

 Composer/writer/designer  Tools  Presentation materials (performers, gallery)  Transport medium  Viewer/player

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R.W. Lindeman - WPI Dept. of Computer Science 4

The VR Medium (cont.)

Each step changes the message

somewhat

 E.g., bad/good actors, picture vs. chapter

books

What is received is rarely what was

  • riginally intended

 Is this bad?

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R.W. Lindeman - WPI Dept. of Computer Science 5

Balancing User Control and Story

Storytelling in VR and games requires

 Putting together interesting content  Making sure the user experiences the content

How can we balance the desire for

control by the user with the need to tell the story?

How can the technology be used as an

asset rather than a liability?

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R.W. Lindeman - WPI Dept. of Computer Science 6

User Sophistication

Movies were very simple at first

 Train entering a station, factory workers

leaving for the day

 Fixed camera view

Audiences became more

sophisticated/jaded

Film makers became more artistic Trying to get at viewer's head, rather

than just the senses

 VR and gaming are not there yet!

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R.W. Lindeman - WPI Dept. of Computer Science 7

The VR Interface

The user only gets what we give How can we effectively use VR

interfaces?

Control of time and space

 Should the user have to traverse a large

space at 1-to-1 speed?

 Should the user be allowed to replay events?  How should these controls be provided?

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R.W. Lindeman - WPI Dept. of Computer Science 8

Representation of Self

How should the user "look" in VR? Is a hand enough? Do they need feet? How should others look? Is "perfect" fidelity necessary

(desirable)?

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R.W. Lindeman - WPI Dept. of Computer Science 9

Goal of the Application

 Inform

 Transfer some knowledge to the user

 Persuade

 Change the user's mind

 Entertain

 Have fun!

 Escape

 Simulate something impossible

 Experience

 Have the user experience something the author has

experienced