Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces - - PowerPoint PPT Presentation

variability in wrist tilt accelerometer based gesture
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Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces - - PowerPoint PPT Presentation

Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces Andrew Crossan 1 & Rod Murray- Smith 1&2 Hamilton Institute, NUI Maynooth 1 Department of Computing Science, University of Glasgow 2 Overview Rationale Mobile


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SLIDE 1

Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces

Andrew Crossan1 & Rod Murray- Smith1&2

Hamilton Institute, NUI Maynooth1 Department of Computing Science, University

  • f Glasgow 2
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SLIDE 2

Overview

Rationale Mobile Devices & Accelerometer

Targeting & Gesturing

Experiment Conclusions

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SLIDE 3

Key Question

How can we adapt the dynamics of our

system to make more probable interactions easier and more intuitive to perform?

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SLIDE 4

Disadvantages of Mobile Devices

A limited amount of screen space on

which to display information

Low graphics resolution Small onscreen targets Interactions can be slow and error

prone

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SLIDE 5

Continuous Interaction

With many emerging technologies, interaction with

the user is no longer based exclusively on discrete interactions.

(e.g. gesture recognition, haptic devices, speech recognition,

animation),

the user is in constant and closely coupled interaction with

the computer.

(as well as old-fashioned discrete communication such as

selection by pressing buttons or typing via a keyboard.)

Interaction takes place over a period of time - dynamics of

interaction are important, so a snapshot time sample is insufficient.

Variability is introduced into the system

Probablistic methods required

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SLIDE 6

Tilt Input

PDA with xSens P3C

3DOF linear accelerometer

Continuous control One handed potentially

screen free interaction method

Input mechanism and

context sensing

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SLIDE 7
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SLIDE 8

Wrist Gesture

Study examining wrist tilt as an input

mechanism

Measuring variability in short direct

movements in 8 direction

Is it equally easy to target in all

directions ?

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SLIDE 9

The Task

Task

Select & hover over highlighted

taret for 1.5s

Alternate between centre and

  • uter targets

12 participants (seated posture)

10 right handed & 2 left Using dominant hand

1 training session

6 times to each target

2 experimental sessions

12 times to each target

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SLIDE 10

Control Mechanism

Marble metaphor

control mechanism

Cursor gain set

deliberately low & scaled to screen

Target distance

corresponds approx to

48o in x 36o in y

Target widths

7o in x 5o in y

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SLIDE 11

Metrics

Slip off errors Excess path length

Above the minimum 85 pixels distance

travelled

Time to target Unintentional movement

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SLIDE 12

Slip Off Errors

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SLIDE 13

Trajectory Analysis

Confusion with the mapping in 30 out

  • f the 1152 cases

Bubble vs. marble on elastic metaphor Remove these from the final results

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SLIDE 14

Excess Path Length

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SLIDE 15

Time to Target

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SLIDE 16

Unintentional Movements While Hovering

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SLIDE 17

Summary of Results

Easier to target in the lower half of the

screen

Less variability moving to lower targets High error rate… but deliberately

difficult task

Lower variability in Y while hovering ???

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SLIDE 18

Conclusions & Future Work

Presented a study examining variability in

wrist tilt interfaces

Easier to targets in the lower half of the

screen.

Non linear cursor gain to compensate Future work

More realistic cursor gains Dynamic cursor warping Accelerometer gesture input Mobile situations

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SLIDE 19

Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces

Andrew Crossan1 & Rod Murray- Smith1&2

Hamilton Institute, NUI Maynooth1 Department of Computing Science, University

  • f Glasgow 2