UTV Software Communications Limited Merrill Conference, Delhi - - PowerPoint PPT Presentation

utv software communications limited
SMART_READER_LITE
LIVE PREVIEW

UTV Software Communications Limited Merrill Conference, Delhi - - PowerPoint PPT Presentation

Television Movies Games Broadcasting New Media UTV Software Communications Limited Merrill Conference, Delhi February 09, 2010 Disclaimer As described in a scheme document dated 15 September 2009, UTV Software Communications Limited


slide-1
SLIDE 1

UTV Software Communications Limited

Merrill Conference, Delhi February 09, 2010

Games Movies Television Broadcasting New Media

slide-2
SLIDE 2

Disclaimer

As described in a scheme document dated 15 September 2009, UTV Software Communications Limited ("UTV") has made a proposal (the "Proposal") pursuant to which (by means of schemes of arrangement under the laws of the Isle of Man and India): the holders of the shares in UTV's subsidiary, UMP Plc (admitted to trading on AIM), not already owned by UTV (representing approximately 23.18 per cent.

  • f the entire issued ordinary share capital of UMP) will, for every 3.75 UMP Shares, receive 1 New UTV Share; all the assets and business of

UMP will be transferred to UTV; and UMP will be dissolved (without winding up). For the purposes of the Proposal only, the directors of UTV, whose names are set out in paragraph 2.2 of Part Ten of the Scheme Document (the "UTV Directors"), each accept responsibility for the information in this presentation and to the best of the knowledge and belief of the UTV Directors (who have taken all reasonable care to ensure that such is the case), such information is in accordance with the facts and does not omit anything likely to affect the import of such information. This presentation contains certain forward looking statements concerning UTV Software Communications Limited's and its subsidiaries' future business prospects and business profitability, which are subject to a number of risks and uncertainties and the actual results could materially differ from those in such forward looking statements. The risks and uncertainties relating to these statements include, but not limited to, risks and uncertainties, regarding fluctuations in earnings, our ability to manage growth, competition (both domestic and international), economic growth in India and globally, our ability to manage our international operations, government policies, fiscal deficits, regulations, etc. The company does not undertake to make any announcement in case any of these forward looking statements become materially incorrect in future or update any forward looking statements made from time to time by or on behalf of the company. No part of this presentation shall be reproduced, copied, forwarded to any third party either in print of in electronic form without prior express consent of the company. This presentation does not constitute an offer to sell or the solicitation of an offer to purchase or subscribe for any securities of UTV Software Communications Ltd. (the “Company”) in any jurisdiction including India and the United States. No part of this presentation should form the basis of or be relied upon in connection with any investment decision or any contract or commitment to purchase or subscribe for any securities of the Company. Any public offering of securities to be made in the United States will be made by means of a prospectus that may be obtained from the Company and will contain detailed information about the Company, its management and its financial statements. None of the Company’s securities may be offered or sold in the United States, without registration under the U.S. Securities Act of 1933, as amended, or pursuant to an exemption from registration therefrom.

slide-3
SLIDE 3

2

UTV | Diversified Business Model

TV Content Broadcasting Movies

Integrated Studio

Model

Hindi Regional Hollywood Worldwide

distribution

  • One of the pioneers

in Indian TV content production

  • Airtime sales
  • Multi-genre and

multi-linguistic presence

  • Licensed formats to

global networks

Fastest growing

network with focus

  • n youth & movies

4 specialty channels

largely focused on youth

Own distribution

network & Worldwide Syndication

New Media

Internet and mobile

content and distribution

Innovative offerings -

Audio Cinema –on mobile

Portals: Techtree.com Channeltimes.com CXOToday.com

Gaming

Growing presence Console Online Mobile IP Creation Game Publishing Global market Leading player Demonstrated Leadership 3600 Presence Fastest growing TV Network1 I nnovative offerings

Demonstrated ability to successfully grow each vertical

1 Source: TAM, CS 4+ , week 15- week 40, 2009

slide-4
SLIDE 4

3

UTV Business Model | Built Scale and Diversified

  • 1,000

2,000 3,000 4,000 5,000 6,000 7,000 FY07 FY08 FY09 9MFY10

TV Movies Games Content / Allied Services New media Broadcasting (Rs mn)

Diversified Revenue streams

Over 85% of FY09 revenues achieved in 9M FY10

Revenue break up- 9MFY10

Movies, 48% New Media, 2% Broadcasting, 20% Games Content, 16% TV Content, 14%

slide-5
SLIDE 5

4

Movies | New growth avenues

Source: FICCI-KPMG Media & Entertainment Industry Report, 2009

… evident from the share of non theatrical revenues for UTV

1 USD/ INR - 50

Emergence of new exploitation platforms to drive growth

I ndian Film I ndustry is Rs 109.3 bn (USD 2.2 bn1) opportunity, has grown at 17.7% CAGR over last 3 years

  • Strong projected growth in multiplex screens

from 850 screens in 2009 to projected 1405 screens nationwide in 2013

  • ~ 1,800 digital screens
  • DTH subscriber base in India estimated to grow

from 10 mn in 2008 to 28 mn in 2013

  • India has ~ 471 mn mobile subscribers in Sep

2009, with ~ 15 mn added every month

Source: UTV Actuals – Films released in FY09 – excludes distribution & Hollywood

Domestic Theatrical 47% Satellite 23% Music 11% Home Video 8% Overseas Theatre 10% Other ancillary 1%

66.95 81.66 96.36 109.29 2005 2006 2007 2008

Source: FICCI-KPMG Media & Entertainment Industry Report, 2009, TRAI

slide-6
SLIDE 6

5

Movies | Demonstrated Scale

Rs mn ($ mn) 1 FY06 FY07 FY08 FY09 9M FY10

Revenue 1,310 (26) 721 (14) 2,424 (49) 2,762 (55) 2,649 (53)

Movies Released* 3 5 7 12 9 Cumulative movies released 8 13 20 32 41

Outstanding slate of movies

52 I nvestments reflected in size of library and slate

* Excludes movies purely distributed

1 USD/ INR - 50

Producer Financier Distributor

Low Risk Moderate Risk High Risk Full control over product cycle – from script to distribution Acquisitions do not allow control over production Rights acquisitions plus distribution = max. risk in the value chain

UTV adopts low risk business model

slide-7
SLIDE 7

6

Strong Movie Pipeline

Name

  • Est. Release

Description / Director / Star cast 1 Peter Gaya Kaam Se Q4 FY10 Rajeev Khandelwal 2 Paan Singh Tomar FY11 I rrfan Khan 3 Rajneeti FY11 Ranbir Kapoor, Katrina Kaif, Prakash Jha 4 Thank You FY11 Akshay Kumar, Katrina Kaif, Anees Bazmee 5 Phillum City FY11 John Abraham 6 Ek Bataa Saat FY11 Vishal Bharadwaj, Priyanka Chopra 7 Guzarish FY11 Hrithik, Aishwarya Rai, Sanjay Bhansali 8 Alibaba FY11 Animation 9 Arjun FY11 Animation 10 Chillar Party FY11 Kids Movie 11 The Falling FY11 Aamir Khan Co-Production 12 Delhi Belly FY11 I mran Khan/ Co-Production Aamir Khan 13 No One Killed Jessica FY11 Rani Mukherji, Vidya Balan

slide-8
SLIDE 8

7

Gaming | 3600 Presence

  • UK based console gaming

company in publishing and IP creation

  • Distribution of games on major

console platforms like PS3, Xbox 360, Wii

  • Strong product pipeline
  • US based startup in PC online

gaming- MMOG

  • Model based on Free-to-play,

Micro transactions

  • Core markets: US own platform
  • Worldwide Syndication
  • 3 MMOGs under development
  • India based mobile gaming

company

  • One of the market leaders in

India

  • Relationships with Telcos

worldwide

  • Games On Demand offering

through broadband in India

Emerging player in a $ 31.4 bn4 Industry

7

Console Gaming

( Industry size : $ 26.4 bn1 )

Mobile Gaming

( Industry size : $ 2 bn1,2 )

Online Gaming

( Industry size : $ 3 bn1,3 )

1 Figures for 2008; Wedbush: Entertainment Software Publishing and Retail; Industry Report 2009 2 US mobile game downloads market 3 Subscription online games and game related downloads market 4 Total of Console, mobile and online described in footnote 1, 2 & 3

slide-9
SLIDE 9

8

Console Gaming | Sizeable Market

8

Key players in the industry Player Market Cap ($ bn) Sales ($ bn)

5.8 4.2 0.8* 1.4* 0.3 0.8 15.0 3.0

* 1 EUR = 1.5 USD

  • Market expansion on launch of Next Generation (“Next Gen”) consoles (PS3, Xbox 360 & Wii)
  • PS3 & Xbox 360 account for 52% of Next Gen consoles worldwide1
  • US, Europe & Japan are major markets for video games
  • US & Europe estimated to account for 87% of global video game market in 20082
  • ~ 25 mn units of Wii sold in US1 (~ 29 mn units of PS3 & Xbox 360 sold in US1)

($ bn)

Source: Company Reports, Market Cap calculated as on 13th Nov, 2009

Opportunity for boutique publishers who are driven by high-end I Ps

Source: Wedbush: Entertainment Software Publishing and Retail; Industry Report 2009

23.0 26.4 27.4 30.5 33.0

2007 2008 2009E 2010E 2011E

Console Gaming is a $ 26.4 bn industry3 in 2008 projected to grow at ~ 8% CAGR over next 3 years

1 Source: www.vgchatrz.com, as on 24th October 2009 2 Wedbush: Entertainment Software Publishing and Retail; Industry Report 2009 3 US, Europe & Japan markets

slide-10
SLIDE 10

9

Console Gaming | High projected growth

9

Source: VGChartz, as on 06 November 2009 * average of total sales of games released in the year

I ncreasing high-end console sales contrary to global economic trends .. Average sales volumes of top games

1 26 8 16 27 33 3 19 43 55 19 9 2006 2007 2008 YTD 2009 Wii Xbox 360 PS3 (Units in Million)

Source: VGChartz as on 4th November 2009, YTD 2009 as on 24th October 2009

Average Volumes * 2006 2007 2008 Sep 2009 (mn units)

Xbox 360

Top 30

1.35 2.18 2.06 0.97

Top 50

0.92 1.50 1.53 0.66

Top 100

0.62 0.85 0.95 0.36

(mn units)

PS 3

Top 30

0.57 1.20 1.66 0.68

Top 50

0.82 1.26 0.49

Top 100

0.48 0.78 0.27

slide-11
SLIDE 11

10

  • Develops, publishes and distributes console games across all major platforms
  • Product development and publishing pipeline
  • Track record of successful games
  • Mercury Meltdown, released in North America, Europe & Japan
  • King of Fighters XII, released in North America (RRP USD 59.99), Europe (RRP EUR 59.99) & UK (RRP GBP 39.99)
  • Muramasa – The Demon Blade, released in North America (RRP USD 49.99)
  • Nostalgia – Role playing Game, released in North America (RRP USD 34.99)
  • Awards & Recognitions
  • “Muramasa – The Demon Blade” was adjudged the Best Artistic Design and Best Action Game for Wii at E3
  • “The King of Fighters XII” was adjudged the Best Fighting Game for PS3

Ignition Gaming | Overview

slide-12
SLIDE 12

11

Ignition Gaming | Infrastructure

11

I gnition USA, California

Game Publishing

I gnition Florida

Game Development Studio

I gnition, Waltham Abbey, UK

Game Publishing, Corporate Head Office

Digi-Guys, London, UK

Game Development Studio

I gnition Japan, Tokyo

Game Development & Publishing

Operational Presence

slide-13
SLIDE 13

12

Online Gaming | Emerging opportunity

12

  • Community development and engaging game play to drive online gaming format growth

World of Warcraft has 11 mn players worldwide and raked in $104m in 2008 Xbox Live community has over 17 mn members1

  • Online gaming model has seen great success in Asia Pacific

Asia Pacific subscription revenues for MMOG add up to $500m - $700m1

  • US & Europe online gaming markets are growing

CY08 Sales ($ mn) EBI T Margin

325* 58% 523 40% 202 70% 251 8%

Online gaming companies enjoy high EBI TDA margins

Source: Company Reports * 1 USD = 6.8 RMB

1 Wedbush: Entertainment Software Publishing and Retail; Industry Report 2009

slide-14
SLIDE 14

13

True Games | Overview

US based online game developer & publisher Creates and owns IPR Free-to-Play, Pay-for-Item format Own platform in USA & Turkey supported by

syndication for Europe & Asia

Expansion packs anticipated to increase game

longevity and momentum

Planned supplementary Revenue Streams In-Game advertising Licensing/ Merchandising

13

Peak concurrent users of Top 10 Chinese games

Source: Nomura Report, Jan 2009

700 700 700 780 800 995 1,578 2,322 700 680 500 1000 1500 2000 2500 QQ Fantasy Ask Tao Bomb & Bubble Dungeon & Fighter TLBB Audition Popkart World of Warcraft ZT Online Westward Journey

(‘000 users)

Source: Nomura Report, Jan 2009

Monthly ARPUs indicate upward trend in China

7.7 5.0 6.3 2006 2007 2008E Average Monthly ARPU in China ($)*

* USD/ CNY – 6.82

slide-15
SLIDE 15

14

Indiagames | Market Leader

Mobile Games – Development, Publishing & Distribution

  • One of the leading players in Indian mobile gaming market
  • Indian mobile gaming market estimated at Rs 1.4 bn ($28 mn1), growing at 37.4% CAGR2
  • 471 mn mobile subscribers, ~ 15 mn added every month3
  • Provides games from worldwide game publishers including
  • Disney, EA, Dig Choc, Glu, THQ, Iplay
  • Advent of 3G and better quality of handsets expected to drive mobile game growth

Games on Demand (GOD)

  • Unique offering in India that provides console games on PC platform through broadband

subscription based model

  • Currently available on BSNL & Airtel broadband distribution

14

1 USD/INR – 50 2 FICCI KPMG Report 2009 3 TRAI, Sep 2009

slide-16
SLIDE 16

15 10 16 20 23 26 28 2008 2009P 2010 P 2011P 2012P 2013P

Projected subscription revenue growth ..

UTV Addressable Market, 18% Hindi GEC, 38% Others, 44% Hindi GEC, 33% Others, 50% UTV Addressable Market, 17% 158.1 174.5 198.5 229.1 267.4 317.1 2008 2009P 2010 P 2011P 2012P 2013P

Broadcasting | Capitalizing on Specialty Segment Growth

15

.. driven by projected higher penetration of DTH in I ndia UTV addressable market as share of total viewership has increased from 17% in 2007 to 18% in 2009

(Rs bn)

Source: FICCI-KPMG Media & Entertainment Industry Report, 2009

Pay DTH subscriber base (mn)

1 USD/ INR - 50

Source: TAM, HSM CS 4+ Source: TAM, HSM CS 4+ UTV Addressable Market includes Hindi Movies, English Movies and Youth UTV Addressable Market includes Hindi Movies, English Movies and Youth

Source: FICCI-KPMG Media & Entertainment Industry Report, 2009

slide-17
SLIDE 17

16

61% increase in Gross Rating Points (“GRPs”) in

52 weeks (to 50)

Largest number of premiers for Indian movie

channel (including Jodha Akbar, Race & Rock On)

16

Broadcasting | Key Properties

18 31 Week 1'09 Week 1 '10

Source: TAM, HSM 1mn+ , CS 15-34 AB

31 50 Week 1 '09 Week 1 '10

Source: TAM, HSM, CS 4+

One of the leading Youth Entertainment Channels in India New media presence with dedicated website

Hindi Movies Channel Hindi Movies Channel Youth Entertainment Youth Entertainment

Weekly GRPs (2009-10) Weekly GRPs (2009-10)

slide-18
SLIDE 18

17 17

Broadcasting | Key Properties

3.2 3.5 Week 1 '09 Week 1 '10

Source: TAM, 5 Metros, CS 25+ A

  • International blockbusters sub-titled in English
  • Average ~ 3-4 GRP – Above Zee Studio / Warner / MGM
  • India’s first 24-hour Hindi channel for cutting edge Bollywood and Hollywood action movies
  • Launched on January 01, 2010
  • Biggest action blockbusters with biggest stars
  • GRPs of 32 within the first week of launch
  • Over 200 movies in library

I nternational Blockbusters I nternational Blockbusters

Weekly GRPs (2009-10)

Action Movies Action Movies

slide-19
SLIDE 19

18 18

Broadcasting | Fastest growing Network

  • Fastest growing broadcasting network in India – over 100% growth in GRPs in last 9 months
  • Positioned in niche segment – youth audience
  • Leverage own content library and partnership with Disney
  • Focus on subscription revenues & International sales

Source: TAM TG: CS 4+ HSM

1 TAM, HSM, CS 15-34 Yrs Week 15 to Week 45 2009

Channel Week 15 (2009) Week 2 (2010) % variance UTV Group 51 109 113%

Sahara Group 84 64

  • 24%

NDTV Group 116 114

  • 2%

Sony group 334 366 10% Viacom 18 404 395

  • 2%

Zee Group 634 612

  • 3%

Star Group 584 603 3%

slide-20
SLIDE 20

19 19

TV Content | At the vanguard of innovation

  • Demonstrated ability to create innovative programming
  • Dance India Dance (Zee TV), Ek Khiladi Ek Haseena (Colors), Towering Inferno (Nat Geo)
  • Developed original formats and licensed to international networks
  • Multi-genre and multi-lingual programming
  • One of the leaders in airtime sales on Sun Group
  • Stable cash flow business with a ROCE1 of 14.2% in FY09
  • Commissioned Shows
  • Sid vs Varun (Bindass), Sonu Sweety (SabTV), Anamika (ETV Marathi), Ratha Saptami (UdayaTV), Raktha

Sambandham (GeminiTV), Emotional Atyachar (Bindass)

  • Pipeline of shows
  • Prajaktaa (MI Marathi)- a Marathi daily show
  • Consolidated in a fragmented market through Joint Ventures & Alliances

1 Segment PBIT/(Segment Assets – Segment Liabilities) for reported consolidated FY09 New media segment financials

slide-21
SLIDE 21

20 20

New Media | Good Start

Growth driven by innovation in content and delivery platform/ mechanism

  • Innovative service offerings exploiting long tail of content - for example, Audio Cinema

Web based models provide immense opportunity in B2C1 space

  • Techtree.com is one of the leading technology news and review sites in India
  • 60 advertisers were on the network this year

Aggregator for UTV Group content

1 Business to Consumer

slide-22
SLIDE 22

21 21

Strategic Investment ~ $ 400 mn invested to date ( includes ~ $160 mn in open offer ) Helped consolidate 5 verticals into one VISION Synergies in each of the business verticals

Disney Connect

Leverage complementary strengths of global partner to further international growth

slide-23
SLIDE 23

22

Corporate Structure

UTV Software Communications Limited

(Film Production and Distribution, TV content Production, A&S and Dubbing)

Motion Pictures I gnition Ent, UK I ndiagames UTV Global Broadcasting 85% United New Media Ventures 100% TV Content True Games 90% 59% 89%

  • This does not depict an exact legal structure
  • All Businesses consolidated in one entity

Value of individual businesses captured

  • Flexibility to extract value from individual businesses

Gaming, Broadcasting & New Media assets under separate holding companies 100% 100%

slide-24
SLIDE 24

23 23

Strong Management Depth

Board of Directors

COO CEO CEO, Truegames CEO, I gnition CEO, I ndiagames

Group CEO Disney

  • 3

Promoters

  • 3

I ndependent

  • 6

TV Content Motion Pictures Broadcasting Games Content New Media Group CFO

Group Business Dev & Strategy

Professional Management team incentivized by Stock Options

CCO CEO CEO

slide-25
SLIDE 25

24 24

Shareholding Structure

Notes: Open Offer shares are contractually restricted from being voted upon. Promoters have an option to buy

back from Disney within 4 year period (i.e. by Nov 2012) subject to certain conditions.

Market Cap on expanded equity is around USD 408 million

Disney Open Offer 19.1% Public 29.9% Promoters 19.6% Disney 31.4%

Equity Shares – 40.6 million

slide-26
SLIDE 26

25 25

Significant head start Content and IP Focus – high value drivers Operating in businesses with potential for significant scalability Proven execution track record in Movies and TV content with growing operations in

Game content, Broadcasting and New media

Group has enjoyed partnerships with key industry leaders like Disney, News Corp,

Bloomberg1, Warburg Pincus, Cisco, Adobe

In a Nutshell

UTV has well positioned model in Media & Entertainment space

1 Alliance with UTV News Ltd. – a promoter group owned entity

slide-27
SLIDE 27

26 26

Thank You

slide-28
SLIDE 28

27 27

Financials

Rs mn FY07 FY08 FY09 9MFY10 Sales

Movies 721 2,423 2,762 2,649 Games Content/Allied Services 157 956 1,105 873 Broadcasting

  • 887

1089 TV 899 1,006 1,317 772 New Media

  • 180

83

Sales - Total 1,749 4,342 6,066 5,372 EBI T

Movies 37 480 538 634 Games Content/Allied Services 53 114 (289) (11) Broadcasting

  • (282)

(218) TV 88 183 54 33 New Media

  • (45)

(65)

EBI T 178 777 (24) 373 PBT 307 664 32 (68) PAT (after minority interest) 463 577 356 228 Capital Employed

Movies 1,546 4,168 9,080 5,383 Games Content/ Allied services 928 1,390 3,344 4,729 Broadcasting

  • 3,634

5,314 TV 425 342 383 329 New Media

  • 358

273

Total Capital Employed 3,450 7,270 18,572 18,102

slide-29
SLIDE 29

28 28

Financials

$ mn (USD/ I NR - 50) FY07 FY08 FY09 9MFY10 Sales

Movies 14 49 55 53 Games Content/ Allied Services 3 19 22 17 Broadcasting

  • 18

22 TV 18 20 26 15 New Media

  • 4

2

Sales - Total 35 87 121 107 EBI T

Movies 1 10 11 13 Games Content/Allied Services 1 2 (6) Broadcasting

  • (6)

(4) TV 2 4 1 1 New Media

  • (1)

(1)

EBI T 4 16 (0) 7 PBT 6 13 1 1 PAT (after minority interest) 9 12 7 5 Capital Employed

Movies 31 83 182 108 Games Content/ Allied Services 19 28 67 95 Broadcasting

  • 73

106 TV 9 7 8 7 New Media

  • 7

5

Total Capital Employed 69 145 371 362

slide-30
SLIDE 30

29

UTV Motion Pictures in News

29

slide-31
SLIDE 31

30 30

Board of Directors

Name Category

Rohinton Screwvala Promoter – Executive Zarina Mehta Promoter – Non Executive Deven Khote Promoter – Executive Andy Bird Non Independent – Non Executive Kevin Mayer Non Independent – Non Executive Robert Gilby Non Independent - Non Executive Sanjaya Kulkarni Independent – Non Executive Suketu Shah Independent – Non Executive Darius Shroff Independent – Non Executive Prem Mehta Independent – Non Executive Narendra Ambwani Independent – Non Executive Sanjay Purohit Independent – Non Executive