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Tack: Learning Towards Contextual and Ephemeral Indoor Localization With Crowdsourcing Liyao Xiang ECE Dept. Nov. 24, 2017 Indoor Localization Traditional localization infrastructure is costly. Most user devices are common smartphones.


  1. Tack: Learning Towards Contextual and Ephemeral Indoor Localization With Crowdsourcing Liyao Xiang ECE Dept. Nov. 24, 2017

  2. Indoor Localization ‣ Traditional localization infrastructure is costly. ‣ Most user devices are common smartphones. ‣ We want accurate and cheap indoor localization solutions! 2

  3. Localize by Bluetooth Signals ‣ Bluetooth transmitters (<10$, 50+m range) ‣ Users detect Bluetooth signals for positioning. 3

  4. Localize by Crowdsourcing ‣ Use encountering info to further enhance accuracy. Location errors propagate! 4

  5. Probabilistic Inference Z k,t ‣ User/Bluetooth transmitter locations as clear nodes, and their Z i,t encountering state with other users/ D ij,t transmitters as dark nodes. Z j,t 5

  6. Probabilistic Inference Z k,t ‣ Update the most likely position of the clear nodes repeatedly with Z i,t probabilities conditioned on the D ij,t state of dark nodes. Z j,t 6

  7. Probabilistic Inference D k,t-2 Z k,t-2 D k,t-1 Z k,t-1 Z k,t ‣ Expand the inference D ik,t-2 D ik,t-1 to incorporate each node’s history. D i,t-2 Z i,t-2 D i,t-1 Z i,t-1 Z i,t D ij,t-2 D ij,t-1 D ij,t D j,t-2 D j,t-1 Z j,t-2 Z j,t-1 Z j,t time window = 3 7

  8. Probabilistic Inference forward propagation D k,t-2 Z k,t-2 D k,t-1 Z k,t-1 Z k,t ‣ We not only estimate backward D ik,t-2 D ik,t-1 propagation current locations, but also correct history D i,t-2 Z i,t-2 D i,t-1 Z i,t-1 Z i,t locations. D ij,t-2 D ij,t-1 D ij,t forward propagation ‣ The more information included, the more D j,t-2 D j,t-1 Z j,t-2 Z j,t-1 Z j,t accurate localization. time window = 3 time window = 3 8

  9. Inference algorithm User Accelerometer Step Counter Dead Other Users Magnetometer Reckoning Bluetooth Local transmitters Estimator Encountering Position Estimates With code-level optimization, common smartphones can Architecture support our algorithm. 9

  10. Run on iOS. User Interface 10

  11. Mean Error for All Users in Different Settings. 5 Experiment Setting: 7 beacons, 7 users 5 Users 7 Users 4 Mean error (m) 3 2 1 0 HMM Window = 3 Window = 5 Tested on iPhone 6S. Results 11

  12. Tack: Takeaway ‣ inexpensive ( < 10$ transmitter costs, > 2 years ) ‣ accurate ( 2~4m ) ‣ energy-saving ( 40% less smartphone battery ) ‣ easy to deploy 12

  13. Thank you! Any questions? 13

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