Robust Predictions in Games with Incomplete Information joint with - - PowerPoint PPT Presentation
Robust Predictions in Games with Incomplete Information joint with - - PowerPoint PPT Presentation
Robust Predictions in Games with Incomplete Information joint with Stephen Morris (Princeton University) November 2010 Payoff Environment in games with incomplete information, the agents are uncertain about the payoff functions the
Payoff Environment
- in games with incomplete information, the agents are
uncertain about the payoff functions
- the payoff functions depend on some fundamental variable,
the payoff relevant state, over which there is uncertainty
- the payoff functions and the common prior over the payoff
relevant state define the payoff environment of the game
- the behavior of each agent depends on his information, the
posterior, about the fundamental variable...
- ...but also on his information about the other agents’ action
Games with Incomplete Information: Information Environment
- the strategy of agent 1 depends on his expectation about
payoff function of agent 2, as the nature of the latter will be an important determinant of agent 2’s behavior; his “first order expectation”
- but the strategy of agent 1 also depends on what he expects
to be agent 2’s first-order expectation about his own payoff function; his “second order expectation”, and so on...
- the resulting hierarchies of expectations, or in Harsanyi’s
re-formulation, the types of the agents, define the information environment of the game
- the optimal strategy of each agent (and in turn the
equilibrium) of the game is sensitive to the specification of the payoff environment and the information environment
Many Possible Informational Environments
- for a given payoff environment (payoff functions, common
prior of payoff relevant states ) there are many information environments which are consistent with the given payoff environment
- consistent in that, after integrating over the types, the
marginal over the payoff relevant states coincides with the common prior over the payoff relevant states
- the possible information environments vary widely:
from “complete uncertainty”, where every agent knows nothing beyond the common prior over the payoff relevant states to “complete information”, where every agents knows the realization of the payoff relevant state
- each specific information environment may generate specific
predictions regarding equilibrium behavior
Robust Predictions in Games with Incomplete Information
- yet, given that they share the same payoff environment, does
the predicted behavior share common features across information environments
- can analyst make predictions which are robust to the exact
specification of the information environment?
- we take as given a commonly known common prior over the
payoff relevant states...
- ... and that the agents share a common prior over some larger
type space (representing higher-order beliefs), but unknown to the analyst
- objective: predict the outcome of the game for all possible
common prior type spaces which project into the same common prior over payoff relevant states
- set prediction rather than point prediction about the
equilibrium outcomes
Revealed Preference and Robust Predictions
- the observable outcomes of the game are the actions and the
payoff relevant states
- the chosen action reveals the preference of the agent given his
interim information, but typically does not reveal his interim information
- thus we rarely observe or can infer the information
environment of the agents, but do infer (ex post) the payoff environment
Prediction and Identification
- for a given payoff environment, specified in terms of
preferences and common prior over fundamental variable and all possible higher order beliefs with respect to the given payoff environment, we pursue two related questions:
1 Predictions:
What restrictions are imposed by the structural model on the
- bservable endogenous variables?
2 Identification:
What restrictions can be imposed/inferred on the parameters
- f the structural model by the observations of the endogenous
variables?
Preview of Results: Epistemic Insight
- how to describe the set of Bayes Nash equilibrium outcomes
across all possible information environments?
- an indirect approach via the notion of Bayes correlated
equilibrium
- the object of the Bayes correlated equilibrium is simply a joint
distribution over actions and outcomes, independent of a type space and/or an information structure
- we establish an epistemic relationship between the set of
Bayes Nash equilibria and Bayes correlated equilibria
- we show that the Bayes Nash equilibria for all common prior
type spaces to be identical to the set of Bayes correlated equilibria
Preview of Results: Robust Prediction, Robust Identification, Robust Policy
- the set of Bayes correlated equilibria is a set of joint
distribution over actions and fundamentals, we ask what distributional (statistical) properties are shared by these joint distributions?
- characterize the outcome of the game in terms of the set of
moments of the individual and aggregate outcome of the correlated equilibria
- analyze how the outcome of the game is affected by given
private information of the agents
- compare the individual and social welfare across different
equilibria and/or belief systems
- analyze how identification is affected by concern for robustness
Payoff Environment
- continuum of players
- action ai ∈ Ai
- action profile a = (..., ai, ...) ∈ A
- payoff relevant state θ ∈ Θ
- payoff functions ui : A × Θ → R
- common prior over the payoff relevant states:
ψ ∈ ∆ (Θ)
- “payoff environment”:
(u, ψ)
- r “belief free game”: there is no information about players’
beliefs or higher order beliefs beyond the common prior ψ
Information Environment
- the private information of the agents is represented by an
information environment (information structure) T
- information environment T is a conditional probability system:
T =
- (Ti)I
i=1 , π
- each ti ∈ Ti represents private information (type) of agent i
- π is a conditional probability π [t] (θ) over type profiles
t = (t1, ..., tI ) : π : Θ → ∆ (T)
- a standard Bayesian game is described by (u, ψ, T )
Type and Posterior Beliefs
- ti ∈ Ti represents private information (type) of agent i
- ti ∈ Ti encodes information about payoff state -
“first order beliefs“ πi [θ] (ti) =
- t−i ψ (θ) π [t] (θ)
- θ
t−i ψ
- θ
π [t]
- θ
- ti ∈ Ti encodes information about types of other agents -
"higher order beliefs": πi [t−i] (ti) =
- θ ψ (θ) π [ti, t−i] (θ)
- θ
- t
−i ψ (θ) π
- ti, t
−i
- (θ)
Multitude of Information Environments
- every type ti of agent i could contain many pieces of
information ti = (s, si, sij, sijk,....) every agent i may observe a public (common) signal s centered around the state of the world θ: s ∼ N
- θ, σ2
s
- every agent i may observe a private signal si centered around
the state of the world θ: si ∼ N
- θ, σ2
i
- every agent i may observe a private signal si,j about the signal
- f agent j :
si,j ∼ N
- sj, σ2
i,j
- every agent i may observe a private signal si,j,k about ....:
si,j,k ∼ N
- sj,k, σ2
i,j,k
Bayes Nash Equilibrium
- a standard Bayesian game is described by (u, ψ, T )
- a behavior strategy of player i is defined by:
σi : Ti → ∆ (Ai)
Definition (Bayes Nash Equilibrium (BNE))
A strategy profile σ is a Bayes Nash equilibrium of (u, ψ, T ) if
- t−i,θ
ui ((σi (ti) , σ−i (ti)) , θ) ψ (θ) π [ti, t−i] (θ) ≥
- t−i,θ
ui ((ai, σ−i (t−i)) , θ) ψ (θ) π [ti, t−i] (θ) . for each i, ti and ai.
Bayes Nash Equilibrium Distribution
- given a Bayesian game (u, ψ, T ), a BNE σ generates a joint
probability distribution µσ over outcomes and states A × Θ , µσ (a, θ) = ψ (θ)
- t
π [t] (θ) I
- i=1
σi (ai|ti)
- equilibrium distribution µσ (a, θ) is specified without reference
to information structure T which gives rise to µσ (a, θ)
Definition (Bayes Nash Equilibrium Distribution)
A probability distribution µ ∈ ∆ (A × Θ) is a Bayes Nash equilibrium distribution (over action and states) of (u, ψ, T ) if there exists a BNE σ of (u, ψ, T ) such that µ = µσ.
Implications of BNE
- recall the original equilibrium conditions on (u, ψ, T ):
- t−i,θ
ui ((σi (ti) , σ−i (ti)) , θ) ψ (θ) π [ti, t−i] (θ) ≥
- t−i,θ
ui ((ai, σ−i (t−i)) , θ) ψ (θ) π [ti, t−i] (θ) .
- with the equilibrium distribution
µσ (a, θ) = ψ (θ)
- t
π [t] (θ) I
- i=1
σi (ai|ti)
- an implication of BNE of (u, ψ, T ) : for all
ai ∈ supp µσ (a, θ) :
- a−i,θ
ui ((ai, a−i) , θ) µσ (a, θ) ≥
- a−i,θ
ui
- a
i, a−i
- , θ
- µσ (a, θ) ;
Bayes Correlated Equilibrium
- joint distribution over actions and states:
µ (a, θ) ∈ ∆ (A × Θ)
Definition (Bayes Correlated Equilibrium (BCE))
A probability distribution µ ∈ ∆ (A × Θ) is a Bayes correlated equilibrium of (u, ψ) if for all i, ai and a
i;
- a−i,θ
- ui ((ai, a−i) , θ) − ui
- a
i, a−i
- , θ
- µ ((ai, a−i) , θ) ≥ 0;
and
- a∈A
µ (a, θ) = ψ (θ) , for all θ.
- Bayes correlated equilibrium is defined in terms of the payoff
environment and without reference to type spaces
- the equilibrium object is defined on “small” payoff space and
characterized as a solution of a linear programming problem
Basic Epistemic Result
- now given (u, ψ), what is the set of equilibrium distributions µ
across all possible information structures T
Theorem (Equivalence )
A probability distribution µ ∈ ∆ (A × Θ) is a Bayes correlated equilibrium of (u, ψ) if and only if it is a Bayes Nash Equilibrium distribution of (u, ψ, T ) for some information system T .
- BCE ⇒ BNE uses the richness of the possible information
structure to complete the equivalence result
- Aumann (1987) established the above characterization result
for complete information games
- in companion paper, “Correlated Equilibrium in Games with
Incomplete Information” we relate it to earlier definitions and establish comparative results with respect to information environments
Now: Quadratic Payoffs ...
- utility of each agent i is given by quadratic payoff function:
- determined by individual action ai ∈ R, state of the world
θ ∈ R, and average action A ∈ R: A = 1 aidi and thus: ui (ai, A, θ) = (ai, A, θ) γaa γaA γaθ γaA γAA γAθ γaθ γAθ γθθ (ai, A, θ)T
- game is completely described by interaction matrix Γ =
- γij
...and Normally Distributed Fundamental Uncertainty
- the state of the world θ is normally distributed
θ ∼ N
- µθ, σ2
θ
- with mean µθ ∈ R and variance σ2
θ ∈ R+
- the distribution of the state of the world is commonly known
common prior
Interaction Matrix
- given the interaction matrix Γ, complete information game is
a potential game (Monderer and Shapley (1996)): Γ = γaa γaA γaθ γaA γAA γAθ γaθ γAθ γθθ
- diagonal entries: γaa = γa, γAA, γθθ describe “own effects”
- off-diagonal entries: γaθ, γAθ, γaA “interaction effects”
- fundamentals matter, “return shocks”:
γaθ = 0;
- strategic complements and strategic substitutes:
γaA > 0
- vs. γaA < 0
Concave Game
- concavity at the individual level (well-defined best response):
γa < 0
- concavity at the aggregate level (existence of an interior
equilibrium) γa + γaA < 0
- concave payoffs imply that the complete information game
has unique Nash and unique correlated equilibrium (Neyman (1997))
Example 1: Beauty Contest
- continuum of agents: i ∈ [0, 1]
- action (= message): a ∈ R
- state of the world: θ ∈ R
- payoff function
ui = − (1 − r) (ai − θ)2 − r (ai − A)2 with r ∈ (0, 1)
- see Morris and Shin (2002), Angeletos and Pavan (2007)
Example 2: Competitive Market
- action ( = quantity): ai ∈ R
- cost of production c (ai) = 1
2γa (ai)2
- state of the world ( = demand intercept): θ ∈ R
- inverse demand ( = price):
p (A) = γaθθ − γaAA where A is average supply: A = 1 aidi
- see Guesnerie (1992) and Vives (2008)
Robust Prediction
- payoff environment with common prior:
u (ai, A, θ) , θ ∼ N
- µθ, σ2
θ
- information environment:
s ∼ N
- θ, σ2
s
- , si ∼ N
- θ, σ2
i
- , si,j ∼ N
- sj, σ2
i,j
- , si,j,k ∼ .....
- (Bayesian Nash) equilibrium play typically depends on payoff
and information environment
- outside observer, analyst may have limited information about
information environment,
- what can we say about equilibrium play irrespective of the
details of the information environment or ...
- ... what are the common features of equilibrium play across
all information environments?
Bayes Nash Equilibrium (BNE)
- begin with a specific information structure, say each agent i is
- bserving a private signal:
xi = θ + εi and a public signal y = θ + ε
- εi and ε are assumed to independently distributed normal
random variables, with zero mean and variances given by σ2
x
and σ2
y.
- this information structure appears in Morris and Shin (2002),
Angeletos and Pavan (2007), among many others
- the best response of each agent is:
a = − 1 γa (γaθE [θ |x, y ] + γAaE [A |x, y ])
Bayes Nash Equilibrium in Linear Strategies
- exploiting the linear first order conditions and the normality of
the information environment - in particular, the linearity of the conditional expectation E [θ |x, y ]
- suppose the equilibrium strategy is given by a linear function:
a (x, y) = α0 + αxx + αyy,
- now match the coefficients in the first order conditions to
construct the equilibrium strategy.
Unique Bayes Nash Equilibrium
- denote the sum of the precisions: σ−2 = σ−2
θ
+ σ−2
x
+ σ−2
y
Theorem
The unique Bayesian Nash equilibrium (given the bivariate information structure) is a linear equilibrium, α∗
0 + α∗ xx + α∗ yy, with
α∗
x = −
γaθσ−2
x
γAaσ−2
x
+ γaσ−2 , and α∗
y = −
γa γa + γaA γaθσ−2
y
γAaσ−2
x
+ γaσ−2 .
- sharp equilibrium prediction for given information structure...
- ...but what equilibrium properties are common to all bivariate
normal information structures
- ...to all multivariate normal information structure?
- ...to all information structures?
Bayes Correlated Equilibria
- the object of analysis: joint distribution over actions and
states: µ (a, A, θ)
- characterize the set of (normally distributed) BCE:
ai A θ ∼ N µa µA µ , σ2
a
ρaAσaσA ρaθσaσθ ρaAσaσA σ2
A
ρAθσAσθ ρaθσaσθ ρAθσAσθ σ2
θ
- σ2
A is the aggregate volatility (common variation)
- σ2
a − σ2 A is the cross-section dispersion (idiosyncratic variation)
- statistical representation of equilibrium in terms of first and
second order moments
Symmetric Bayes Correlated Equilibria
- with focus on symmetric equilibria:
µA = µa, σ2
A = ρaσ2 a,
ρaAσaσA = ρaσ2
a
where ρa is the correlation coefficient across individual actions
- the first and second moments of the correlated equilibria are:
ai A θ ∼ N µa µa µ , σ2
a
ρaσ2
a
ρaθσaσθ ρaσ2
a
ρaσ2
a
ρaθσaσθ ρaθσaσθ ρaθσaσθ σ2
θ
- correlated equilibria are characterized by:
{µa, σa, ρa, ρaθ}
Equilibrium Analysis
- in the complete information game, the best response is:
a = −θγaθ γa − AγAa γa
- best response is weighted linear combination of fundamental θ
and average action A relative to the cost of action: γaθ/γa, γAa/γa
- in the incomplete information game, θ and A are uncertain:
E [θ] , E [A]
- given the correlated equilibrium distribution µ (a, θ) we can
use the conditional expectations: Eµ [θ |a] , Eµ [A |a]
Equilibrium Conditions
- in the incomplete information game, the best response is:
a = −Eµ [θ |a] γaθ γa − Eµ [A |a] γAa γa
- best response property has to hold for all a ∈ supp µ (a, θ)
- a fortiori, the best response property has to hold in
expectations over all a : Eµ [a] = Eµ
- −
- Eµ [θ |a] γaθ
γa + Eµ [A |a] γAa γa
- by the law of iterated expectation, or law of total expectation:
Eµ [Eµ [θ |a]] = µθ, Eµ [Eµ [A |a]] = Eµ [A] = Eµ [a] ,
Equilibrium Moments: Mean
- the best response property implies that for all µ (a, θ) :
Eµ [a] = Eµ
- −
- Eµ [θ |a] γaθ
γa + Eµ [A |a] γAa γa
- r by the law of iterated expectation:
µa = −µθ γaθ γa − µa γAa γa
Theorem (First Moment)
In all Bayes correlated equilibria, the mean action is given by: E [a] = −µθ γaθ γa + γaA .
- result about “mean action” is independent of symmetry or
normal distribution
Equilibrium Moments: Variance
- in any correlated equilibrium µ (a, θ), best response demands
a = −
- E [θ |a] γaθ
γa + E [A |a] γAa γa
- ,
∀a ∈ supp µ (a, θ)
- or varying in a
1 = − ∂E [θ |a] ∂a γaθ γa + ∂E [A |a] ∂a γAa γa
- ,
- the change in the conditional expectation
∂E [θ |a] ∂a , ∂E [A |a] ∂a is a statement about the correlation between a, A, θ
Equilibrium Moment Restrictions
- the best response condition and the condition that Σa,A,θ
forms a multivariate distribution, meaning that the variance-covariance matrix has to be positive definite
- we need to determine:
{σa, ρa, ρaθ}
Theorem (Second Moment)
The triple (σa, ρa, ρaθ) forms a Bayes correlated equilibrium iff: ρa − ρ2
aθ ≥ 0,
and σa = − σθγaθρaθ ρaγAa + γa .
Moment Restrictions: Correlation Coefficients
- the equilibrium set is characterized by inequality ρa − ρ2
aθ ≥ 0
- ρa: correlation of actions across agents; ρaθ : correlation of
actions and fundamental
.
Set of correlated equilibria a a
0.2 0.4 0.6 0.8 1.0 0.2 0.4 0.6 0.8 1.0
Bayes Correlated and Bayes Nash Equilibrium
- recall epistemic result on relationship between BCE and BNE
- now we can ask which type space / information structure
turns BNE into BCE ?
- consider the following bivariate information structure:
1 every agent i observes a public signal y about θ :
y ∼ N
- θ, σ2
y
- 2 every agent i observes a private signal xi about θ :
xi ∼ N
- θ, σ2
x
Equivalence between BCE and BNE
- bivariate information structure which generates volatility
(common signal) and dispersion (idiosyncratic signal)
Theorem
There is BCE with (ρa, ρaθ) if and only if there is a BNE with
- σ2
x, σ2 y
- .
- a public and a private signal are sufficient to generate the
entire set of correlated equilibria...
- ... but a given BCE does not uniquely identify the information
environment of a BNE.
Information Bounds
- the analyst may not know how much information the agents
have, yet may have a lower bound on how much information the agents have
- how does the set of BCE change with the lower bound
- assume that all agents observe a public signal y :
y = θ + ε and a private signal xi xi = θ + εi
- the given information of the agents is described by:
ε εi
- ∼ N
- ,
σ2
y
σ2
x
Information bounds and correlated equilibrium
- the equilibrium conditions are augmented by “for all a, x, y”:
a = − 1 γa (γaθE [θ |a, x, y ] + γAaE [A |a, x, y ]) , ∀a, x, y.
- we determine σa , ρax, ρay in terms of ρa, ρaθ, e.g.:
ρay = σθ σyρaθ γa + ρaγAa γa + γAa − ρ2
aθ
- set of correlated equilibria is given by the inequalities:
ρa − ρ2
aθ − ρ2 ay ≥ 0,
1 − ρa − ρax ≥ 0,
Given Public Information
- describe the equilibrium set C (σ) ∈ [0, 1]2 in terms of the
noise of the signal pair σ = (σx, σy)
- the interior of each level curve describes the correlated
equilibria with a given amount of public correlation
- movements along level curve are variations in σ−2
x
given σ−2
y
Correlated Equilibria of beauty contest with minimal precsion of
y 2 and r=.25
a a 2
.01 .2 .5 1 .1 .001 0.2 0.4 0.6 0.8 1.0 0.2 0.4 0.6 0.8 1.0
Given Private Information
- each level curve describes the correlated equilibria with a
given amount of private correlation
- equivalent it can be understood in terms of BNE with a given
information structure σ = (σx, σy)
- movements along level curve are variations in σ−2
y
given σ−2
x
Correlated Equilibria of beauty contest with minimal precsion of
x 2 and r=.25
.01 .1 .2 .5 1
a 2 a
45o
0.2 0.4 0.6 0.8 1.0 0.2 0.4 0.6 0.8 1.0
Given Private and Public Information
- the interior intersection of the level curves generates the
corresponding equilibrium set
- more information reduces the set of possible outcomes,
because it adds incentive constraints but does not remove any correlation possibilities
2 2
a 2
x 2
.5
x 2
.1
y 2
.1
y 2
.5
0.2 0.4 0.6 0.8 1.0 0.2 0.4 0.6 0.8 1.0
Given Information and the Equilibrium Set
- describe the equilibrium set C (σ) ∈ [0, 1]2 in terms of the
noise of the signal pair σ = (σs, σi)
Theorem (Information Bounds)
1 For all σ < σ, C (σs) ⊂ C (σ s) ; 2 For all σ < σ:
min
ρa∈C (σ) ρa >
min
ρa∈C (σ) ρa; 3 For all σ < σ:
min
ρaθ∈C (σ) ρaθ >
min
ρa∈C (σ) ρaθ.
- more private information shrinks the equilibrium set and
makes predictions sharper
Identification
1 Predictions:
What restrictions are imposed by the structural model (u, ψ)
- n the observable endogenous statistics (µa, σa, ρa, ρaθ)?
2 Identification:
What restrictions can be imposed/inferred on the parameters Γ of the structural model by the observations of the endogenous variables (µa, σa, ρa, ρaθ)?
Identification with Complete Information
- classic problem of supply and demand identification:
- demand is given by:
Pd = d0 + d1Q + d2θd
- supply is given by:
Ps = s0 + s1Q + s2θs
- the exogenous random variables are θd and θs are demand
and supply shocks (”demand, supply shifters”)
- complete information: each firm observes shocks (θd, θs)
and makes supply decisions accordingly
- the econometrician uses instrumental variable (zd, zs):
zd = θd + νd, zs = θs + νs to estimate and identify (d1, s1); see Wright (1928), Koopmans (1949), Fisher (1966), ...
Incomplete Information
- incomplete information: each firm observes a vector of
signals: yi = (ys, ysi, yd, ydi) regarding the true cost and demand shocks: ys = θs + εs, ysi = θs + εsi, yd = θd + εd, ydi = θd + εdi before its supply decision
- maintain normality and independence of (θd, θs, εd, εid, εs, εis)
- the variance of the random variables:
I =
- σ2
d, σ2 s , λ2 d, λ2 id, λ2 s , λ2 is
- represents the information structure I in the economy
Competitive Equilibrium with Incomplete Information
- in Bayes Nash equilibrium of competitive economy, each firm
supplies qi (yi)
- n the basis of its private (but noisy) information
- the Bayes Nash equilibrium price is given by the equilibrium
condition: Pd = d0 + d1
- qi (yi) di + d2θd
with respect to the realized demand shock θd
Identification with Incomplete Information
- can we identify and estimate the slope of supply and demand
function in the presence of incomplete information
- for every information structure I each firm observes a noisy
signal of the true cost and demand shock and makes a supply decision on the basis of the noisy information
Theorem (Point Identification)
For every information structure I, the demand and supply functions are point identified if the firms have noisy information about their cost: min
- λ2
s , λ2 is
- < ∞.
- asymmetry arises as realized price varies with realized demand
Robust Identification
- earlier we asked what predictions can be made for all (or a
subset of) information structures,
- now we ask can identification be accomplished for all (or a
subset of) information structures, i.e. can we achieve “robust identification”
Theorem (Set Identification)
1 For every information bound, the demand and supply
functions are set identified.
2 If the information bounds increase, then the identified set
decreases.
- concern for robustness weakens the ability to identify the
structural parameter to allow for partial identification only
Beyond Demand and Supply
- consider the quadratic game environment
- suppose only the actions are observable:
(µa, σa, ρa) but the realization of the state is unobservable, and hence we do not have access to covariate information between a and θ :
- the identification then uses the mean:
µα = −µθ γaθ γa + γaA and variance σa = − σθγaθρaθ ρaγAa + γa .
Sign Identification
- relative to supply and demand identification, less observable
data and restrict attention to identify sign of interaction
- recall:γaθ informational externality, γaA strategic externality
Theorem (Sign Identification)
The Bayes Nash Equilibrium identifies the sign of γaθ and γaA.
- identification in Bayes Nash equilibrium uses
variance-covariance given information structure
- σ2
x, σ2 y
- Theorem (Partial Sign Identification)
The Bayes Correlated Equilibrium identifies the sign of γaθ but it does not identify the sign of γaA.
- failure to identify the strategic nature of the game, strategic
complements or strategic substitutes
Robust (Information) Policy
- information regarding fundamentals is widely dispersed in
society
- identify policies to improve the decentralized use of dispersed
information
- induce agents to internalize the informational externality
- for given structure of private information find the optimal
policy of public information revelation (Morris & Shin (2002))
Robust Information Policy: The Beauty Contest
- individual payoff of agent i is given by:
ui (a, θ) = − (1 − r) (a − θ)2 − r (a − A)2
- social payoff is given by:
w (a, θ) = − (a − θ)2
- the individual weight r ∈ (0, 1) on coordination is larger than
the social weight s = 0:
The Value of Public Information
- Morris & Shin (2002) showed that if r > 1/2, then the value
- f additional public information is negative
- public information allows agents to coordinate on a common
action at the expense of matching the state of the world θ
- denote the precision of public information by α, the precision
- f private information by β :
α = 1 σ2
s
, β = 1 σ2
i
- the social value of information in the beauty contest is:
W (α, β) = − α + β (1 − r)2 [α + β (1 − r)]2
- given r > 1/2 and β, it is U shaped in the precision α of
public information (informational transparency may not be socially optimal)
Robust Information Policy
- now robust welfare (for Given information) is given by
W (α, β) where: W (α, β) = min
α≥α,β≥β
- − α + β (1 − r)2
- α + β (1 − r)
2
- where α and β are the Given precision of public and private
information respectively
- with U shaped value function the lowest valuation α is either:
- in the interior: α < α or
- coincides with the lower bound: α = α
Theorem (Robust Information Policy)
The robust welfare is (weakly) increasing in the precision of the public signal everywhere.
Discussion
- Bayes correlated equilibrium encodes concern for robustness to
information environment
- identification: complete vs. incomplete information
- demand and supply identification: the market participants have
complete information, but the analyst has noisy information (uses instrument to recover the information)
- auction identification: each bidder has private information
about his valuation, but the bidders have the same information about each other as the analyst
- presumably neither informational assumption is valid,
suggesting a role for robust identification
- robust welfare improving policy
- how responsive is robust policy to informational conditions
An Aside: Mechanisms versus Games
- in earlier work we investigated the robustness of social choice
problems to beliefs and higher order beliefs
- in mechanism design, the game is designed to have favorable