Rishabh Battulwar Research and Development at Digital Domain VFx - - PowerPoint PPT Presentation

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Rishabh Battulwar Research and Development at Digital Domain VFx - - PowerPoint PPT Presentation

Data-Driven Future in Visual Effects Rishabh Battulwar Research and Development at Digital Domain VFx pipelines Fluids Hair Smoke Fire Rigid Body Facial Animation What s important? Natural Facial Shapes Realistic Appearance Facial


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Rishabh Battulwar

Research and Development at Digital Domain

Data-Driven Future in Visual Effects

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VFx pipelines

Fluids Fire Smoke Rigid Body Hair

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What’s important?

Facial Animation

Natural Facial Shapes Realistic Appearance

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Facial Motion

Highly Non-Linear Organic Person Specific

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Facial Animation Goal

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Traditional Model

Ekman and Friesen (1978)

Facial Action Coding System (FACS)

50-60 Primary Shapes

Empirical Interpretations GENERIC Facial Shape Basis* Codify Facial Expressions Inspired by Facial Musculature

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FACS Model

FACS shapes Animation Rig Setup 50-60 Primary Shapes More than 1000 Combination Shapes

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FACS Model

50-60 Primary Shapes More than 1000 Combination Shapes Primary Shape Primary Shape Hand-CORRECTED Combo Shape

An example of combination shape in FACS model

[A] [B] [A+B]*

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FACS Model

FACS shapes Animation Rig Setup 50-60 Primary Shapes More than 1000 Combination Shapes

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FACS Model

FACS based process

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Geometric Approach

Low-Resolution Capture

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Geometric Approach

MASQUERADE

Geometric Mesh Deformer Output

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Geometric Approach

Correspondence Mapping Performance Transfer using Differential Geometry

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Geometric Approach

MASQUERADE

Geometric Mesh Deformer Output Quick Result !

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Geometric Approach

MASQUERADE

Geometric Mesh Deformer Output NO ! Medium-scale & Hi-resolution detail ! NOT ! True to the Person Quick Result !

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NO ! Medium-scale & Hi-resolution detail ! NOT ! True to the Person

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NO ! Medium-scale & Hi-resolution detail ! NOT ! True to the Person

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NO ! Medium-scale & Hi-resolution detail ! NOT ! True to the Person

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Data Preparation

Raw Data Capture Rigs

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Data Preparation

High-Resolution Captures

Capturing Facial Range of Motion Offline Processing

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Data Preparation

More High-Resolution Captures

Capturing Mesoscopic Detail Texture Maps

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MASQUERADE

Data-driven Shape Model

Taking sparse facial capture to high-resolution data

Moser et. al. ‘17 - Masquerade

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Medium-scale & Hi-frequency detail ! True to the Person !

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Medium-scale & Hi-frequency detail ! True to the Person !

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Medium-scale & Hi-frequency detail ! True to the Person !

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Issues in Geometric Approach

Specific features (lip shapes) Collapsing Geometry

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Synthetic Data-driven Corrections on CG Creatures

Sculpted Corrections for CG Creatures No FACS-based BlendShape-Rig

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Data-driven Corrections on CG Creatures

Pre-Correction Post-Correction Source

Hendler et. al. ‘17 - Direct Drive

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More examples - Wrinkle Map Regression

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Comparison

Takes Several Months Shape-space modeled iteratively Takes 1-2 Weeks Shape-space built from physical data

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Final Result

Markered face input Large-Scale Geomteric Deformation using low-resolution capture Training Data!! Final High-Resolution Output Mesh Overview of Data-Driven Facial Animation

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Final Result

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Acknowledgements

Thanks to ~ David Corral, David Mclean, Rickey Cloudsdale, Lucio Moser, Geoff Wedig, Mark Williams, Ron Griswold, Nafees Bin Zafar, Doug Roble, Jeremy Buttell, Derek Crosby, Ron Miller, Darren Hendler and the entire Digital Domain Team! ~