Priority Queues, Heaps, Graphs, and Sets Priority Queue Queue - - PowerPoint PPT Presentation

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Priority Queues, Heaps, Graphs, and Sets Priority Queue Queue - - PowerPoint PPT Presentation

Priority Queues, Heaps, Graphs, and Sets Priority Queue Queue Enqueue an item Dequeue: Item returned has been in the queue the longest amount of time. Priority Queue Enqueue a pair <item, priority> Dequeue:


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SLIDE 1

Priority Queues, Heaps, Graphs, and Sets


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SLIDE 2

Priority Queue

Queue

  • Enqueue an item
  • Dequeue: Item returned has been in the

queue the longest amount of time.

Priority Queue

  • Enqueue a pair <item, priority>
  • Dequeue: Item returned has highest

priority.

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SLIDE 3

Priority Queue: application layer

  • A priority queue is an ADT with the property

that only the highest-priority element can be accessed at any time.

  • Server systems use priority queue to manage

jobs/requests

  • priority: can be based upon users

importance, or based upon deadline, …

  • Some graph algorithms: Dijkstra algorithm,

Spanning Tree algorithm use it too.

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SLIDE 4

ADT Priority Queue Operations

Transformers

– MakeEmpty – Enqueue – Dequeue

Observers

– IsEmpty – IsFull

change state

  • bserve state
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SLIDE 5

Implementation Level

  • There are many ways to implement a priority queue

– An unsorted List- – dequeue: requires searching through entire list, O(N) – enqueue: constant time – An Array-Based Sorted List – Enqueue: O(N) – dequeue: constant time O(1) – A linked structure based Sorted List – enqueue: O(N) – dequeue: constant time O(1) – N: The number of elements in the queue

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SLIDE 6

Implementation Level (cont’d)

  • There are many ways to implement a priority queue

– A Binary Search Tree- – enqueue? – dequeue? – A Heap: – enqueue and dequeue: both O(log2N) steps , – even in the worst case!

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SLIDE 7

A full tree: a binary tree in which each node has 0 or two children. A complete binary tree: a binary tree in which every level, except possibly the last, is completely filled, and all nodes are as far left as possible.

Filled? yes filled? yes, at most 2 nodes at level 1 filled? no, maximally 4 nodes, only 3.

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SLIDE 8

A complete binary tree: a binary tree in which every level, except possibly the last, is completely filled, and all nodes are as far left as possible. Can you draw a complete binary tree with 5 nodes? with 10 nodes? Note that the shape of the tree is completely decided!

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SLIDE 9

What is a Heap?

A heap is a binary tree that satisfies these special SHAPE and ORDER properties:

– Its shape must be a complete binary tree. – For each node in the heap, the value stored in that node is greater than or equal to the value in each of its children.

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SLIDE 10

Are these Both Heaps?

C A T

treePtr

50

20

18 30 10

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SLIDE 11

Is this a Heap?

70 60 40 30 12 8 10 tree

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SLIDE 12

Where is the Largest Element in a Heap Always Found?

70 60 40 30 12 8 tree

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SLIDE 13

Numbering Nodes Left to Right by Level:

70 60 1 40 3 30 4 12 2 8 5 tree

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SLIDE 14

And store tree nodes in array, using the numbering as array Indexes

70 60 1 40 3 30 4 12 2 8 5 tree

[ 0 ] [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] 70 60 12 40 30 8 tree.nodes

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SLIDE 15

And store tree nodes in array, using the numbering as array Indexes

70 60 1 40 3 30 4 12 2 8 5 tree

[ 0 ] [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] 70 60 12 40 30 8 tree.nodes

Notice: the relation between a node’s numbering with that of its parent, that of its left child and right child?

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SLIDE 16

Use an array to store a complete binary tree

tree elements stored in by level, from left to right:

13 3 4 10 23 31 100 32 0 1 2 3 4 5 6 7 Can you draw the complete binary tree? Can you find the parent of node 5? (without drawing the tree?) Where are the left child of node 2, right child?

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SLIDE 17

// HEAP SPECIFICATION // Assumes ItemType is either a built-in simple data // type or a class with overloaded relational operators. template< class ItemType > struct HeapType { void ReheapDown (int root , int bottom ) ; void ReheapUp (int root, int bottom ) ; ItemType* elements; //ARRAY to be allocated dynamically int numElements ; };

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SLIDE 18

HeapDown

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SLIDE 19

9-12

ReheapDown

// IMPLEMENTATION OF RECURSIVE HEAP MEMBER FUNCTIONS template< class ItemType > void HeapType<ItemType>::ReheapDown ( int root, int bottom ) // Pre: root is the index of the node that may violate the // heap order property // Post: Heap order property is restored between root and bottom { int maxChild ; int rightChild ; int leftChild ; leftChild = root * 2 + 1 ; rightChild = root * 2 + 2 ;

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SLIDE 20

ReheapDown (cont)

if ( leftChild <= bottom ) // ReheapDown continued { if ( leftChild == bottom ) maxChild = leftChld; else { if (elements [ leftChild ] <= elements [ rightChild ] ) maxChild = rightChild; else maxChild = leftChild; } if ( elements [ root ] < elements [ maxChild ] ) { Swap ( elements [ root ] , elements [ maxChild ] ); ReheapDown ( maxChild, bottom ) ; } } }

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SLIDE 21

HeapUp

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// IMPLEMENTATION continued template< class ItemType > void HeapType<ItemType>::ReheapUp ( int root, int bottom ) // Pre: bottom is the index of the node that may violate the heap // order property. The order property is satisfied from root to // next-to-last node. // Post: Heap order property is restored between root and bottom { int parent ; if ( bottom > root ) { parent = ( bottom - 1 ) / 2; if ( elements [ parent ] < elements [ bottom ] ) { Swap ( elements [ parent ], elements [ bottom ] ); ReheapUp ( root, parent ); } } }

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SLIDE 23

Class PQType Declaration

class FullPQ(){}; class EmptyPQ(){}; template<class ItemType> class PQType { public: PQType(int); ~PQType(); void MakeEmpty(); bool IsEmpty() const; bool IsFull() const; void Enqueue(ItemType newItem); void Dequeue(ItemType& item); private: int length; HeapType<ItemType> items; int maxItems; };

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SLIDE 24

Class PQType Function Definitions

template<class ItemType> PQType<ItemType>::PQType(int max) { maxItems = max; items.elements = new ItemType[max]; length = 0; } template<class ItemType> void PQType<ItemType>::MakeEmpty() { length = 0; } template<class ItemType> PQType<ItemType>::~PQType() { delete [] items.elements; }

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SLIDE 25

Class PQType Function Definitions

Dequeue

Set item to root element from queue Move last leaf element into root position Decrement length items.ReheapDown(0, length-1)

Enqueue

Increment length Put newItem in next available position items.ReheapUp(0, length-1)

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SLIDE 26

Code for Dequeue

template<class ItemType> void PQType<ItemType>::Dequeue(ItemType& item) { if (length == 0) throw EmptyPQ(); else { item = items.elements[0]; items.elements[0] = items.elements[length-1]; length--; items.ReheapDown(0, length-1); } }

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SLIDE 27

Code for Enqueue

template<class ItemType> void PQType<ItemType>::Enqueue(ItemType newItem) { if (length == maxItems) throw FullPQ(); else { length++; items.elements[length-1] = newItem; items.ReheapUp(0, length-1); } }

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SLIDE 28

Comparison of Priority Queue Implementations

Enqueue Dequeue Heap O(log2N) O(log2N) Linked List O(N) O(N) Binary Search Tree Balanced O(log2N) O(log2N) Skewed O(N) O(N)

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SLIDE 29

Definitions

  • Graph: A data structure that consists of a set of

models and a set of edges that relate the nodes to each other

  • Vertex: A node in a graph
  • Edge (arc): A pair of vertices representing a

connection between two nodes in a graph

  • Undirected graph: A graph in which the edges

have no direction

  • Directed graph (digraph): A graph in which each

edge is directed from one vertex to another (or the same) vertex

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SLIDE 30

Formally

  • a graph G is defined as follows:

G = (V,E) where V(G) is a finite, nonempty set of vertices E(G) is a set of edges (written as pairs of vertices)

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SLIDE 31

An undirected graph

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A directed graph

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A directed graph

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SLIDE 34

More Definitions

  • Adjacent vertices: Two vertices in a graph

that are connected by an edge

  • Path: A sequence of vertices that connects

two nodes in a graph

  • Complete graph: A graph in which every

vertex is directly connected to every other vertex

  • Weighted graph: A graph in which each edge

carries a value

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SLIDE 35

Two complete graphs

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SLIDE 36

A weighted graph

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Definitions

  • Depth-first search algorithm: Visit all the nodes

in a branch to its deepest point before moving up

  • Breadth-first search algorithm: Visit all the nodes on
  • ne level before going to the next level
  • Single-source shortest-path algorithm: An algorithm

that displays the shortest path from a designated starting node to every other node in the graph

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SLIDE 38

Depth First Search: Follow Down

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SLIDE 39

Depth First Uses Stack

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Breadth First: Follow Across

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SLIDE 41

Breadth First Uses Queue

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SLIDE 42

Single Source Shortest Path

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SLIDE 43

Single Source Shortest Path

  • What does “shortest” mean?
  • What data structure should you use?
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SLIDE 44

Array-Based Implementation

  • Adjacency Matrix: for a graph with N

nodes, and N by N table that shows the existence (and weights) of all edges in the graph

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SLIDE 45

Adjacency Matrix for Flight Connections

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SLIDE 46

Linked Implementation

  • Adjacency List: A linked list that

identifies all the vertices to which a particular vertex is connected; each vertex has its own adjacency list

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SLIDE 47

Adjacency List Representation of Graphs

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ADT Set Definitions

Base type: The type of the items in the set Cardinality: The number of items in a set Cardinality of the base type: The number of items in the base type Union of two sets: A set made up of all the items in either sets Intersection of two sets: A set made up of all the items in both sets Difference of two sets: A set made up of all the items in the first set that are not in the second set

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SLIDE 49

Beware: At the Logical Level

  • Sets can not contain duplicates. Storing an

item that is already in the set does not change the set.

  • If an item is not in a set, deleting that item

from the set does not change the set.

  • Sets are not ordered.
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SLIDE 50

Implementing Sets

Explicit implementation (Bit vector) Each item in the base type has a representation in each instance of a set. The representation is either true (item is in the set) or false (item is not in the set). Space is proportional to the cardinality of the base type. Algorithms use Boolean operations.

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SLIDE 51

Implementing Sets (cont.)

Implicit implementation (List) The items in an instance of a set are on a list that represents the set. Those items that are not on the list are not in the set. Space is proportional to the cardinality of the set instance. Algorithms use ADT List operations.

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SLIDE 52

Explain:

If sets are not ordered, why is the SortedList ADT a better choice as the implementation structure for the implicit representation?