SLIDE 2 Motivational Film
– Technical challenge: Human & Clothing Modeling – Geri makes a cameo appearance in Toy Story II.
Let’s get started
- Physics for Rigid Body Dynamics
– Note: Change in original schedule
- Today: Linear Motion
- Monday: Rotational Motion
- Wednesday: Collisions
- Monday, April 7: Numerical Integration /
Constraints
Using Physics in Animation
- To achieve physically accurate motion, go
to the source!
– Keyframing accurate physical motion is tedious.
- Use physics to calculate motion
– Removes control from animator!!
The Source: Sir Isaac Newton
- 1643-1727
- Discovered (amongst
- ther things)
– Calculus – Physics of Light – Physics of Motion
Laws of Motion
– Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it. (Inertia)
– The acceleration of a body is proportional to the resulting force acting on the body, and this acceleration is in the same direction as the force.
– For every action there is an equal and opposite reaction.
Cartoon Laws of Motion
– Any body suspended in space will remain in space until made aware of its situation.
– Any body passing through solid matter will leave a perforation conforming to its perimeter.
– Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot.
– Everything falls faster than an anvil.